User Reviews

Have Gun, Will Hose Hundreds Richard Cramden (7) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.7
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall User Score (8 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
X-Power (Dec 04, 2005)
Ook al is het verhaal sterk opgebouwd, het is spijtig genoeg toch iets te kort. En voordat je het weet zal zit je erdoorheen, zeker als je wat weinig aandacht besteedt aan de kleinere submissies. Gelukkig is er nog wel genoeg te beleven, maar toch nog iets te weinig in vergelijking met andere free-roaminggames. Je zult zeker kunnen proeven van hoe het moest geweest zijn om een cowboy te zijn, maar GUN proeft naar meer. Al bij al is GUN wel een topper geworden, waarvan ik zeker een nog net iets uitgebreide opvolger van verwacht. Aanrader - hiyaa!
Breaking away from over-used spaghetti western archetypes, Gun draws its six shooters to deliver one of the most subversive, gripping, and powerful experiences to ever grace the West. Simply put, Sergio Leone would have killed for a script like this.
Gun offers some variety in a packed genre, something anyone can appreciate. You can finish the game in about ten hours, and that is doing every single side mission available, so it might leave you wanting a bit more. But nobody should feel like they did not get their money's worth with this well-made title.
Pelit (Dec, 2005)
Villi länsi on peleissä tutkimatonta korpimaata. Neversoft korjaa ylenkatsetta vääntämällä aiheesta toimivan Grand Theft Horse -kopion, jossa ilolintu laulaa ja viihteestä huolehtivat hirttäjäiset.
Neversoft has show that it knows how to craft good gameplay though its Tony Hawk series. But with Gun, the developer also drew on its experience while also focusing in on the details that make a grand stand out and grab people in order to create an adventure that is worth playing.
GameLemon (Jan 29, 2006)
All in all,if you like shooters and you're in the mood for a little wild west action, you could do no better than Gun.
GameZone (Nov 11, 2005)
Everyone knows how the Lord’s Prayer goes, but few expect to hear the words “thy will be done” as a prelude to a quick shot and a bullet to the forehead. But that is the intro cutscene to GUN and provides a hint at what is to follow.
TTGamer (Dec 15, 2005)
GUN really is a game that had no hype behind it until the last few months and perhaps that’s how it should always be. Neversoft have shaken off the shackles of the skateboarding genre and while they will continue to produce those, it is clear that they are a developer with a bright future, especially if GUN is anything to go by.
3DAvenue (Dec 15, 2005)
GUN really is a game that had no hype behind it until the last few months and perhaps that’s how it should always be. Neversoft have shaken off the shackles of the skateboarding genre and while they will continue to produce those, it is clear that they are a developer with a bright future, especially if GUN is anything to go by.
1UP (Nov 08, 2005)
After Grand Theft Auto III hit stores and changed the industry forever, we saw varying levels of copycat titles. It started with the mafia/gangster bunch, then came the "make any game that takes place in a city" free-roaming group, and now finally we're getting to a point where a free-roaming game can work in a context that is not a direct rip-off of Rockstar's series. The interesting thing about Gun, however, is that it mixes broad free-roaming aspects with some of the most tightly scripted missions we've seen in any game -- quite an achievement for an original game from a company known for skateboarding titles.
IGN (Nov 08, 2005)
After seven years of solely making Tony Hawk games, Neversoft, the Southern California developer that's made a mint on perfecting the best skateboarding games on the planet, has branched into new territory with a rowdy, spirited action game based on the Wild West. The subject matter of Old West shooters is hugely popular with gamers, who anxiously awaited Rockstar's Red Dead Revolver last year and have shown substantial interest in more Western goodness.
GameSpy (Nov 08, 2005)
Video games that take place in the Old West are an interesting breed. It's a subgenre that hasn't really found its way yet, although it's not for lack of trying. We've seen plenty of titles that attempt to put their own unique spin on the genre's familiar themes, only to fall far short. When Neversoft (a developer known primarily for its stellar work on the Tony Hawk series) announced that they'd be trying their hand at creating a violent, gritty Western, some people scoffed. Now that we've seen the results, however, it's obvious that they know exactly what they are doing. Gun features everything anyone could want in a Western, and it's only major negative is the fact it just can't satisfy our desire for more.
78 (Nov 16, 2005)
Wer nach Rockstars Red Dead Revolver wieder Lust auf den Wilden Westen verspürt, liegt mit Gun genau richtig - eigentlich! Denn so häufig wie bei Neversofts Action-Ausflug lagen Licht und Schatten selten zusammen: Angetrieben von einer plakativen, aber starken Story, die leider manchmal etwas zu unsauber in den Spielverlauf eingepflegt wurde und angereichert mit solider Action wird man von Anfang bis Ende gut bedient. Dass dieser Schluss nach etwa acht bis zwölf Stunden eintrifft, ist dabei weniger bedauerlich wie die im Endeffekt zwar große und offene, aber auch viel zu leere Welt. Auch die nicht immer überzeugenden Animationen der Nicht-Spieler-Charaktere sowie die Steuerungsdefizite fallen negativ auf. Dem gegenüber steht eine grandiose Akustik, die sich vornehmlich aus pompöser Musik und hervorragender Sprachausgabe zusammensetzt.
Adventure Lantern (Mar, 2006)
All in all, I’d have to classify this game in the “must rent” category. There’s no replay value whatsoever; therefore, don’t shell out the cash to buy it. Still, there is little opportunity to play anything else quite like this, and it can be finished during a routine rental period. I have high hopes for GUN 2, if there ever is one.
Neversoft gained notoriety as “the house that Tony Hawk built” but that would be a mistake. There were other games before that the developer had worked on, such as converting the original MDK to the PlayStation, as well as the first of Activision’s Spider-Man titles. GUN is being seen by many as a “break” for Neversoft from the Tony Hawk games, but in reality, it is just another game – an ambitious one at that.
Game Revolution (Nov 22, 2005)
All this, in the end, is what your lower-class card rooms would call 'piddly sh*t'. Gun is a solid game that, on all platforms, performs admirably, draws you into the story, takes itself (and you) seriously, and does the genre proud. It's too thin around the waist to really tangle with the big boys, but let's all pray that some new development house picks up Neversoft's Western-themed token, to cash it in wisely at some gaming den of sin.
GameSpot (Nov 08, 2005)
Despite a great presentation that'll likely give a very positive first impression, Gun ultimately offers too little content for it to be a truly satisfying game. Most all of the right ingredients are here in some quantity. But the hastily delivered storyline (which, fittingly, concludes with an incredibly abrupt ending) and the lack of any real depth to the gameworld make Gun much better suited for some quick, fleeting thrills instead of for the long haul.
Defunct Games (Dec 12, 2005)
While it lasts Gun is great fun, full of fast action and a cool story ... but it's over far too early to recommend as a full price purchase. Even if you're the type of gamer who wants to do and see everything, getting 100% in this game won't take you more than an afternoon. But even though it's short this is still one experience that is worth going through, especially if you're the type of person that wishes there were more western titles to choose from. There's so much potential here that once can only hope that Neversoft decides to take some time and give us a sequel with enough meat on the bone to keep us interested for longer than six hours. This is a good try, but it's no Deadwood.
70 (UK) (Oct 11, 2005)
One of the only ways a developer can cut loose and buy themselves a sliver of creative freedom in these franchise-obsessed times is to make itself so bankable that the billion dollar, risk-averse publisher can't say no. After seven multi-million-selling Tony Hawk games on every platform in existence, you can't say Neversoft hasn't paid its dues to Activision; a pet project like Gun was well overdue. Evidently there are only a finite number of extreme sports titles a developer can stand making before it creatively self-combusts.
55 (Nov 14, 2005)
Attendu de pied ferme par les inconditionnels de westerns que nous sommes, Gun nous aura finalement déçus. Le titre se repose sur son background accrocheur et sa violence gratuite sans chercher à creuser le gameplay qui se révèle aussi bancal que peu varié. Accusant par ailleurs une durée de vie très limitée, Gun ne parvient pas à trouver les armes pour nous impressionner.