User Reviews

There are no reviews for the Xbox release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.2
Overall User Score (11 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PGNx Media (Jun 26, 2003)
Midnight Club II arrives on the Xbox a bit after its PS2 arrival. The graphics are improved slightly, not too much for you to notice, though. Voice in Xbox Live really adds to the online experience. It is very cool to trash talk to someone as you smoke them and take their ride.
GameZone (Jun 10, 2003)
Cancel my membership to the DVD club because this is the only club I’d like to join. Midnight Club II is 2 fast and 2 furious and way 2 fun. Racing fans will find much to love about a game that keeps the excitement going even after your twentieth race and with Xbox Live capabilities there’s no end to the racing action. Start your engines, race fans--this one is HOT.
GameSpy (Jun 03, 2003)
It's difficult to express just how much fun Midnight Club II on the Xbox really is. I can't remember enjoying an arcade-style racing game this much in a very long time -- not since those halcyon days of Namco's Ridge Racer on the PlayStation. If you're up for a challenge and want one of the best-looking, best-playing racers out there, then you need to track down Midnight Club II today. For me, it doesn't get much better than this.
GamePro (US) (Jun 03, 2003)
Career mode is based on trial and error you'll replay each race a few times before winning but the Xbox Live multiplayer games are a great excuse to get broadband, thanks to varied gameplay modes with the same killer sense of speed the single-player game offers. That's probably enough to keep the growing competition at bay. Midnight Club II stakes its turf impressively and should be able to hold its own for a while.
IGN (Jun 04, 2003)
Midnight Club II might be the most complete arcade racer on the Xbox. It's the next generation answer for racing fans who've been waiting for the successor to San Francisco Rush. I can't deny how much pure fun I had blazing through the streets at speeds way too fast to be safe and I'm convinced that other games --not just racers-- need to bite what Midnight Club II did with its single player career mode. The Xbox Live racing is very well done even though I think Midnight Club II's online elements won't be able to match what's coming up in Midtown Madness 3.
Game Freaks 365 (Jun 10, 2003)
Missions are simple enough, get from point A to point B before the opponent. Usually there are checkpoints (well, almost always if not always), which you will have to sometimes go in order or in other races you must find the best route to reach all checkpoints in a random order in the fastest amount of time. I hope you got all that, but if you didn't, just rent the game and find out for yourself (since I promise you won't be disappointed). Xbox Live (though I admittedly didn't have the time to try it out) promises to add a lot of replay value to the title, along with the excellent multi-player addition. Don't you love playing capture the flag with your friends in a decked out vehicle? Thought so.
XBox-Zone (Aug 02, 2003)
Als Auto-Fan und leidenschaftlicher Schnellfahrer kommt mir Midnight Club II gerade recht. Vor allem mit Xbox Live gibt’s mächtig viel zu lachen und selten zuvor konnte man so komfortabel gegen seine Freunde antreten, ohne Leib, Leben, Führerschein oder Karosserie zu riskieren. Die schnelleren Fahrzeuge im späteren Spielverlauf hinterlassen ein gelungenes Geschwindigkeitsgefühl, das durch die pfeilschnelle Optik gut rübergebracht wird. Nur sehr selten geraten die ultraflüssigen 60 Bilder pro Sekunde ins Stocken, wogegen der Splitscreen für zwei Spieler an einer Konsole grundsätzlich nur mit der halben Framerate läuft. Die gnadenlosen Computergegner im Karriere-Modus sorgen oft für Frust, da die KI natürlich immer einen guten Weg durch das Großstadtgetümmel weiß und außerdem werden Sie während Ihrer Laufbahn so manches Mal gemein abgedrängt.
While the presentation may falter a little with rather average sound and music, the gameplay is still solid, and for most, the content is all that really matters. Lengthy single player campaign aside, the online matches and powerful race editor should keep this game fresh for months to come. Midnight Club II does a fantastic job of capturing the pure essence of street racing, save perhaps for the massive fines and resulting insurance rate hikes.
80 (Jul 01, 2003)
S'il aurait gagné à innover un peu plus et à profiter d'un moteur physique un poil moins farfelu, Midnight Club 2 reste pourtant une valeur sûre de la conduite arcade du moment, à ranger à côté de son Burnout 2 ou a considérer comme une alternative à Midtown Madness. LE mode online d'ores et déjà disponible ici est un plus indéniable.
80 (UK) (Jul 07, 2003)
Midnight Club II is undoubtedly a fine game, and is the better of the two versions by virtue of a smattering of extras. But unlike the PS2, Xbox owners have already got a fair selection of top notch online racing games to choose from and many will prefer Midtown Madness 3's approach - particularly as it has been designed from the ground up for the Xbox. Regardless, Midnight Club II is a decent port and has enough going for it in its own right to be considered a worthy purchase, just maybe not an essential one.
GameSpot (Jun 06, 2003)
While there are definitely a few bumps in the road, Midnight Club II is a fine introduction to auto racing for Microsoft's Xbox Live service. It may not be as visually stunning or control as well as some other racers, but the game does a little bit of everything and does it all well, making it a game worth looking for if you're an Xbox Live user.
X-Power (Jul 27, 2003)
MCII is een volbloed arcade racer in elk opzicht. Het heeft geluk dat hij vrijwel de enige in zijn soort is want anders gaf ik hem niet veel slagingskansen. Het spel heeft mij, jammer genoeg, totaal niet kunnen bekoren en ik was het zelfs al vrij snel beu gespeeld. Dit was een zware teleurstelling want ik zag echt potentieel in deze game. Zelfs online kon ik me er niet mee amuseren en dat betekent toch heel wat. Ondanks dat vele zeggen dat dit spel het van het is kan ik je toch maar beter aanraden om Midtown Madness 3 te kopen. Dit spel heb ik eventjes kunnen spelen en het trok me veel meer aan dan MCII. Dus als je geld genoeg hebt en zoekt een arcade stads - racer om ff lekker te raggen dan kan je dit eventueel aanschaffen. De rest kan dit spel beter links laten liggen.
The Video Game Critic (Sep 06, 2003)
The first Midnight Club (PS2) was somewhat underrated, but for some reason Midnight Club II has been overrated to no end, with some magazines calling it revolutionary. Are they trying to overcompensate perhaps? Don't get me wrong, it's a terrific game, but it's really not a whole lot different than the first Midnight Club, which got rather mediocre reviews by comparison.