Force the action on defense in Madden NFL™ 2005. New defensive tools allow you to make more plays and be in on all of the action. The all-new Hit Stick lets you lay the big hit to turn the momentum of the game in your favour. With new Storyline Central, you get the inside scoop around the league from radio talk show and local and national newspapers to help you make critical franchise decisions. With groundbreaking graphics that capture the real stadium experience, Madden NFL 2005 continues its 15-year tradition of innovation in videogame football.
Contributed by havoc of smeg (15550) on Sep 21, 2010.
- NEW HIT STICK CONTROL
- NEW DEFENSIVE PLAYMAKER CONTROL
- NEW STORYLINE CENTRAL
- DEEPER FRANCHISE MODE
- ENHANCED EA SPORTS™ ONLINE**
FEAR THE "D"MAKE THE BIG STOP
CUSTOMIZE YOUR CROWD
NEW EA SPORTS™ RADIO
ALL-NEW GRAPHICS TECHNOLOGY
Change the game's momentum by making a huge hit to force a turnover and fire up the crowd. Time it right or get burned.
Modify pre-snap assignments for each player on defense, including double teams, blitzes, and specific match-ups.
Your games are impacted by the stories that surround your team. Get the inside scoop from local and national newspapers, e-mail from assistant coaches, and Tony Bruno's weekly radio show.
Players' morale and stature are affected by on-field performance-reward a hard worker by naming him team captain or trade an unhappy player.
Join the largest online sports gaming community with all-new quick play modes. New reputation ratings ensure a high quality gaming experience.
Contributed by Big John WV (25261) on Mar 16, 2009.
Still fighting fit in its fifteenth year, the daddy of all American football sims touches down on PS2 again.
- New 'Hit Stick' system - use the right analog stick to execute huge, bone-crunching tackles
- Storyline Central - Franchise mode gets more compelling, with a radio show, newspaper reports and more besides
- Improved graphics - hundreds of new animations, beautiful lighting effects and higher levels of detail in stadiums
Now in its fifteenth year, and with a staggering 37 million units shifted, EA's Madden NFL franchise is a veritable institution - so much so, it's the only videogame to be displayed in the Pro Football Hall of Fame. This latest update brings with it a wealth of new features, including the innovative 'Hit Stick', which promises to revolutionise the game's defensive play.
Using the right analog stick, players can now deliver bone-crunching tackles on the opposition which, if timed correctly, can cause that vital fumble that reverses teams' fortunes on the pitch. To further ramp up the game's defensive system, there are also all new Defensive Playmaker controls for defensive situations such as receiver jams and blitzes.
While there's a wealth of game modes to keep you busy, the main event as always is Franchise mode, which this year boasts unrivalled depth. A new in-season progression system means immediate rewards for your work on the pitch, while other enhancements allow to you to name your captain, sign away restricted free agents and more besides. Even the presentation has been overhauled; using the new 'Storyline Central' feature, you can keep tabs on your team via local and national newspapers and a weekly radio show hosted by Tony Bruno.
On the pitch, you'll notice dozens of graphical improvements to players and stadiums alike, with hundreds of new animations, incredible lighting effects, dynamic weather and more besides.
Contributed by DreinIX (9417) on Apr 03, 2008.
- Conduct trades, sign free agents and check stats
- Voluminous NFL playbooks
- New team logos and player rosters for the 2004-2005 season
- Collect Madden Cards debut
Yard Work Was Never This Fun!
Madden puts the "Boom" in the long bomb.
Madden 2005 for the Game Boy Advance steps smartly toward greater realism, even showing animation of an official marking off a penalty. The stepped-up graphics and deep game modes enhance the classic Madden gameplay.
As you would expect, the game features real NFL teams and rosters, so you can take your favorite team to the Super Bowl in Season mode. Season mode gives you full roster management, to sign, trade and release players. You do have to stay within your salary cap restraints. Injuries, stats and even the NFL record book is at your disposal. Can you break Jerry Rice's record of six touchdowns in a game?
If you're looking for something a little less meaty, try the Two-Minute Drill. You get the ball on your own 20 yard line and score arcade-like points as you move the ball down the field. Situation mode also lets you set up your own scenarios. Audibles complement the deep playbook.
In addition to a vs. mode, Madden 2005 also lets you earn Madden Cards. Earn tokens through your gameplay accomplishments and trade your tokens in for a card pack. Collect all 161 cards to make a full book.
If you're on the go and catch the football fever, the only cure is Madden NFL 2005.
Contributed by Evil Ryu (56928) on Nov 24, 2005.
- New Hit Stick
- Enhanced Franchise Mode featuring Storyline Central
- Defensive Playmaker Control
- Customize your offensive packages, hot routes and even fans
Yard work was never this much fun!
Hit 'em hard with one of many innovations in this year's Madden.
If you thought the Madden franchise hit hard before, wait until you get your hands on the Hit Stick in Madden NFL 2005. Deliver shots so big that your buddy sitting next to you will feel them.
The top selling football franchise of all time reloads with Madden NFL 2005. Enhanced graphics and tougher defenses highlight this pigskin gem.
The Hits Keep on Coming
Above all else, the Hit Stick makes this new Madden even more ferocious. Forget the ancient task of diving at the ball carrier. Now you can use the C Stick to deliver a bone-jarring smackdown that will make the quarterback think twice about staying in the pocket too long. After a lick from the Hit Stick, receivers won't be so bold about coming across the middle.
The way the Nintendo GameCube Controller is configured, the Hit Stick actually gets you more in the game. It got us more in the game, at least. As we got ready to make a big hit, we didn't just move the C Stick down to apply the big hit. We slapped it down, jerking the Controller in the process. Ooohs and fake winces of pain followed. Or we laughed as our foolish defensive back totally missed the tackle and tripped over his own feet.
Overall, the default defense doesn't seem much smarter than in the previous versions, despite EA's claims that defense is tougher. (Maybe we're just that good?) The game does offer more defensive options, though. In addition to the Hit Stick, EA added the Defensive Playmaker Control. With this control, you can look at the formation matchups and choose to double-team a certain receiver. You can have any of your players match up against anyone on offense.
As always, the player models and graphics are top notch. Add to all this a training camp for your players and minigames (Rushing Attack and Two-Minute Drill) and you have a full-service football masterpiece.
Gamers will either view the Franchise mode as the best ever or an exercise in excess depth. With most of these options, you can have the CPU make the decisions for you.
How deep is the Franchise mode? You need a four-man coaching staff and trainers. The game includes scores of NFL coaches and assistants. Also, you'll need to set the prices for tickers, concessions, merchandise and parking and choose which advertising venues you want to explore. Looking for extra income? Build a new stadium, add amenities to your old and one sell the naming rights, or move to another city altogether. The Los Angeles Bears? It doesn't sound morally acceptable to football traditionalists, but you can make it happen. (Besides, traditionalists aren't paying the bills.)
The Information selection lets you view charts on how effective (or ineffective) your moves are. All this and then you need to make your offseason personnel moves, including scouting rookies, signing free agents, drafting and setting your depth chart. When it comes to signing players, you offer the overall value of the contract and the amount of that money that's guaranteed as a signing bonus. Players tend to sign for less money overall if they get a larger signing bonus.
On the Air
One entertaining new aspect of Madden NFL 2005 is Storyline Central, featuring the EA Sports Radio. Syndicated radio host Tony Bruno moderates a faux call-in show that plays as you're managing your team off the field. Although some of the calls sound a little rehearsed (of course, they are), the callers and Bruno discuss such topics as the best defense ever, players reporting to training camp late and the best QB ever. At the very least, the chatter is a nice, unique background as you're sifting through all the between-game details. It's obvious that EA Sports Radio was a labor of love for the writers and performers. Let it give you a little history lesson.
Even though the names of historic players get thrown around on EA Sports Radio, they aren't included with the historic teams in Madden NFL 2005. Even teams from two years ago, containing still-active players, show the players by position and player number only. Madden NFL 2005 did secure the use of USA Today as a national newspaper and many local newspapers. Yet, they can't get the rights to players' names from 2002?
Are you All-Madden material? Even if you're not, Madden NFL 2005 is.
Contributed by Evil Ryu (56928) on Sep 27, 2005.
Feel the pigskin
- Top-notch graphics
- Several game modes including season and 2-minute drill
- Detailed player attributes and stats
- Select plays with the touch of the stylus
Madden NFL 2005 shines as a prime example of how two screens are better than one.
The biggest innovation Madden NFL 2005 offers via the Nintendo DS isn't just revolutionary to handhelds. It's revolutionary to console gaming as well.
If there's a complaint about playing a football game against another player it's that the other player can see, generally, what play you're trying to call. Although several games do their best to let you "mask" your play calling, the opponent still has a general idea of what play you will run based on what's on-screen.
Enter the DS. The touch screen works as your playbook and your telestrator. Between snaps, the touch screen displays your playbook (for your eyes only). Use a stylus to select the play you want from the grid. The grid shows six plays on the screen and more you can access through cycling. Now your opponent can only guess if you're going to run and pass based on your formation and not the plays he's seen on-screen.
If the defense doesn't set up to your liking, touch the Audible square on the touch screen. This brings up a screen of four different plays that you preset. The touch screen removes from the equation your ability to remember which audible goes with which button. Now, just look at your options and touch a new one.
When you're not selecting plays with the touch screen, the touch screen displays the gridiron. Defense players show up as X's and offensive players are O's. Each O that is an eligible receiver is filled in with a corresponding button. As the play runs, the X's and O's move. Watching the X's and O's instead of the players on the top screen actually makes passing easier.
With the touch screen, you see the whole field, who's open and what side the defensive pressure is coming from. Once you see your player with no X's around him, launch the pass. Odds are, you'll get a completion. The same isn't necessarily true for rushing, but you could play your entire game based on the X's and O's screen.
Not that you want to. The 3D graphics are the best you've ever seen on a handheld. The quality is so good that EA wasn't shy about putting a player's face next to his name when his stats show up. That might not seem like a big deal, but it's the little things that will impress you about this game. And if the little things don't impress you, the hard-hitting defense will.
Madden NFL 2005 doesn't make a splash on the Nintendo DS. It creates a tidal wave.
Contributed by Xoleras (66142) on Dec 04, 2004.