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|Acting||The quality of the actors' performances in the game (including voice acting).||3.0|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.0|
|Sound / Music||The quality of the sound effects and/or music composition||3.0|
|Overall MobyScore (1 vote)||3.0|
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Cheat Code Central
MLB Slugfest 2006 is a fun game but it has no lasting appeal. Even the two-player mode becomes more like a game of chance than a game of skill when player of equal caliber have outgrown the simplistic control system. There's enough here to keep you happy for a weekend but after that it's like replaying the same game over and over.
Overall, MLB SlugFest 2006 is a special breed of a baseball game. If you’re looking for a deep franchise mode, stellar graphics, minor league affiliates, pinpoint pitching and stats galore, look away. But if you’re in the market for a fun baseball game that anyone can pick up and enjoy, then you can’t go wrong with MLB SlugFest 2006. Combined with the fact that it is available for a mere $19.99, MLB SlugFest 2006 should keep you busy the rest of the season.
Overall, while some flaws do prevent Slugfest from being a top flight title, it’s 20 dollar price tag and multiplayer hilarity make it worth picking up for fans of the series, or anyone looking for a fun pick up and play title. I think that Midway’s best bet for next year, however, is to drop the MLB and MLBPA licenses and do Slugfest in the same vein as the incredibly solid Blitz: The League. Think about it, illegal activities by the players, performance enhancing drugs, superstars with “Bigger than the game” attitudes, maybe they could even get a certain embattled Bay Area superstar to be on the cover. Actually though, come to think of it, they probably shouldn’t do Slugfest that way. After all, they aren’t looking to create a simulation title.
Their latest release, MLB Slugfest 2006, follows the same tradition set forth by the aforementioned series, in that it takes classic baseball gameplay and basically throws out half the rule book. Players can use their turbo meter to perform superhuman feats on the field, can literally set their players "on fire" for major bonuses, and can punch members of the other team unconscious, all without fear of interruption from the ump. While all these elements have helped the past Slugfest titles to stand apart from other more traditional simulation-based baseball games, the 2006 version simply seems rehashed from the last game, and in some ways inferior. It's really hard to recommend Slugfest 2006 for anything more than a rental. Even at it's budget price-tag, there's just not enough content here to warrant more than a few hours of gaming.
All Game Guide
This game can make for some good, silly fun, but there are very few game modes, and the game modes that are available are pretty skimpy.
An analysis of the in-game commentary does a good job of summing up the game as a whole. You'll wonder how Tom Kitzrow and Jim Shorts managed to find work as commentators with their lame attempts at humor and sloppy dialogue. These guys are trying ever so hard to make with the funny, but only once in a long while will you chuckle. MLB Slugfest 2006 isn't going to revolutionize baseball games, but even at less than half the price of the competition, it still can't be recommended.