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Where LA Rush beats the others to the winning post is in the way that it allows you to spend the money you earn — welcome to the video game equivalent of MTV’s hit TV show Pimp My Ride, in which you get to drive one of thirty-six customised vehicles. In the game’s story mode you can progress through the street- racing ranks from a humble Nissan to the mightiest of V8-powered American turbo-monsters. The game also offers a straight quick racing mode, which is the best way to learn the streets.
I have to say right off the bat, I was impressed by the sheer size of this game. Rush includes all the boroughs such as Compton, Long Beach, Santa Monica and more. It also has a decent soundtrack and great graphics to boast about.
I was extremely happy with this game from the minute I put it into the Xbox and loaded it up until I got into the first race and ran into the first car at 90 miles and hour. Then I watched the wreck. And kept watching. And watched some more. I went 'oooh, pretty' at the flying glass. Then I drove again and wrecked a bit later. Same trick. About the fifth time (in the third race) that this happened, I was thoroughly annoyed.
Although not the most potent Xbox racer on the market, L.A. Rush lets gamers go fully custom in LA; something that many car nuts have looked forward to for a long time. Technically L.A. Rush is fine, but it lacks the kind of character that is needed to separate a tuner-style title from the rest of the pack. If I could feel the sensation of busting through the HOLLYWOOD sign in every gameplay minute, I would be ecstatic, but the entire production just doesn’t provide that kind of consistent excitement.
L.A. Rush hat ein großes Problem: die Konkurrenten, an denen sich Midway offenbar reichlich bedient hat. So sind die Anleihen aus Midnight Club 3 unverkennbar, doch kommt L.A. Rush weder an die brachiale Geschwindigkeit noch den Umfang oder die Klasse des Rockstar-Titels heran. Und auch der Tuning-Bereich fällt enttäuschend aus. Okay, West Coast Customs hat einen gewissen Kultstatus, doch ist es auf Dauer ziemlich unbefriedigend, keinerlei Einfluss auf die Tuning-Maßnahmen nehmen zu können. Auch hier haben Titel wie Midnight Club oder Need for Speed Underground eindeutig die Nase vorn. So hart es auch klingt, muss man die Frage stellen: Wer braucht L.A. Rush überhaupt? Fans der Serie könnten durch das neue, vollkommen andere Konzept abgeschreckt werden, während alle anderen zu wesentlich besseren und abwechslungsreicheren Alternativen greifen.
LA Rush isn’t a bad game per se because at times it’s quite fun. The problem is that there are other racers on the market that do the same thing but are much less frustrating. I guess if you live in LA then there will be some appeal here but other than that then LA Rush simply fits into the average category as a no frills racing game based around some loose gangster type storyline. I suggest renting the game first for a weekend before deciding on a purchase.
Spinning the obnoxiousmeter even faster, the game forces players to repeat racers just to earn enough cash to pay for the entrance fee to a new event. This cheap tactic is used to artificially lengthen the time that gamers spend with this highly annoying racer. On this note, I'd much rather test my luck with a lighter in a gasoline fight than get behind the wheel of this game again.
It fades into the background and never makes an attempt to stand out from the competition. It's the wallflower of street racing games, a completely innocuous and thoroughly unremarkable piece of work that doesn't have a lot to offer street racing fans beyond what they've seen and done before. The driving engine is certainly good, and the developers did a good job re-creating LA for nefarious racing purposes, but considering the unrelenting grind of the story mode and the complete lack of base-level features that every other street racing game on the market has, it's tough to recommend L.A. Rush to anyone but the most hardcore of racing fans. And if you do feel it necessary to check out L.A. Rush, just give it a rental, as a weekend's worth of play is about as much as you'll need to squeeze out what marginal enjoyment the game has to offer.
Maybe someone out there can look at L.A. Rush and say that it's unintentionally bad, and therefore good...like A Sound of Thunder. But the overriding feeling during my entire playtime was "Oh no. I have to do another race." And that's not so-bad-it's-good; that's just not fun.
In short, LA Rush is barely passable; I do not recommend it. Having said that, it does have some worthwhile bullet points. The size of the city, and the amount of races, are cool. Unlike NFSU2, exploring is rewarded with stunt jump races, nitros, and a vast, bustling city with both cops and traffic. There is a decent sense of verticality. You'll travel into the hills, hit the flatlands, and dig into the beach. The Xbox version is prettier and more solid feeling than the PS2 version, but for the amount of stuff packed into it, the PS2 version holds together respectably.
If this game had a little bit longer development time and not rushed out for the holiday season, I think this game would have been a lot more fun to play. Instead we are stuck with what the developers presented us, which is a game that contains many flaws. Get this game only if you are a fan of the “Rush” series. Otherwise there are much better racing games out on the market.
If I haven't made this clear yet, this is not a “Rush” game. If you are a fan of the series, you will not like this game. If you are just a fan of racing games, you will still likely not like this game. If anything at all, rent it first but do not purchase this disc. We as gamers should let Midway know that this is not what we wanted and that we will instead wait for a true sequel. In fact, rather than picking up L.A. Rush, just go out and get the recently released Midway Arcade Treasures 3, which features a slew of excellent racing games, including San Francisco Rush: The Rock Alcatraz Edition, and San Francisco Rush 2049, easily the best of the series, now more than ever. At just $19.99, those two games alone are a bargain. As much as it saddens me to have to say this however, I really can't recommend this particular “Rush” (fraud) to anyone, end of story.
With so many other titles out there, racing and otherwise, that use themes of earning and keeping street respect to dress up gameplay (and sometimes to dramatic and entertaining effect — don't get me wrong), it's difficult to grasp why L.A. Rush abandons goofy, over-the-top arcade gusto for a halfhearted attempt at being a street racer. Marketing is one (perhaps too) easy answer, as a more real-worldish approach makes it simpler to shoehorn in all the West Coast Customs material. Even if such considerations are the game's driving force, it's still the lack of high-velocity thrills — and not necessarily the Axe body spray and iRiver billboards — that make for the biggest disappointment.
There were several enjoyable moments during my time in L.A. and I truly appreciate the epic scale and detail that went into this city. I could only wish for thinner traffic, smarter opponents, and craftier police. As it is, everything is just thrown at you, and the entire game seems just a bit…ahem…“rushed”.
If L.A. Rush had been released a year ago, it may have fared much better, but in a world where there's plenty of choice in the "action driving" genre, or whatever you want to call it, it's overshadowed by some tough competition. It's by no means a bad game, and is certainly a very admirable effort in the context of the Rush franchise, but its contemporaries ultimately outclass it.
L.A. Rush is literally an example of a title that sounded excellent in premise but in reality comes across much differently. The concept of taking on the LA streets to get your property back or restore your good name could’ve really gone a long way, but the spotty race mechanics, the absurd amount of traffic and a number of useless or nonsensical features makes L.A. Rush really run out of gas.
On ne peut faire un jeu uniquement avec une ville bien modélisée. Il est vrai que se faufiler dans la circulation peut être un véritable panard, mais encore faudrait-il que le gameplay soit équilibré au lieu d'être souvent trop facile, parfois trop retors et systématiquement alourdi par l'I.A.. Fatalement, la balance a du mal à ne pas remuer dans tous les sens.
There was a time when these mediocre knockoff games were standard fare, released by no-name companies that had the decency of putting how awful they were right on the cover. Now, even the largest of companies will stake their reputation and half of their back account on a game that puts how much it wants to be another famous game right on the cover. Trying to cash in on the respect of the [City] Rush franchise, Midway has constructed here a champion of mediocrity and poor taste. From the unbelievably dense traffic with the inescapable crash sequences, to the poser-fest plot and the explosion of brand placement, this game is a definite multiple-offender. Don't buy this game looking for a GTA experience oreven a good racing game; buy it because you love white guys with cornrows who are named Trikz.
What I look for in a arcade racing game is fun, nothing more and nothing less. The problem with L.A. Rush is that you won't likely find a lot of fun while playing this game. If the lack of control doesn’t frustrate you enough, the simplistic AI will. Unfortunately, as a package, I can only suggest L.A. Rush for huge fans of Pimp My Ride and people who really enjoy customizing cars.
But a rental is all I'm leaving it at. Sometimes it's good to mess with a formula, and sometimes it's just best left alone. L.A. Rush sadly follows into the latter, a game that didn't need a stupid story mode and instead needed more emphasis on customization, online play, and being able to take part in some more of the game's outlandish races without requiring a paycheck to get by them. The game's at its best when it gets to the point of what the series is all about, instead of an overcomplication that drags it down to the point that it goes nowhere. It's like going from 0 to 60 immediately back to 0. Nope, sorry, I'll stick with Burnout.
The only problem in the game play, with me at least, is crashing. When you crash, the game suddenly slows down in order to show you all the parts flying and the explosions. The first couple of times it was cool, but after a while it gets old and it starts to get annoying. If you're racing at 200 mph and all of a sudden you crash, you want to get right back in the race. You don't just want to let everyone else catch up. I just wished that this "feature" could be disabled.
L.A. Rush is another Midway game that simply doesn't live up to its potential. With a great game engine and genuinely enjoyable racing, it's a shame that the story mode, annoying AI and lack of multiplayer modes prevent the game from being a blast to play. Cruising round L.A. is fun for a while, but you'll soon get bored.
I'm bewildered just how disappointing this 'modernization' to the Rush franchise is. It's hard to pinpoint where it falters so bad. Perhaps it's the grainy mediocre graphics, highly unforgiving gameplay, or simply the fact that you'll never want to play it again. Either way, this is one you'll probably want to avoid, not even worth the rental.
LA Rush: it's the lack of spectacular leaps, jumps, and tomfoolery made famous by the series that makes this knock-off all the more embarrassing, sure to sicken fans of the original game. In an already congested jam of excellent racing titles, LA Rush offers nothing novel, nothing edgy, and most importantly, almost nothing entertaining.
Honestly, stay away from LA Rush. Unless you really hate someone and want to see them torture themselves while playing it. Then it might be good for some laughs. Maybe.