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54
Lawrence
Their latest release, MLB Slugfest 2006, follows the same tradition set forth by the aforementioned series, in that it takes classic baseball gameplay and basically throws out half the rule book. Players can use their turbo meter to perform superhuman feats on the field, can literally set their players "on fire" for major bonuses, and can punch members of the other team unconscious, all without fear of interruption from the ump. While all these elements have helped the past Slugfest titles to stand apart from other more traditional simulation-based baseball games, the 2006 version simply seems rehashed from the last game, and in some ways inferior. It's really hard to recommend Slugfest 2006 for anything more than a rental. Even at it's budget price-tag, there's just not enough content here to warrant more than a few hours of gaming.
| Category |
Description |
MobyScore |
| Acting |
The quality of the actors' performances in the game (including voice acting). |
3.0 |
| AI |
How smart (or dumb) you perceive the game's artificial intelligence to be |
3.0 |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
3.0 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
3.0 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.0 |
| Sound / Music |
The quality of the sound effects and/or music composition |
3.0 |
| Overall MobyScore (1 vote) |
3.0 |
User Reviews
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