kill.switch Reviews (Xbox)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
In the end this isn’t your average run and gun; its strategy with a lot of action. Thinking about your next move is the key to this game. With its offensive cover system and non stop action gameplay this is on my all time favorite list.
Next Level Gaming (Oct 31, 2003)
Soldier, this is all we have for now on the game. From here out it's up to you to make it through alive, and figure out what your purpose is, and maybe even who you are. I have been pretty hooked on kill.switch. Namco above all else knows one thing, and that is how to make a fun game. This one is going to be no different. My only complaint is that I have beaten it, and now I'm done. It was a bit short for me.
GameZone (Oct 28, 2003)
This game sparkles because of the OCS and animations, otherwise it is a straightforward shooter that sets up with some pretty simple and standard missions. However, this is a game that challenges not only the reflexes but the mind as well. You are tasked to make decisions and employ some tactical battle plans into the mix of eliminating the onslaught of foes the game throws at you.
80 (Nov 11, 2003)
The concept for the game was very good and if Namco took their time developing the game rather than just completing it in a single year then the game would have been a whole lot better. The story is interesting although it takes a while for the player to know what is going on since no background info has been given from the start. Kill.switch is enjoyable the first time through, but leaves you wanting more than what you just experienced.
GamePro (US) (Oct 28, 2003)
Smart A.I. keeps the game compelling. Foes provide cover fire for one another, fan out and lob grenades to flush you out of hiding spots, and eventually begin using your blindfire and offensive cover techniques. This game can be nail-bitingly suspenseful as you have no radar or warning system of any sort, and never know when or from where enemies pop out and peg you in the head.
IGN (Oct 27, 2003)
There's a lot to like about kill.switch. As it's one of those types of experiences that's easy to pick-up, difficult in all the right places, and oozes Hollywood atmosphere without sacrificing too many gameplay convictions. While we can't say that we approve of its particularly short-sided length and occasional camera problems, it's still one hell of a fun ride while it lasts; especially if for fans of military excursions like Freedom Fighters and Conflict: Desert Storm.
XBox Solution (XBS) (Nov 12, 2003)
Though not the most visually appealing game, the action and tactics is what makes this game most impressive, succeeding in the tactical shooter business where others such as Rogue Ops horribly failed. The lack of replay value and the basic textures are what hold kill.switch back from achieving a higher score, though it should be noted the game play is solid and the controls are fluid.
This entire game thrives off of a gameplay gimmick. Rather than going toe to toe with an enemy or sneaking up behind them and slitting their throat, Namco suggests that you find an object to hide behind and dispatch any hostiles by either blindly firing or peeking your head out and taking quick shots. Naturally, your accuracy increases when you expose your head, but so do the chances of an enemy planting one right between your eyes. It’s a wonderful play mechanic that leads to some amazing firefights and action sequences.
In total, there are six war-themed missions in over 18 levels. Environments include an oil rig, deserted Middle Eastern city, biology lab, submarine pen, missile silo, ancient ruins, and more. To close my review, kill.switch is well worth a weekend rental and possibly a purchase, if you are the type of person that will play games multiple times. However, if you only play through a game once, rent this, since it can be beaten in about three to four hours.
It may not be groundbreaking, or even terribly original, but kill.switch sports a beautiful combat system that proper tacticians will feel right at home with. It’s just difficult to wholeheartedly recommend a title that has a mere five or six hours of game time, and no real incentive to play through again. Most will simply view this as a weekend rental, which is a shame considering the strength of the offensive cover system and the sheer fun that can be had in those few hours.
GameSpot (Oct 28, 2003)
In the end, you can't help but get the feeling that kill.switch is half a game. The mechanics for ducking and getting behind cover are well done, and all the aiming interfaces and other activities work great. Unfortunately, the game surrounding these mechanics is generic and short, at times feeling more like a demo than a finished retail product. While one could easily imagine a great sequel that uses these mechanics and has corrected the game's inherent problems, what Namco has delivered here is really only worth a rental.
Netjak (Dec 15, 2003)
Though each of Kill.Switch’s missions has different objectives, such as eliminating a target or planting explosives, they are all accomplished the exact same way. Every level consists of killing the dozens of enemies that stand between you and your objective. The sad truth is that after playing the first level, you’ve already seen everything that the game has to offer. The game’s unique take on the typical shooter is interesting and well executed, but it isn’t enough to justify Kill.Switch’s decidedly one-dimensional gameplay.
GameSpy (Oct 30, 2003)
Make no mistake -- in many ways kill.switch is a single-minded, no frills game. There's no multiplayer, no online play, and only a couple of difficulty modes. But it does its work extremely well, and it's safe to say you won't play a similar game this year. Some of the best arcade shooters succeeded with great action instead of depth, and kill.switch is fun and addictive enough to hurdle over its limitations to become a worthy investment.