User Reviews

A game that is okay compared to other games Todd Bello (32) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (5 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Nov 19, 2003)
The game that shows what everyone imagines during a Magic tournament but no one talks about. Offering fast-paced, real-time combat that uses spells and mechanics based on the insanely popular collectable card game, Battlegrounds offers a view of Wizards of the Coast?s Magic: The Gathering universe that?s slimmed down without seeming stripped.
Next Level Gaming (Dec 04, 2003)
Ok, I admit it. I was one of them. I always had a deck in my backpack or in the car, in case someone wanted to play. I battled all kinds of players, both good and bad. I took my share of cards, and I lost my share of cards. And when we played, it could be an entire Saturday afternoon. No, this isn't Pokemon. But this was as popular to my generation as Pokemon is now. I'm talking about Magic: The Gathering. A card game of monsters, mana, and magic.
GameSpy (Nov 17, 2003)
Magic: The Gathering -- Battlegrounds is an extremely entertaining action/strategy game, whether or not you know or care about the card game that made Richard Garfield a kajillionaire. It conjures up fond memories of PC action/strategy classics like Archon and Star Control, while establishing a gameplay style all its own. It's a shame that only Xbox owners can experience it, but hey, at least we finally have another game to gloat about.
IGN (Dec 02, 2003)
Developed by Secret Level for both Xbox and PC, Magic: The Gathering Battlegrounds looks to take the universe and rule set of the popular collector card game and match it with a videogame experience that'll keep us attention deficient gamers hooked. Remarkably we're given a fast paced, quick twitch game that'll have you reacting and strategizing on the fly like a fighting game but you'll also have to have the inventiveness and anticipation used in most strategy games for the PC. Battlegrounds brings key elements of these totally distinct genres together --without one getting in the way of the other-- and this is the game's greatest appeal even for PC gamers who live and die with RTS games. It might be a limitation of the license itself or a design decision, but it also feels like the developers were holding back to keep from alienating the masses of gamers, especially on the console. There's the potential for some grand things to come out of this strategy-fighting hybrid game system.
GameSpot (Dec 01, 2003)
If you're looking for something a little more strategic to play on Xbox Live, Battlegrounds is a good choice. The popular collectible card game Magic: The Gathering has already made its way to the video game world on a few different occasions. The more successful forays have been pretty faithful to the original card game, but so far, attempts to expand the world of Magic: The Gathering beyond electronic representations of the card game have been failures. Atari and Secret Level are the latest publisher/developer duo to take on the popular franchise with Battlegrounds, a real-time game that takes pages from the Magic: The Gathering playbook but attempts to spin them in a faster-moving fashion.
68 (Dec 15, 2003)
Der gewagte Mix aus Action und Strategie geht auf. Sowohl Koordination als auch Taktik sind gefordert und werden mit einem Stakkato an Sprüchen und Effekten forciert, so dass es auf dem Spielfeld höchst selten zu Leerlaufphasen kommt. Doch dies kann nicht verheimlichen, dass die Einzelspieler-Kampagne zu wenig mehr dient, als alle Karten kennen zu lernen und sie seinem Deck zuzuführen, um online gegen andere Spieler anzutreten. Dementsprechend kämpft man sich im wahrsten Sinne des Wortes durch die Singleplayer-Missionen, ohne wirklich Spaß daran zu haben. Denn die KI spult ihr für die jeweilige Aufgabe vorgesehenes Schema F ab, fordert nur selten und überrascht noch viel seltener. Im Multiplayer-Spiel bietet sich ein etwas anderes Bild: die Duelle sind schnell, dynamisch und dank der Deck-Möglichkeiten, die sich auch aus den nur etwas mehr als 70 Karten ergeben auch recht unterhaltsam.
Diehard GameFan (Jan 05, 2004)
As stated above, the only real reason you’ll come back to the game is if you NEED to round out your spell collection. Therefore, you will NOT find the one-player mode very addicting. However, with the presence of X-Box Live, you might find that dueling other people across the world is fun enough to become addicting. That is, if you actually MAKE IT to the online world.
Gaming Target (Jan 22, 2004)
Converting any type of license into a video game is always a tough that many developers usually do not rise to (see your local game store's bargain bin for more information). Converting something extremely deep in nature -- and with a large dedicated user base -- is an even more daunting proposition. Such is the case with the Magic series, a card game that put one-time small company Wizards of the Coast on the map, and captured geeks hearts all over the nation. Developer Secret Level has attempted to take all that is cool about the card game and jam it into their title Magic the Gathering: Battlegrounds, and while a lot of things in the game work, a lot also doesn't.
Netjak (Sep 26, 2005)
I used to be a pretty hardcore Magic: The Gathering player back in the day. I am generally quite a huge geek, and it seemed to fit in with my whole persona, not to mention that it was a fascinating and enjoyable game to play. Then, sometime during high school, all those thousands of first edition cards (probably worth a ton now) went into a box in the attic, where they’ve remained ever since.
The Video Game Critic (Oct 11, 2005)
The one-player mode is addicting for a while, but then you reach a certain stage that's practically insurmountable. The difficulty should really ramp more gradually. Magic the Gathering Battlegrounds isn't really a bad game - there's plenty of fun to be had despite its flaws. But when you consider how great it could have been, you have to be somewhat disappointed.
50 (Dec 05, 2003)
Difficile challenge que d'adapter Magic dans un monde vidéoludique impitoyable, peuplé d'univers imaginatifs et passionnants. Le souhait de tout fan de ce jeu de cartes légendaire est concrètement défait par des lacunes trop importantes, empêchant sincèrement d'expérimenter un plaisir à la hauteur. Cependant il pourra convenir aux avides compétiteurs ne vivant que pour l'affrontement magique, prêts à faire fi de manques de finition. Au moins lors de parties face à un adversaire malin, les chargements ne sont qu'humains.
Men när man hört sin magiker skrika "raging goblin" hundra gånger, upplevt det totala kaos som uppstår på arenan och besegrats än en gång av vad som kändes som en slump, då ger man upp. Xbox Live-stöd eller ej.