There are very few negatives when considering Forza. Sure, the damage modeling isn't too convincing, the frame rate isn't 60 per second (but still is darn smooth-looking), and the career mode isn't as revolutionary as some may have hoped, with its basis still being "buy car, race, upgrade, repeat." With every minor shortcoming, Forza has a positive to counteract it: Damage doesn't look incredible? Well, at least there's actually damage, and penalties for incurring it. "Buy, race, upgrade, repeat?" Microsoft has implemented a class restriction system that minimizes this repetition greatly. Online play is innovative and extends the replay value to virtually infinity, the control is up to standard, and the physics engine is impressive to the point that Microsoft almost seems to be showing off. Forza has turned out to be a true force to be reckoned with, and hopefully the next game in the series will uphold the original's legacy of realism and online innovation.