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Namco has reinvented the genre by mixing every type of platform game into one diverse and incredibly fun adventure. I-Ninja is easily one of the best platform titles of the year. I haven’t had this much fun since Vexx or perhaps Rayman. I-Ninja just oozes with a perfect blend of charm, humor, and visual quality that has been long overdue in a platform game. A definite must-own title.
If there is one platform game which I could recommend this year it would be I-Ninja mainly because of its accessibility to all gamers, its fun outlook and perfected gameplay. Don't underestimate things in small packages, I-Ninja packs a punch.
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The advantage to playing I-Ninja, above and beyond the other platformers that're suddenly swarming the market, is its truly vast and occasionally scattershot approach. It's not easy, it's pretty funny, and you'll only rarely do the same thing twice. It's there to test a wide variety of skills, or to simply entertain those with short attention spans, and it succeeds at both. I-Ninja is by no means perfect, and there are a few action-platformers I'd recommend before I recommended it, but it's still a very solid effort.
This game looks and feels like a playable Saturday morning TV show. It's quick and responsive, maintains a solid framerate and almost always keeps the camera angles in the right positions. It supports widescreen TVs screens and Dolby Pro Logic II for all systems.
I do believe that I-Ninja is a definite recommend for any gamer of any age. Hell, even if you're not a true gamer, this game is still fun for just someone wanting to sit down and have a good time with his family. Hey, it's better than watching countless Madeline episodes!
I-Ninja is a great game for all ages but is a little short. It’s sad that there weren't any multi-player options or Xbox Live support. It would have been nice to run and hack with a friend. Without these there is no real replay value. I-Ninja has a neat concept and the Ninja Berserk is a must have. Some of the odd Japanese humor makes the game fun and worth playing. Overall I-Ninja is a great game and should be given a try.
At first glance, I-Ninja may appear to be a simple action game designed for kids, but in reality, it is anything but. The visual style may seem kid-friendly, but the level of challenge I-Ninja has to offer keeps the game interesting for a wider audience. Those who are up to the task will find I-Ninja to be a short but well-crafted third-person action game with a surprising variety of gameplay.
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In I-Ninja, the good outweighs the bad three to one. With the release of some decent to high-quality platform titles on the Xbox over the past year and a half, the Xbox's lineup is becoming much stronger in a genre that was once (and still is to an extent) lackluster. There is still room for improvement, none of the Xbox's platforming titles can compete with the likes of GCN exclusive Super Mario Sunshine or PS2 exclusive Ratchet and Clank: Going Commando, however, Xbox fans can have the next best thing, I-Ninja.
Like it or not, kids like ninjas. They're just too cool. While I-Ninja could be considered more kid-friendly than other ninja games like Tenchu or the new PS2 Shinobi, or the upcoming Xbox Ninja Gaiden, I-Ninja is still pretty violent. Ninja slices up enemies in half with his sword, and sometimes a blood-like substance (looks more like lime Jell-O) oozes out. Plus some of Ninja's snide comments may be a bit too edgy for younger gamers. So I'll go by the rules of the ESRB and not recommend this game for anyone under 13, but I can imagine that it would be an OK game for some preteens as well.
I-Ninja seems to be one of those platformers that fits the definition of the term a little too well for its own good. It's enjoyable but short, easy to learn but difficult to master, with a character who isn't quite compelling enough for the title to stand out in a genre that has too long been crowded and cutthroat. Overall, the game well deserves a shot by most any platform enthusiast, but with little to no replay value and not quite enough length, slapping down the cash for a full-blown purchase may be farther than most are willing to go.