User Reviews

"A Momentary Lapse Of Reason" Classic Nigel (150) 1.14 Stars1.14 Stars1.14 Stars1.14 Stars1.14 Stars

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Adventure Lantern (Jul, 2006)
If you are looking for a solid action game to keep you occupied for a few hours, do not miss Demon Stone. Especially fans of the Dungeons & Dragons RPG system or Forgotten Realms novels may have a great deal of fun playing the game.
80 (Feb 11, 2005)
En un mot comme en cent, si vous avez aimé Les Deurs Tours, alors vous aimerez Demon Stone. Pas aussi révolutionnaire que son bon vieux Mark Of Kri, le titre mise tout sur son aspect spectaculaire qui suffit à accrocher et scotcher le joueur au pad. On lui reprochera toutefois une IA qui aurait gagné à être plus développée, certains passages un peu lourds et un guerrier trop omniprésent. Un presque sans faute.
TeamXbox (Nov 16, 2004)
It’s pretty difficult to find a good old fashioned hack-and-slash game that delivers on all fronts. Occasionally you’ll find one where the gameplay is peachy keen, but the story is bor-ing or vice versa. Stormfront Studios was one of the few developers that got the recipe just right with their action adventure hit based on the Lord of the Rings trilogy, The Two Towers. A heavy base of action and a little pinch of RPG elements made The Two Towers one of the better Q4 titles of 2002.
GameSpot (Nov 12, 2004)
To say that Stormfront Studios has just remade The Two Towers with D&D trappings wouldn't be entirely inaccurate, but it wouldn't be completely fair to Demon Stone either. Stormfront has obviously honed its craft over the past two years, and the overall experience feels richer and more robust. On its own terms, Forgotten Realms: Demon Stone is a satisfying adventure, and in the bigger picture, it stands to introduce the fantastical world of Dungeons & Dragons to a broader audience. Regardless of that, it's a very good game that's well worth playing.
IGN (Nov, 2004)
Yet strangely, Demon Stone can still be disturbingly addictive in its own quirky way -- much like the other games we mentioned above. That's the beauty of having a strong story and powerful aesthetics; it can make the tedium of repetitive gameplay more tolerable. Hopefully, though, we'll get to see a sequel to Demon Stone somewhere down the line, because with the right adjustments made in the appropriate areas (and you know what those are by now), it could really be something special. We'll see what happens.
Worth Playing (Nov 29, 2004)
The game had strong audio and graphical components, which create a cinematic feel, and while it does not have the best gameplay I have seen, it is far from bad. The story is well done and is fairly engaging, especially if you are already a fan of Salvatore's writings. Mix all of this with the length of the game (about four or five hours for me), and you have a strong rental and possible purchase for fans of the genre or D&D.
Game Over Online (Dec 09, 2004)
Demon Stone is one of those titles that fans of D&D might wish was a bit deeper and a lot longer. As an action title, it’s decently presented, albeit repetitive, and has a creative control scheme, although not fully implemented. If you’re really into action, RPGs or D&D, you may find this title is a decent addition for you, but otherwise, you may want to rent it before you buy it.
GamerDad (Sep 06, 2005)
Set in the popular "Dungeons & Dragons" (D&D) universe, "Forgotten Realms Demon Stone" follows a band of adventurers who inadvertently release two imprisoned demons; the trio vows to restore order before these warring creatures and their armies tear the world apart.
68 (Mar 03, 2005)
Abgesehen von einer leicht verbesserten Optik und optimierten Ladezeiten hat sich bei der Xbox-Umsetzung des Hack&Slays nicht viel getan. Und das bedeutet, dass der Herr der Ringe-Klon auch auf der Xbox Probleme hat, vollends zu überzeugen. Einzig der Budget-Preis macht Demon Stone für Gelegenheitsspieler zu einer Empfehlung. Denn auch wenn die Grafik ansehnlich ist und die unkomplizierte Action leicht von der Hand geht, bleibt unter dem Strich ein viel zu kurzes Action-Abenteuer in den D&D-Reichen, dem nach wie vor Eigenständigkeit fehlt und das nicht alles sich anbietende Potenzial ausschöpft. Definitiv kein Pflichttitel, aber wer Demon Stone in der DVD-Thek seines Vertrauens vorfindet, kann damit ein amüsantes Wochenende verbringen.
1UP (Dec 29, 2004)
Demon Stone has proven an eye-opener for me: I now understand that most of the love I felt for Electronic Arts' Lord of the Rings games had to do with the license and the cool movie art and trivia I was able to unlock while I played them. Not that either of those games were bad, they were just incredibly shallow.
X-Power (Apr 26, 2005)
Van Forgotten Realms: Demon Stone zal geen enkele gamer wild worden, maar toch is dit zeker geen slechte titel. Degelijke gameplay, (camera uitgezonderd dan) graphics & sound. De verhaallijn is onderhoudend, maar het niet allemaal rozengeur en maneschijn. Het spel is veel te kort, 2 avondjes even doorspelen en je bent erdoor heen. Het ontbreken van een multiplayeroptie is een flater en had de game toch enige replaywaarde gegeven die nu totaal ontbreekt. Een typische game om een paar dagen te huren.
Gamezine (Dec 23, 2004)
Le gameplay est un peu racoleur, en proposant de l’action no-stop. Cependant, les monstres que l’on affronte sont loin d’être idiots, et il faudra du temps pour tous les battre, bien que ce ne soit pas vraiment difficile. On progresse assez vite, voire même trop vite. On retrouve également un mauvais clipping et quelques fâcheux ralentissements, ce qui fait plutôt tâche de nos jours sur Xbox. Le jeu manque également de cohérence et on finit rapidement par faire n’importe quoi, même si on s’en lasse très rapidement après quelques parties. Demon Stone manque donc cruellement d’énergie pour être un sérieux concurrent au Seigneur des Anneaux, sans compter que la durée de vie est bien maigre. Bref, je l’ai fini uniquement pour pouvoir rédiger ce test, mais je me suis bien ennuyé. Vous voila averti.
The Video Game Critic (Jan 09, 2010)
Demon Stone falls victim to many annoying cliches including invisible walls, regenerating monsters, linear structure, and bosses that take forever to kill. It was a nice change of pace however when I was able to control the hulking "shield guardian" knight who swats away orcs like flies. Your game ends abruptly upon any character's demise, but frequent checkpoints ensure you won't have to retrace your steps too far upon continuing. Cut-scenes cannot be skipped however, which is a major no-no in my book. Between levels you save your progress and upgrade your characters. The upgrade screens are pretty involved, and while I was relieved to see an "auto-buy" option, it confused the hell out of me. Demon Stone isn't a bad effort, but if you've played any of the Lord of the Rings games, this one may feel a bit recycled.