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The face of Gauntlet: Seven Sorrows is glee. Players who enjoy hack-and-slash action will definitely enjoy this game and its tight design. RPG elements, like purchasable combos, armament upgrades, and experience point-based leveling up, adds an extra layer of incentive for goring your way through hapless adversaries while looting treasure chests, avoiding floor spikes, and securing the Magic Keys from the bellies of fallen minions. The challenging boss battles (against a sickle-handed scarecrow demon and the like) force you to adapt to your enemy, engage in patterned attacks, or die. Gauntlet is a pure game, well executed. Fun for all whether side-by-side or online.
Having someone like John Romero on-board a project in the long-running Gauntlet franchise sort of sounds like the Pope working at a Baskin Robbins and blessing all the pistachio ice cream. It's a bit unexpected for someone of that stature to be there, pulling off a bit of their magic. Granted, Romero walked away from the project before its completion, probably due to creative differences with the other members of the team, but you can kind of sense his work in Gauntlet: Seven Sorrows, the latest title in Midway's monster-killing, spell-producing adventure series. It's easily a mile ahead of what Dark Legacy accomplished years ago, but one might find their plate a bit more full than they wanted.
A Wizard, a Warrior, a Valkyrie and an Elf walk into a dungeon … this isn’t the start of a joke only Tolkien fans would find funny but rather the situation that four champions of good find themselves in as they band together to stop the evil forces once again. This is the same situation the same four have been in before when it was an '80s arcade game called Gauntlet. Several years later, the series returns with Gauntlet: Seven Sorrows for the Xbox. Ah, it’s just great to get the old gang together for a good old-fashioned hack-and-slash party.
The mere mention of Gauntlet floods brains with memories of funneling quarters into arcade machines for just a bit more health. No game has truly captured the magic of the original, but Seven Sorrows comes the closest, even if it is ultimately less than legendary.
Thanks to the wonders of Xbox Live Arcade, we've been able to go back in time and play the original Gauntlet on the 360. The premise of the game was almost too simple: select one of four warriors with varying attributes of speed and strength, then mash the heck out of your buttons until you conquer the evil hoards. In the arcade, Gauntlet was one of the first titles that you could play with four players, and, with friends, Gauntlet was one of the all-time great quarter-suckers. There was no story. You would just grab a friend and mash.
When the original Gauntlet came out, gaming was all about fast-twitch action, and it tops at providing it. Since then, role-playing has ruled the day, with games like Diablo and Baldur's Gate reigning supreme. Gauntlet: Seven Sorrows tries to walk the tightrope between both philosophies -- action and RPG. While it missteps often, the draw of its multiplayer is enough to keep it from coming crashing to the ground.
This series is a byword for the brand of mindless co-op action that it started back in the arcades 20 years ago. But you don't have to go back that far to see this game's immediate influences. Seven Sorrow feels like a mediocre action title from five years ago - complete with bad story, forgettable boss battles and enemies, little character development, and basic action gameplay.
Certain critics have made the mistake of judging this game in RPG terms, but in fact it's an arcade title with a few RPG elements sprinkled in. In some ways, the game feels like a 3D Golden Axe (Genesis, 1989), which classic gamers would consider to be a major compliment. If you and a friend have a few hours to kill, Gauntlet Seven Sorrows is time well spent.
Midway, one of the gaming industry's elder statesmen, has steadily amassed quite a collection of bona fide classics -- think Spy Hunter, Robotron 2084, and Rampage. This type of pedigree helps make Midway Arcade Treasures one of the best retro collections out there (and is the reason why you see Smash TV, Gauntlet, and Joust for sale on Xbox Live Arcade), plus it's given Midway plenty of fodder for remakes.
Gauntlet: Seven Sorrows is a fun game to play with your friends andthe more the merrier. You can play this on your own and still have fun,but nothing beats having a buddy or three over to plow through thisgame. That is also the downside. In about three hours, you and yourbuddies will be looking for something else to play because you willhave finished this. As I said, I’ve always enjoyed playing Gauntlet and this versionhad some nice upgrades and was fun to play. It was entirely too shortfor my taste and the story line was a completely unnecessary add-on. Gauntlet: Seven Sorrows is a rental at best. Definitely notsomething to go out and spend your money on for lack of time tocomplete and replay value.
While the game is breezily enjoyable, like watching Die Hard for the eight time, the pleasure it dumps in front of gamers is composed entirely of nostalgia and the company of good friends. I guess that Seven Sorrows doesn't get in the way of you having a decent time, which if one were being kind, would be a second feat achieved...but just barely.
Gauntlet: Seven Sorrows is decent hack and slash adventure that can keep you occupied for a while, although giving its nature this is only for fans of the hack and slash games, or if you're in need of a good co-op game. Otherwise you could get your fill on a rental. Seven Sorrows isn't trying anything new, rather providing an update reflection on this arcade classic.
La modernité ne semble décidément pas réussir à Gauntlet qui, dans ce nouvel opus, ne parvient toujours pas à nous satisfaire. Même s'il s'échine à rester fidèle à l'esprit d'origine, ce titre n'en reste pas moins un hack'n slash conventionnel qui vaut surtout pour son mode 4 joueurs.
Der Untertitel des neuen Gauntlets ist bezeichnend, denn sieben Sorgen plagen nicht nur den Geist des verstorbenen Kaisers von Uricointi, sondern auch mich als Spieler: Wieso unterscheiden sich die vier Charakterklassen nur noch marginal voneinander? Weshalb werden Gegner trotz zerstörter Monstergeneratoren immer wieder aus dem Nichts herbei teleportiert? Warum hat man so viele Spielfluss hemmende Fallen eingebaut? Weshalb gehen meine Distanzangriffe trotz Zielautomatik so oft ins Leere? Wieso lässt sich die oft ungünstig platzierte Kamera nicht justieren? Und warum ist das Leveldesign so linear und der Umfang so mickrig? Da hatte teils selbst das Ur-Gauntlet vor über 20 Jahren bereits mehr zu bieten... Als kurzzeitig unterhaltsame Pausen- oder Koop-Metzelei ist Seven Sorrows zwar nach wie vor bedingt geeignet, aber wirklich brauchen tut man es aufgrund weit umfang- und abwechslungsreicherer Alternativen eigentlich nicht.
Gauntlet first appeared in video game arcades about 20 years ago, and its addictive hack-and-slash action was well worth the 25-cent price of admission. Featuring a memorable assortment of heroes and monsters as well as one of the first successful implementations of four-player cooperative gameplay in an arcade game, Gauntlet quickly became a classic. It's gone on to influence countless similar games, such as the hugely successful Diablo series and various Gauntlet spin-offs and sequels. The latest of these is Gauntlet: Seven Sorrows, a short, forgettable game that seems content merely to copy the design of its ancient predecessor rather than introduce any noteworthy twists or updates to a formula that's been driven into the ground over the years. Four-player cooperative play just doesn't do much to help alleviate the monotony of this game's flat, simple action.
For all the effort put forth to rework and refine the Gauntlet formula there just isn’t enough here to suggest anything more than a rental, and only if you’ve got a discount coupon.
One of the games that I had been most looking forward to for the last six months to a year was Gauntlet: Seven Sorrows. The original arcade machine ate enough of my quarters to fund a small third world militia. Over the years I have picked up various console incarnations, as well as spending an inordinate amount of time playing the “classic” versions that appeared in the Midway Arcade Treasures collections. I’m always down for some multiplayer co-op play, and the Gauntlet series has never failed to deliver the goods – until now.
Gauntlet: Seven Sorrows reworks a couple of the shortcomings of its predecessor, but has gleaned nothing from its ancestry. The winding dungeon crawl the franchise defined long ago has been replaced with a lifeless linear action game's dash, one which will hopefully get back on the track its forefathers fought so hard to gain. Someone, it seems, shot the food again.
I would not, under any circumstances, suggest this game to anyone. It is a boring hack-n-slash game that really has nothing enjoyable in it. The graphics and environments are pretty good at times, but that doesn’t make it fun. This is the type of game I wouldn’t spend $10 on in the bargain bin, and I wish I had those 5 hours of my life back that I spent playing it.
Simply put, Gauntlet: Seven Sorrows is a game that attempts to capture the charm of the original Gauntlet games by simplifying the gameplay, but unfortunately, it does too good of a job in simplifying the game to the point where it’s barely worth playing. Normally, I can have a good time with a multiplayer hack and slash game regardless of how minimalist the gameplay is, but Gauntlet: Seven Sorrows takes away so much that playing the game just seems pointless, and it’s over before it can even be classified as mindless fun. At the end of the day, Gauntlet may have seven sorrows, but I only have one: that Midway allowed this great franchise to deteriorate to this point.