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Haha, was bin ich doch für ein Anti-Held: Ich bestehle kleine Kinder, geh bei rot über die Ampel und trinke meinen Martini gerührt, nicht geschüttelt. Golden Eye: Rogue Agent erinnert ein wenig an Doom 3 - hart, geradlinig, kompromisslos. In Sachen Action muss sich der EA-Ballermann nicht verstecken. Selten sind mir so viele Kugeln um die Ohren geflogen, wie in diesem Spiel. Insgesamt ein echter Klasse-Shooter, der für ein langes Winterwochenende richtig gutes Popcorn-Gaming bietet!
Game Freaks 365
GoldenEye, the character, might not be a spy to love, but he sure is a spy you'll love to play as. Rogue Agent does one thing good, and that's provide you with a good time, something that felt empty in parts of previous Bond titles, and in several FPS in recent memory, including Halo 2. All that matters in my mind is if you're having a good time. GoldenEye: Rogue Agent succeeds in doing that, be it single-player, which you'll play again on the Hard difficulty, after beating Normal, just to see how more advanced the AI can get, or to go head-to-head with friends in multi-player. Just remember to forgive and forget about the title, as this is not in any way connected to GoldenEye for the N64. If for nothing else, pick GoldenEye: Rogue Agent up for the multi-player, and Pussy Galore.
You'll play as the bad guy in this Bond-franchise spinoff, but it still has all the intensity of the movies and games that came before it. With their latest use of the James Bond franchise, EA Games is taking a bold chance: They're making you the bad guy. But what a bad guy you are: As a disfigured (having lost an eye) and now disgraced 00 agent who didn't make the grade--certainly not James Bond--you flip to join the dark side under an organization headed by classic baddie, Goldfinger. Along the way, you also cross paths with other Bond-film villains, including Dr. No, Scaramanga (the man with the Golden Gun), and Oddjob.
GoldenEye: Rogue Agent was bound to meet some resistance, and trying to fill the shoes of a classic is never an enviable position. But nostalgia aside, Rogue Agent still faces an uphill battle. When it was first announced, the game was among my most anticipated titles of 2004. The AI, the early graphics, the gameplay potential ... it was all there. The problem is, that’s all it was: potential. Rogue Agent seems to have the right ingredients, but they never quite gel into the experience EA promised from this new take on Bond. Instead, the game feels rushed in everything but its pace, and in a holiday season bursting with good shooters, that’s a mistake the development team couldn’t afford to make.
Goldeneye: Rouge Agent has been surrounded with some negative press and that could be contributed with its release date. Goldeneye is your standard first person shooter which offers some new ideas over a familiar setting. I suggest renting Goldeneye before you buy to see if it can win a few hours when Halo 2 is taking a break.
Nachdem ihr am Anfang des Games nach zu brutaler Vorgehensweise euren Job beim M.I.6 verloren habt, bleibt euch wenigstens der Gang zum Arbeitsamt erspart. Denn der gute, alte Goldfinger kann ehemalige doppel-null Agenten gut in seiner Organisation gebrauchen. Nachdem Ihr euch in eurer letzten M.I.6-Mission verletzt habt, bekommt Ihr direkt ein künstliches goldenes Auge verpasst und seid nun eine Art Superagent. Natürlich hilft euch Goldfinger nicht aus reiner Höflichkeit, sondern erwartet, dass ihr für ihn Dr. No aus dem Weg räumt. Nun seid Ihr auch schon mitten drin...
Game Informer Magazine
I like EA’s approach of putting players into the shoes of a loose cannon, but the game just lacks that Bond chemistry that we’ve come to expect. Much like Timothy Dalton as James Bond, Rogue Agent doesn’t fit well into this secret agent’s universe.
By now you’ve heard plenty about a first-person shooter that is still considered one of the best FPS ever to be conceived aside from Halo and Half-Life. GoldenEye on the Nintendo 64 seemed to breath new life into the genre with its perfect controls (that’s pretty high praise for a first-person shooter), a great story and plenty of shooting action. GoldenEye: Rogue Agent attempts to continue the tradition yet aside from the fact that this game is in no way connected to the N64 classic, does it have what it takes to be a first-person shooter worthy of being an instant classic?
In a fall season slammed with AAA first-person shooters, Electronic Arts' move to release GoldenEye: Rogue Agent only two weeks after Halo 2 and one week after Half-Life 2 can be seen as either gutsy or stupid -- either that or just plain bad luck. One really must wonder. However you dice it, EA took a chance with the Bond license, giving gamers the opportunity to play as an evil agent, an anti-Bond character with all the skills and smarts as the world's most famous British spy, but with none of the rules, restrictions or ethics.
With Pierce Brosnan vacating the role of James Bond, Electronic Arts has been put into an interesting situation. How do you make a James Bond game when there's no James Bond? Well, a hero is only as good as his opposition is bad, so there's certainly room to tell a story from the other side of the tracks. That's what EA has done with GoldenEye: Rogue Agent, but an uninteresting story and lackluster gameplay, both online and off, leaves this latest adventure feeling rather flat.
You’ll have some fun playing through the big levels, packed with deadly weapons and explosive barrels but when it’s all said and done the GoldenEye legacy was something better left alone. GoldenEye: Rouge Agent is a mediocre game, offering an average single player experience and second-rate multiplayer capabilities. It will pain those who worship the original GoldenEye.
In conclusion, Goldeneye: Rogue Agent is not a bad game. This must be reiterated, because while everyone tends to talk about how bad it is, it really isn’t. It’s just not good enough to carry the burden that the name places on it. When people heard EA was making a game called Goldeneye, they expected an awesome feast of FPS goodness with good use of the Bond license they acquired. What they received is something that was quite obviously rushed out to meet the holiday deadlines and feels like it could have been better. Rogue Agent doesn’t just feel like it should be better, it yearns for it. It is so close to being a good game, but just falls short in every major category of gameplay. If you are a fan of FPS games, then Rogue Agent will satisfy you once it’s dropped to the 20 or 30 dollar mark. However most people will simply shy away from this one.
Très grosse déception, Goldeneye n'est pas la révolution que tout le monde attendait. Simple FPS sans vraiment de saveur, le titre d'EA se place comme un petit jeu divertissant durant un week end, mais pas au prix du neuf. Relativement plat et sans réelle âme, le soft ne parvient pas à convaincre, et n'arrive pas de plus à utiliser à bon escient ses trouvailles. Espérons qu'un prochain épisode corrige ces lacunes et fasse à nouveau resplendir le nom Goldeneye.
Het spel is ongeïnspireerd, veel te repetitief en tergend saai wanneer een zee aan tijd je dwingt de game langer als een uurtje te spelen. Het meest triestige echter vind ik dat EA een tijdje terug succesvol bewezen heeft dat het wél degelijke Bondgames kan maken vanuit het derdepersoonsperspectief. Waarom ze dan ook teruggekeerd zijn naar een Bondgame waarin je doorheen de oogjes van je karakter kijkt, is me nog steeds een raadsel. Schande trouwens aan degene die met het idee kwam om nietsvermoedende gamertjes over de streep trachten te trekken door de game volop te promoten doormiddel van de veelbelovende titel. Vraag toch maar liever iets anders voor Kerstmis.
When is a sequel not a sequel? Certainly when the sequel in question is Electronic Arts' GoldenEye: Rogue Agent. Rogue Agent is an obvious attempt to ride the coattails of Rare's Nintendo 64 classic, GoldenEye 007. Like the older game, Rogue Agent sports both a single-player adventure and an involved multiplayer mode. However, EA has failed to replicate the overall quality of Rare's effort, leaving Rogue Agent as nothing more than a vaguely competent FPS with a big-name license.
Sydney Morning Herald
Neither evil nor good, Rogue Agent has none of the excitement that our friend Bond thrives on.
GoldenEye: Rogue Agent gets one thing right, which is the ending. It ends with an homage to Roger Ebert's Fallacy of the Talking Killer, a classic convention of the James Bond movies, defined as, "The villain wants to kill the hero. He has him cornered at gunpoint. All he has to do is pull the trigger. But he always talks first." Watching the bad guy rant and rave while a little virus-upload meter ticks off the seconds to his demise is a pleasantly satisfying conclusion.
EA can make good games. The talent is there. The capacity to produce startlingly good fun titles undoubtedly exists within this behemoth of the industry, but the recent deluge of pathetically poor licensed tat like Prisoner of Azkaban, Catwoman and now this execrable excuse for a first-person shooter show that this talent is being absolutely smothered under a layer of incompetence somewhere, which is a terrible shame. And quite a lot of people will probably buy GoldenEye: Rogue Agent, which is also a terrible shame - because any game which even its creators clearly didn't love certainly doesn't deserve 35 quid of anyone's money.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (6 votes)