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Why do we recommend this game? Grabbed By the Ghoulies contains progressively challenging missions along a linear path, and at the same time offers kids a chance to explore each area in a highly interactive fashion, making the game manageable for children. A helpful and kid-friendly option offers less experienced gamers the choice of using extra health points in order to more easily complete challenges, so the chances of the game frustrating kids are low. Although older gamers might find the game repetitious and perhaps too easy to master, most families will find Grabbed by the Ghoulies contains just the right mix of options and level of challenge to be both fun and satisfying.
So here it is. Rare's very first Xbox game. It comes about a year after the announcement of Rare's purchase by Microsoft. Okay, granted Grabbed By The Ghoulies was originally designed for the Gamecube, and was a fair piece into development before it was converted over to the Xbox, but hey, it's still their first Xbox game. How is it? Does it live up to the high expectations?
Give yourself a treat this Halloween and grab Grabbed by The Ghoulies. Its level design, easy to learn combat system, humor and challenges posed by the icons that show up in each room make you want to play just one more room that will keep you up way too late. That, my friends, is the true mark of a fun game.
Grabbed by the Ghoulies is humorous, unique and fresh. The spoofing the survival-horror is a great idea and its something no other game has done before. Rare comes into the Xbox world and delivers a fun polished game which borrows from old and new ideas. Although the game is great, it’s not going to be for everyone. Its core gameplay does get a bit repetitive and is geared towards a less serious audience base. Beyond those grips the game delivers more than expected.
Where I come from, the word 'ghoulies' has more than one meaning. Let's just say that, in the past, I have been kicked in the ghoulies, defended the size of my ghoulies, feared losing my ghoulies... you get the idea. So the name of Rare's first Xbox exclusive sounded even sillier to me than it probably did to all of you. Grabbed by the Ghoulies? Surely not!? If ever a name did little to inspire confidence, this is it. However, having sat down and played the game, it's become obvious why they went for such a peculiar title - it really does grab you by the ghoulies. And not only that - you'll love every minute of it.
Grabbed by the Ghoulies is Rare’s first game to be released on the Xbox. With Rare’s past success and the amount of hype surrounding Microsoft’s purchase of the company, the expectations were high for their first Xbox game. Can Grabbed by the Ghoulies live up to the success of other Rare games such as the Conker or Perfect Dark series? Read on to find out.
Rares erster Xbox-Titel ist ein schräges Action-Adventure voller witziger Ideen und skurriler Charaktere. Auch Präsentation und Atmosphäre sind gelungen. Die Monsterprügelei wird erfahrenen Spielern aber wahrscheinlich aufgrund des einfachen Schwierigkeitsgrades nach einigen Stunden zu eintönig. Ein ideales Spiel für ein spaßiges Wochenende, aber leider nicht für lange Zeit.
The only drawbacks to Ghoulies are minor. For reasons I never understood, the voices in the game consist for the most part of gargled mumblings, grunts and so on – the rationale for this is never clear, though it may have something to do with how the cut-scenes are presented as the pages of an animated comic book. There are also some who will find the no-save feature a negative, but saving is unnecessary as rooms cannot be exited until they are completed and there is no reason to needlessly backtrack. Unlike previous Rare efforts, there are no really memorable characters like Banjo or Kazooie.
Grabbed By The Ghoulies n'est peut-être pas du niveau des précédents jeux de Rare, mais il est quand même un très bon titre qui mérite votre attention si vous voulez vous marrer dans une maison hantée. Dommage qu'il soit si court.
Grabbed by the Ghoulies is a good first effort for Rare on Xbox and hopefully their other upcoming Xbox games will be better now that they have gotten used to programming for the Xbox. Grabbed by the Ghoulies isn’t a horrible game but with the limited control scheme provided by the dual analog control configuration it makes it hard to do more than they did with the game. The animated comic book cut-scenes are cool but would have been a lot better with actual spoken voices. The graphics and sound are up to Rare’s standards, I just wish the rest of the game was also. Grabbed by the Ghoulies is definitely worth renting but don’t expect a really long experience if you buy it.
Und ich dachte, Rare hätte nach Starfox Adventures schon den spielerischen Tiefpunkt erreicht. Zugegeben: Anfangs macht die Geisterjagd noch eine Menge Spaß – zumindest, wenn man die nicht gerade leicht zugängliche Steuerung verinnerlicht hat. Doch spätestens nach einer Stunde hat man so ziemlich alle Spielelemente gesehen. Ab diesem Zeitpunkt nimmt die Motivation rapide ab. Abwechslung naht nur durch den teilweise unfair schwankenden Schwierigkeitsgrad, der das Spiel für eine jüngere Zielgruppe zum reinen Frusterlebnis werden lässt. Grabbed by the Ghoulies beweist in erster Linie eines: Rare ist immer in der Lage, eine Konsole grafisch und akustisch auszureizen und eine stimmige Atmosphäre zu schaffen. Spielerisch hingegen ist man weit von den Großtaten der Vergangenheit entfernt. Selbst das bei weitem nicht perfekte und ähnlich gelagerte Luigis Mansion auf dem GameCube stellt die Ghoulie-Hatz in den Schatten. Nett, belanglos und auf Dauer immens langweilig.
It's an ideal game for Halloween and can be enjoyed by gamers of all ages, so comes highly recommended.
Grabbed bij the Ghoulies is een zeer gepolijst en sfeervol spel geworden. De muziek, de grafieken en de nodige afwisseling in de uitdagingen zijn een sterk punt. Toch biedt GbtG net niet genoeg afwisseling zodat het spel na een lange speelbeurt wel wat eentonig wordt. De controls zullen niet naar ieders smaak zijn en voelen nooit 100% intuïtief aan en sommige kamers zijn erg frustrerend om te spelen door de soms unfaire moeilijkheidsgraad. Rare fans zullen althans opgelucht adem kunnen halen want dit is zeker een spel dat hun gaat bekoren, gewoon door de typische Rare sfeer. Liefhebbers van scrolling beat'm ups mogen ook niet klagen. Anderen huren dit spel best. GbtG is alvast een waardige toevoeging aan de Xbox line-up doordat het eens iets anders biedt dan de meeste andere games. We wachten alvast vol ongeduld op Kameo: Elements of Power om te zien of Rare als Microsoft Game Studio kan bevestigen.
Pour conclure, je dirais que Grabbed by the Ghoulies est un très bon jeu, peut-être pas au niveau de certaines productions antérieures de Rare, mais très marrant si les maisons hantées c’est votre truc, et si le concept (vieux d’une quinzaine d’années déjà, du temps de Final Fight ou Double Dragon) ne vous répugne. Dommage cependant que le jeu soit si court.
Grabbed by the Ghoulies suffers more because of the anticipation built up for Rare's freshman outing for the XBox than any actual shortcomings. It's insubstantial but fun, and its instant accessibility and brief length make it an excellent choice for a rental. Before forking over a credit card for a purchase, I'd personally renting the game, playing through the demo on the December issue of the Official XBox Magazine, or, despite its slimmer than usual price tag, wait until the list price drops further.
When Microsoft first bought Rare, there was wild speculation as to what titles would make it over to the Xbox, and in what form. Of course, Banjo, Conker, and Joanna are all sure to make their way at some point in time, but which game would come first? The once-Gamecube title Kameo? A new Battletoads game? Well, neither, actually. The first Xbox game to be delivered from the hands of the much-hyped Rare is Grabbed by the Ghoulies, a simple beat'em-up outfitted in an appropriately timed monsters clothing. Surprised? Yeah, us too.
While Grabbed by the Ghoulies may present itself quite well, the dull gameplay that hides behind the great graphics and sound really hurts the experience. With Halloween just around the corner, the time is right for games with a slightly spooky flavor. Microsoft's answer to the holiday question is Rare's first game for the Xbox, Grabbed by the Ghoulies. It's a haunted mansion romp that looks and sounds really impressive, but it's ultimately marred by repetitive, overly simple punch-and-kick gameplay that's compounded by the game's lack of length.
Grabbed by the Ghoulies est un bon p’tit jeu, pas cher, bien réalisé et agréable à jouer, mais au fond une déception quand même. Parce que zut, Rare, c’est quand même la boîte à rêves de toute mon enfance, et qu’après des chef-d’œuvres tels que Conker ou Banjo & Kazooie, j’aurait vraiment espéré quelque chose de plus ambitieux pour leur première production next-gen. Vivement Kameo, histoire d’oublier ce coup d’épée dans l’eau.
As a game for children this is great, colourful with plenty to challenge the young at mind, however that said, we would be uncomfortable leaving a young child playing this game alone. The innuendos, most of which are sexual are very close to the mark - one level for example involves you shaking a pot of glue held at the waist with both hands before spurting it out across your opponents and for that reason rather like “Furry Friends”, another Rare title that saw forest animals and teddy bears at war with each, we can’t but help think that somewhere along the line once again the wires got crossed. Good fun, but easily misread.
Rare has a great formula going with Grabbed by the Ghoulies. It’s like their first step away from the mascot-driven platformers of collectable, delectable boredoms, and one towards fasted-paced, pick up and play gaming. But it also suffers like a long time smoker; it makes and effort to stop its bad habits, but falls back on them where it counts most. If it weren’t for the Challenges constantly assailing Cooper to the point of slowing down the natural speediness of gameplay, I’d give Ghoulies all the praise it deserves. Otherwise, I’ll leave it at this; rent it, and if the snail-pace doesn’t bother you, you’ll be in for the first intuitive beat-em-up on Xbox. Otherwise, pretend this never happened and wait for Rare to make something that doesn’t include an exercise in patience and tolerance as a prerequisite for fun.
Grabbed by the Ghoulies is acclaimed developer Rare;s first entry as a member of team Microsoft, a merger that made big news. Does the game validate Microsoft;s enormous investment?
Och här är vi nu. Rares första spel till Xbox. 300 miljoner dollar för det här? Microsoft mår nog dåligt nu och det gör jag med. För efter att jag har klarat spelet inser jag att det enda jag lyckats med är att slösa bort tio timmar av mitt liv.
However, Ghoulies is broken on a conceptual level. It’s far too cartoonish and cutesy for adult gamers, but it’s much too difficult for most kids. At the start, it’s a cakewalk; by the third chapter, it becomes frustratingly hard – not so much that it’s impossible, just enough that you’ll hate playing it. It’s filled with bizarre double entendre jokes that sound vaguely dirty to adult ears, but characters like protagonist Cooper and his girlfriend are far too obnoxious and lame to appeal to older gamers. The various challenges intended to mix things up and add difficulty only serve to make things more annoying. In the end, Grabbed by the Ghoulies is simply one of the stupidest, most disappointing games of all time.
When Microsoft and Rare announced that the developer had parted ways with Nintendo and joined up as an Xbox-exclusive house, there was some surprise. Its first game has arrived, and anyone who's been paying attention to the half-hearted buzz around it is probably prepared for the worst. The truth is, that's not what you'll get; in a lot of ways, Grabbed by the Ghoulies is an enjoyable, stylish game. In many others, though, it just doesn't work.
Rare dropped the ball on this one. Ill-advised controls and lazy design make Grabbed by the Ghoulies feel like a squandered opportunity.