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|Overall MobyScore (2 votes)||0.5|
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The Fun Factor suffers because of repetitive gameplay and unbalanced weapons and power-ups. Still, the more you love the movie, the more you'll enjoy reliving it in the game.
Sadly, Minority Report does not have the same high-flying thrills as the film version and it definitely does not offer much of a real challenge either. Rent this one if you want a quick weekend game to play.
Minority Report accuse le coup. Un design très sommaire, des phases d'action répétitives au possible, malgré de bonnes idées comme l'utilisation du jet-pack, rien de vraiment nouveau. Dommage de constater qu'un aussi bon film ait donné lieu à un simple beat'em all, soporifique et à l'intérêt plus que limité.
Minority Report is a great movie and definitely a license that could have become a fantastic game. Perhaps the first mistake was trying to find a balance between the movie and doing something new. Treyarch should probably have decided to either do a near-direct translation of the movie or done a wholly different story, one that borrowed the context of the world but not many of the plot elements of the movie. Instead, they did a bit of this and that and the result is a weak story and overall mediocre level design.
Hur mycket man än gillar filmen är Minority Report inte mycket bättre än mediokert. Jag ville verkligen att spelet skulle hålla samma klass som filmen - ja, nästan i alla fall. Men insåg efter några timmar att spelet är ett i mängden där utvecklarna litat för mycket till det etablerade varumärket utan att egentligen göra något nytt. Jag misstänker att du lär inse samma sak, och rekomenderar därför att hyra Minority Report. Det hade inte ens självaste Tom Cruise i huvudrollen kunnat ändra på.
Minority Report's uneven presentation and its incongruence with the spirit of the movie make it just another bad licensed-property video game. It's not entirely devoid of enjoyable moments, but said enjoyment is fleeting and wholly unrelated to the source material. It's just one of those games where the license plays the part of the cart and the game is the horse, and the developer didn't bother to figure out a way to hitch them in the right order before starting work on the game.
Feeling the need to buy as many copies of the game as you can, then find the landfill near the ET cartridges and save Activision a job? Then you'll be pleased to know that the Xbox version of the game is likely to be taking up the least amount of space -- it is superior to the PlayStation 2 and GameCube offerings. But only just. Aside from the textures on the models and scenery looking a teensy bit sharper, there's no slowdown (unlike the GameCube version), and the joypad mapping for the maneuvers is the least haphazard of the three.
There really isn't much here beyond a half-decent fighting engine and the entertaining rag-doll physics. The level design and flow of the game grows tiring quickly. Perhaps if Minority Report the game had better matched the movie, the final product would be more fun and interesting. Alas, if only Activision could foresee the future...