Description
The Ghoulies have taken his girlfriend, and the only way Cooper is going to get her back is by entering the spooky Ghoulhaven Hall.
Each room in the building sets a new challenge, and to move on to the next mission you must complete the task at hand (whether that be defeating the ghosts and other creatures or solving a puzzle). But there's a catch, as within each room there are certain rules that must be followed, otherwise the Grim Reaper will appear attempt to take our hero to certain doom.
Power-ups are available to aid Cooper, such as one-hit kills and invisibility, while anti-power-ups will make things harder for you, and items laying around can be used to fight the monsters.
User Reviews
The Press Says
| Edutaining Kids |
Nov, 2003 |
A |
100 |
| Extreme Gamer |
Oct 29, 2003 |
8 out of 10 |
80 |
| Jeuxvideo.com |
Nov 25, 2003 |
15 out of 20 |
75 |
| Video Game Talk |
Nov 03, 2003 |
     |
70 |
| IGN |
Oct 23, 2003 |
7 out of 10 |
70 |
| GameSpot |
Oct 24, 2003 |
6.5 out of 10 |
65 |
| Gamesdog |
Jan 03, 2004 |
6 out of 10 |
60 |
| Game Revolution |
Oct, 2003 |
C |
50 |
| GameSpy |
Oct 28, 2003 |
     |
40 |
| Game Informer Magazine |
Dec, 2003 |
4 out of 10 |
40 |
Forums
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Trivia
Dr. Krackpot (the insane genius riding the giant mechanical legs) was originally going to be a boss character for the game. When the player reached Dr. Krackpot's lab, Krackpot's latest creation, Krankenstein, would get up from the lab table it was strapped to and begin to attack the player. Once it was defeated, Dr. Krackpot would have attacked the player himself. For whatever reason, this boss battle was cut.
This entry to the MobyGames database was contributed by
Kartanym
(9970) on Oct 22, 2003.