||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (9 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Game Freaks 365
There is so much to do in Mafia. The main game will keep you occupied for 10-15 hours and there is much to unlock in side missions while playing. There is a racing mode in which you will race against other cars around the city winning the driving championship. The free ride mode allows you to tear up the streets however you like by knocking off mobsters, testing out secret cars, driving taxis, or just going out for a jolly spin in the country-side of the map. This is one of the best games that I have played in a long time and it deserves just as much credit as the PC version received.
Twee jaar na de release van ‘Mafia’ op PC, kunnen we eindelijk genieten van deze maffiasimulatie op Xbox. Op enkele schoonheidsfoutjes na is het al bij al een zeer geslaagde port. ‘Mafia’ hoeft helemaal niet onder te doen voor andere free roaming games zoals GTA: Double Pack of True Crime. Het maffiasfeertje druipt er werkelijk vanaf en als je een fervente fan bent van de Godfather films zal deze game je uren kunnen bekoren. Hopelijk zorgt Illusion Softworks voor een verrassend vervolg, want deze game vraagt naar meer!
Game Informer Magazine
Thankfully, with compelling storytelling, and one ingenious mission after another, Mafia has enough firepower to keep you playing until the end.
Game Informer Magazine
The graphical fogging and pop-up are unforgivable for an Xbox title, but you'd be disappointing yourself and the Don if you don't play it - and you wouldn't want to do that, would you?
Spannend erzählt und toll präsentiert - ein Baller-Schmuckstück!
If you only played the Xbox version of Mafia, you'd still get a sense of the game's ambitious nature, but you'd also miss out on the original PC version's outstandingly good presentation.
The original PC version of Mafia was in development for an handful of years before its quiet release during the notoriously slow (for gaming) summer season of 2002. It did receive a bit of hype before it came out, but not as much as the usual suspects – series like Final Fantasy, Half-Life, Zelda, etc. – tend to get out of the gaming community. Surprisingly, it turned out to be an extremely well put together title, and was one of the best PC action games of 2002, thanks to its excellent controls and superb presentation.
Next Level Gaming
I have always been somewhat of a fan of mafia-style movies. GoodFellas and Casino were both good movies, but one of the greatest mafia movies of all time was rarely seen in the US. The movie is called The Smuggler, AKA Contraband. The Smuggler was made by Italian horror master Lucio Fulci (whom I consider one of my idols and the greatest horror director of all time). You think The Soprano's and GoodFellas was bloody? This movie is hardcore! Anyway, being Italian myself, I just love movies of this nature. So when Mafia hit the Next Level Gaming offices, I was pretty much drawn to it.
I love the Godfather films (well, the first two anyway). Classic, epic, and capturing every nuance of life in the mob. Initially debuting on PC, and now ported to Xbox, Mafia the game has quite a bit going for it, capturing the feeling of being a vintage gangster admirably as well, but falling short in its technical aspects… As the game opens (in an impressive, cinematic title sequence worthy of a big budget film) you’re placed into the role of Tommy Angelo, a cabdriver who happens to be in the right place at the right time (or, depending on your moral compass, the wrong place).
When the PC version of Mafia hit computers everywhere in 2002, it was hailed as the best action game of the year. Beyond the ability to steal cars and kill civilians with every weapon available, Mafia was completely story-driven from beginning to end. Intermixing convincingly real gun action with not so fast-paced driving sequences, anyone that played the PC version found a place in their gaming heart's for this gangster thriller. Now, after almost 2 years, Gathering is giving XBOX and PS2 owners a whack at the classic. Unfortunately, though the game holds its story-driven significance, ports never meet or beat the original game version and Mafia is living proof of that.
In 2002, Take-Two released a period-piece action-driving game by the name of Mafia. The game offered PC gamers a beautiful, well-organized and engaging story about an ordinary guy swept up in the Italian Mafioso lifestyle. That game was tough, perhaps tilted a little toward the hard side of games, but it captured gamers' imaginations because, despite the natural comparisons to the Grand Theft Auto series, it was true to itself -- the characters were engaging, the story driving, and overall, it was well presented. You felt like you were actually playing The Godfather or Goodfellas in the most genuine way.
Excellent sur PC, Mafia prend une sale tournure sur Xbox. Tout est là pour repousser, une maniabilité atroce et une réalisation rédhibitoire. Si certains aspects se trouvent un demi-cran au-dessus de la déclinaison PS2, on ne peut cependant pas dire que cela soit suffisant. Les loadings nettement plus courts permettent en tout cas d'atteindre la moyenne. Il n'est pas trop tard pour y jouer sur PC.
Mafia does not make a good transition from PC to Xbox. It has low quality video and poor controls. The only saving point is the sound. With no online, multiplayer, or system link play I cannot recommend this game at all.
Here's an idea of how well the Xbox port of Mafia's engine worked out: the in-engine cutscenes of the original PC version were rendered out into video for the Xbox. Of course, that can't be done for the rest of the game, and overall it gives the impression that the port didn't have much priority given to it. From framerate problems, to outright bugs and a poorly adapted control scheme, Mafia shows just what a bad port can do to a good game. Tommy Angelo's happenstance enlistment in the Salieri crime family becomes an unfortunate metaphor for the slapdash approach taken in bringing the game to consoles.