||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (12 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Game Informer Magazine
The content may be controversial, but believe me when I say that this is one hell of a play that you do not want to miss.
Game Informer Magazine
Manhunt is grim, nihilistic, sickeningly violent, and far past any idea of "decency" that might still be left in video games. It also happens to be one of the bravest works of game creation I’ve ever played.
Many years ago, then actor Arnold Schwarzenegger starred in a movie that practically predicted the birth of reality television . . . it also brought up a point about a society that was obsessed with violence at its most real and brutal. There are those that can’t help but be fascinated by real death that they pay good money for snuff films. Imagine that you are the star of a twisted Running Man game while a demented man watches with sick fascination as you kill your way to freedom.
While stock analysts and the game industry's corporate bigwigs are puzzling over the next big thing from Rockstar (namely the next iteration of Grand Theft Auto), Rockstar North (formerly DMA) has once again created a different game, one they've been thinking about and building for the last three years. One based on fetishes.
Manhunt is an audacious game that backs up its extremely violent subject matter with solid stealth action gameplay. The developer of Grand Theft Auto delivers its darkest, most violent game yet in Manhunt, a third-person perspective stealth action game that puts you in the role of a death row inmate forced to run a deadly gauntlet at the whim of a sadistic cinematographer. Released a few months ago for the PlayStation 2, Manhunt is now available for the Xbox and PC, and while these new versions feature exactly the same content as the PS2 original, they deliver relatively superior graphical quality--and in the case of the PC version, improved controls.
It's been nearly six months since I last played Manhunt. At the time, I remember feeling rather uneasy about the graphic content of the game -- y'know, the bit where you're the unwilling star of a series of snuff-slash-murder movies -- but I couldn't help myself. I loved the gameplay. The title was developed by Rockstar North, the same studio that developed the world-renowned Grand Theft Auto games. While Manhunt isn't quite up there with that series, it's a really great action/stealth game that's worthy of gruesome recognition.
The voice in your ear says ‘Kill, kill’ but the sad sack at your feet begs for mercy. Do you leave him be? Do you kick him where it counts? Or do you bash his brains in? In Rockstar North’s Manhunt, now out for Xbox and PC, you’ll be faced with this situation many times, and so discover the plethora of gruesome options available to a sick mind playing a sick videogame.
Manhunt is a creepy, violent, stealth based title which tries its best to make the player feel paranoid and afraid. Its mature theme isn't for everyone, but if you enjoy this type of thing you will be in a paradise of fallen victims.
Jeu d'infiltration hyper violent, Manhnunt souffre de sérieuses lacunes pour faire face à son modèle côté gameplay. Placé à côté du bébé de Io Interactive, la différence est flagrante et relègue Manhunt au rang de jeu moyen, à faire faute de mieux. Il reste une ambiance malsaine pas assez mise en valeur par le scénario. Rockstar se serait-il trop concentré sur l'aspect polémique au détriment du reste ? Allez savoir, moi en tout cas, je m'en retourne me promerner avec Code 47.
Manhunt is a well made game, I can’t argue that. The graphics and sound create a brutal atmosphere, and it’s backed up with solid controls and stealth oriented gameplay. The thing that is missing the most in this game to me can be summed up in one word: Fun. At no point did I really have fun with the game and never while playing the game felt like it was designed to be fun. It was designed to be dark, violent and push the gore envelope in video games, and if that’s what gets you off then I’m sure you’ll find the game to be fun to play.
For all the emotional hand-wringing over Manhunt's gratuitous violence and total absence of morals, it's actually quite a simple game - and not one with a great deal of longevity either.
Xbox Nation (XBN)
Despite the boldness of the exterior, Manhunt is just another stealth game at its core. Worse, it's a stealth game that dramatically overstays its welcome.
In mijn ogen is dit spel dus gebuisd, maar technisch doet het niks echt verkeerd en daarom geef ik nog een voldoende. Mensen die echt enorme fans zijn van Rockstar kunnen zich hier misschien een tijdje mee amuseren, maar al bij al is Manhunt een teleurstellende poging om zoveel mogelijk geweld in één spel te stoppen. Geen aanrader.
Manhunt, released late last year for the PlayStation 2, attracted controversy for its mature themes. Starring a convicted serial killer, it features shockingly violent execution-style murders, voice-overs and mission instructions from a snuff film producer, and more bad language than you can shake a stick at. Sadly, even on new platforms, Manhunt offers little beyond shock value, thanks to its repetitive and shallow gameplay.