||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (5 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
It's been a long time coming, but if nothing else, Batman and Superman are finally in a good video game. After the travesties that were Superman 64, Batman Beyond: Return of the Joker, and the almost-there-but-not-quite Batman Begins, DC Comics' top poster boys can finally rest easy knowing that they both have at least one title under their belts that's great on its own merits, Justice League Heroes.
Although the superheroes from the DC universe have starred in their fair share of video games, none of them have fared particularly well. In fact, some of their digital exploits have gone down in video game history as some of the worst games ever made. Take Superman for the Nintendo 64 and Aquaman for the PS2. Shazam, were those bad.
With the formation of the famous Justice League barely coming together in the CW’s Smallville and a fantastic animated series bringing in new fans, it was just a manner of time the Xbox would get a game featuring DC Comics’ finest collection of heroes. Justice League Heroes brings together our favorite heroes to fight against a new growing threat that just happens to include a roster filled with some well-known super villains in a game that might feel like a dungeon-crawler with super powers instead of swords and sorcery.
It's a familiar formula, but Justice League Heroes offers something interesting by blending dungeon-crawling convention with comic book heroics.
Justice League Heroes has plenty of extra reasons to revisit the game, although ultimately it seems a little light compared to its most comparable competition, Marvel Ultimate Alliance. If you're into comics then you have to check out Justice League Heroes to see how the other side of the comic world rolls and hopefully this marks the beginning of the gaming chronicles of the Justice League.
Aber die Medaille hat bekanntlich zwei Seiten und so finden die spannenden Kämpfe in abwechslungsreichen aber einfallslosen Szenarien statt, mit dem kooperativen Spiel vor einer Konsole erschöpfen sich die Mehrspieler-Varianten (für PSP-Besitzer ist sogar davor schon Schluss) Einsteiger werden trotz wählbarem Anspruch überfordert, die Handlung wird in zahlreichen aber technisch altbackenen Einspielungen erzählt, Batman ist trotz englischsprachigem Ron Perlman ein deutscher Langweiler und weil mir gerade ein Stapel Notizen ins Auge fällt: Im Gegensatz zu Activision bietet Eidos kaum Möglichkeiten, den Comic-Akteuren einen Teil eurer gewünschten Persönlichkeit zu verpassen. Ich bin gerne mit den DC-Figuren und ihrer bewährten Formel in den Kampf gezogen. Aber falls ihr mehr erwartet als ein abgegriffenes Konzept, macht einen Bogen um die Justice League und steuert in Richtung Marvel: Ultimate Alliance.
The sad truth is, despite it's excellent gameplay, its brevity combined with its $40 price tag make it hard to recommend Justice League Heroes to anyone but die-hard DC fans or those folks really dying for a two-player dungeon crawl. It's definitely a fun game while it lasts, and as a budget title it would be a lot more palatable, so keep your eyes peeled for when this one winds up in the $20 bin. Hopefully the inevitable sequel will have a bit more heft. And if there is a God who is not a superhero hater, it will totally feature a Blue Beetle and Mr. Miracle team. Man that would be sweet...
If you're a huge fan of the Justice League, you may find more entertainment in this title than someone not affiliated with the heroes. On the other hand, true fans will be the ones most likely to become frustrated by Justice League Heroes' shortcomings. It really does come down to what you're looking for, and what you're willing to put up with in order to play through the game.
Speziell Anhänger der Vorlage werden viel Freude mit Justice League Heroes haben. Die Story würde sich auch in einem Comic der Serie gut machen, wobei diese erst mäßig anfängt und dann später richtig abhebt. Nicht zu vergessen die diversen Extras, die jedes Fanherz höher schlagen lassen. Otto-Normalspieler hingegen wird nicht ganz so begeistert sein. Die verschiedenen Superkräfte sorgen zwar für Abwechslung, doch im Prinzip ist das Gameplay zu eindimensional, sind die meisten Levels zu unspektakulär aufgebaut. Mehr Kreativität bei den Standardgegnern hätte zudem nicht geschadet, und die "Code unter Zeitdruck eingeben"-Aufgaben wirken aufgesetzt. Technisch gibt es dafür wenig zu kritteln.
It's hard to imagine just what it is exactly that comics have to do in order to become culturally esteemed. Despite a Pulitzer Prize for Art Spiegleman's Maus, the story of his father's survival of Auschwitz that brims with tears and sad importance; despite the consistently back-breaking and astonishing prose of Alan Moore's twenty years of output From Hell to Watchmen; despite the tender, broken honesty of Steven Seagal's wrestle with Superman in It's a Bird, or the sub cultural incisiveness of our own Kieron Gillen's Phonogram (we have to be nice about that one else, if the opening chapters are anything to go by, he'd rape us with magic) they're still ranked lower than blue cheese on the leaderboard of humanity's creative output. Being several places higher than videogames probably isn't much comfort.
The Justice League of America has existed since the 1960s, and has been combating world-threatening villains for years, teaming up to take on the threats that even Batman and Superman can't handle alone. While comic books have been plodding along for all these years, with high points like Frank Miller's Dark Knight at the peak of the medium's storytelling possibilities, it's been the super heroic transition to other entertainment mediums that has brought the capes and costumes to the forefront of the public eye. The Justice League animated series is just one example, and for many gamers, it will be the reason why they are interested in Snowblind and Warner Bros. Interactive's latest release, Justice League Heroes, for the Xbox and PS2.
Superhero games are fantastic…at least in concept. What could be better than gallivanting around city streets as your favorite comic-book hero (or heroine) mercilessly handing out beatings? As it turns out, plenty. In fact, you’d be hard pressed to find a functioning superhero game that surpassed any of the others in its genre (while Spider-Man 2 is a free-roaming game, it paled in comparison to the likes of the GTA series).
It doesn't take a brainiac to realize the appeal of a Justice League game -- hell, all you need to do is put Superman and Batman together, and bam: Watch the fanboys freak. But while Justice League Heroes manages to include all the key members of DC's supergroup (including a few weird ones you've probably never heard of, like Zatanna), the game still needs saving.
When the Earth is threatened, one team can be counted upon to stop evil in its tracks and ensure the safety of the populace. No, not the A-Team -- The Justice League. Comprised of Earth's greatest heroes (and Aquaman), the Justice League is DC's preeminent superhero team. With developer Snowblind Studios'
Here’s a new idea for a super villain. Cap’n Bland. Oh, no no wait. Reverend Bland! When he catches superheroes, he, like every other super bad guy, sermonizes to them. But here’s the catch, his sermons are his superpower! He makes bad joke after bad joke, outlines his micromanaged plan for world domination, and occasionally even breaks out the dreaded power point presentation. It’s rumored that once he even made the Care Bears stop caring.