84
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

Description

Indigo Prophecy (Fahrenheit in Europe) is an psychological thriller, in which you play 4 different characters on both sides of a murder - the killer and those who are trying to find him.

The game begins as Lucas Kane, the main character, under the control of an unknown force, uncontrollably murders a complete stranger in a New York diner. As the game progresses, you will also play Lucas' brother Markus Kane, who became a priest, as well as each of the police detectives investigating the murder, Carla Valenti and Tyler Miles.

You will play through 44 fast-paced chapters as this "paranormal thriller" unfolds. Good reflexes and hand-to-eye coordination are necessary to get through the many action sequences. You'll be able to explore the environment and interact with it, and many tasks have a time limit and will require you to act quickly.


Alternate Titles

  • "靛青预言" -- Chinese title (simplified)
  • "全面失控" -- Traditional chinese
  • "Fahrenheit" -- European/Australian title

Part of the Following Groups


Merchant Title Platform Price  
ebay.com
Indigo Prophecy    
amazon.com
Indigo Prophecy Xbox $5.64  
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User Reviews

Re-defines the concept of interactive movie JazzOleg Bronze Star Contributing Member (53181) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
Beautiful suspense... On the edge, baby! Kain Ceverus (33) 5 Stars5 Stars5 Stars5 Stars5 Stars

The Press Says

Eurogamer Aug 15, 2005 9 out of 10 90
Adventure Europe Sep 24, 2005 88 out of 100 88
GamingExcellence Nov 15, 2005 8.7 out of 10 87
IGN Sep 19, 2005 8.4 out of 10 84
Adventure Europe Oct 17, 2005 84 out of 100 84
GameSpot Sep 21, 2005 8.4 out of 10 84
Game Informer Magazine Oct, 2005 8.25 out of 10 82
Game Couch Dec 14, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Electronic Gaming Monthly (EGM) Oct 06, 2005 8 out of 10 80
Gamestyle Sep 25, 2005 7 out of 10 70

Forums

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Trivia

Fahrenheit was first announced as an episodic game. With this business model, Quantic Dream wanted to sell the game at a budget price, and then release monthly episodes and half-yearly bundles. This concept allowed for cliff-hangers, red herrings, mysteries, and surprises, with a new build-up in hype every month. Ultimately, they did not go along with it and released the game as a whole, at a regular price.


This entry was contributed by Jeanne Bronze Star Contributing Member (48655)
 

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