User Reviews

Mindless Ultra-violent Beat'em Up? That's my kind of game! Tiroloco (24) 2.86 Stars2.86 Stars2.86 Stars2.86 Stars2.86 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 2.7
Overall User Score (6 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atomic Gamer (Sep 23, 2005)
While this might be a bit of an apples-to-oranges comparison, I have to say that I've had more fun with Mortal Kombat: Shaolin Monks than I have had with any previous MK title since the second one back in arcades ten years ago. It's not just the classic arenas and characters that I'm really enjoying though; it's the huge focus on fun, massive combos, and a fleshing out of a world that we only ever got a glimpse of in past games. The two-player cooperative mode is a blast, while the large selection of moves and many, many secret areas and bonuses really allow for replayability in a way that doesn't feel like it was thrown in at the last minute. Even though it's not a one-on-one fighting game, I still think that Shaolin Monks is by far the best Mortal Kombat game to come out in many years.
The Next Level (Oct 16, 2005)
All things accounted, Shaolin Monks is one of the most surprising, engaging and flat out entertaining titles of the year. If at any point in your life you were a fan of Mortal Kombat, Shaolin Monks practically demands to have a place in your collection. As an added bonus, the classic Mortal Kombat II is also included alongside this fantastic game. And that my friends makes Shaolin Monks your wet dreams realized.
When I first heard about this game, I questioned Boon's sanity, but once again, he's made me a believer. I haven't had this much fun with co-op game in quite some time. The inner fanboy in me also got a big kick out of the classic-inspired content. I can't wait to see what comes next.
85 (Nov 22, 2005)
So the good is great – especially for a MK fan boy like me. The bad is well, tolerable. I think the co-op and versus modes steal the show. The length is made up for by the unlockables and replay value. I think this is a must-buy if you like MK games, or beat-em-ups. Mortal Kombat: Shaolin Monks should be rented if you are not a fan of the series, but you may be pleasantly surprised.
84 (Sep 24, 2005)
Shaolin Monks ist ein Hoch und Runter der Gefühle, eine Prügel-Action-Adventure-Achterbahnfahrt: Einige Abschnitte sind brillant designt, andere gingen mir von der ersten Minute an auf die Nerven. Einige Bosskämpfe machen verdammt viel Laune, andere sind einfach nur unfair. Ich habe zwar prinzipiell eine große, frei erkundbare Welt, die mich aber a.) keinen Millimeter links und rechts vom vorgeschriebenen Weg laufen und b.) die meisten Abschnitte erst erkunden lässt, wenn ich aufgrund eines gefundenen Upgrades ohnehin da hin müsste. Und das Speichersystem ist in Verbindung mit den teilweise fiesen Rücksetzpunkten wirklich ein Krampf. Aber das Spiel an sich: super! Gewöhnt man sich an die Steuerung, sind herrliche Kombinationen möglich, der Koop-Modus ist ein großartiger Spaß für zwei Prügelfreunde.
JustPressPlay (Oct 18, 2005)
I really enjoyed playing Mortal Kombat: Shaolin Monks. I dowholeheartedly feel this is the best installment in the MK series sofar. I’m not sure what happened with MK: Deception. We’ll just forgetthat was ever released at this point. MK: SM will give you around eight hours of game play. Nottremendously long, but good enough for a title from this genre. Again,I want to fight and destroy my opponents, not spend hours looking for ainsignificant object to finish one objective. If you’re a fan of the Mortal Kombat series, this is a definite buyfor all the new features it includes. There is also the Ko-op mode andtournament mode that will provide endless hours of reply value.
GameDaily (Sep 22, 2005)
Mortal Kombat: Shaolin Monks may be dismissed as "just another MK game", but don't be so hasty. The engine here has been crafted with delicate hands, and what we have is something that works systematically, between its luscious, brutal design and its growing gameplay. The unlockable items stacked on top of all this will probably keep you busy for weeks, and inviting a friend is definitely an option you shouldn't pass up. By keeping it tried and true, Midway has given the Mortal Kombat brand yet another reason to stick around, congressmen be damned. Now, how about a sequel?
Those few hiccups barely dig in to kill the enjoyment. From the spectacular, unnerving, and brutal animated intro, to the combo system, to the flawless adaptation of a classic in 3-D, Shaolin Monks is an unexpected surprise. This is one for the long times fans who had, up until this point, never been able to experience the high point of the series in a new way. That's what Shaolin Monks does, and does with the flavor and style the franchise depends on.
Gamer Within (Sep 20, 2005)
At the end of the day, Shaolin Monks comes across as a solid and fun action game that strongly encourages cooperative play. Its graphics, levels and combat are nowhere as deep as in games like Ninja Gaiden or God of War, but perhaps they do not need to be. After all the terrible attempts at expanding the popular series, the developers have ultimately found a winner and they deserve to be acknowledged for it. If you love the universe and its cast of wild characters, you will have to possess a heart colder than Sub-Zero's if you can not find something here to love. Our final word? “Excellent!”
GameSpot (Sep 19, 2005)
When it comes down to it, if you're a Mortal Kombat fan, you'll like Shaolin Monks. If you aren't, you won't. The core action of the game will be enjoyable to any beat-'em-up fan, but what makes Shaolin Monks specifically appealing isn't its brawling. Instead, it's the game's unrelenting desire to cater to classic Kombat fans. Average players aren't likely to want to seek out all the crazy, hidden missions you have to accomplish to unlock the included arcade port of Mortal Kombat II, for instance, but fans are likely to squeal with delight at the thought of being able to unlock their favorite arcade fighter.
72 (Nov 08, 2005)
Ich bin Fan der ersten Stunde. Bin damals am Erstveröffentlichungstag des zweiten Teils in ein großes Warenhaus gestürmt und mit stolzer Brust und 180 DM ärmer wieder nach Hause stolziert. Lang, lang ist es her und trotzdem hat für mich Mortal Kombat wenig an Faszination verloren. Dass Shaolin Monks kein Prügelspiel, sondern ein Action-Adventure-Ableger ist, hat mich gar nicht so sehr gestört. Hauptsache die alten Charaktere und Moves sind dabei. Was mich allerdings extrem stört sind die Indizierungen der deutschen Version. Tut mir leid, aber es macht mir keinen Spaß, auf schwarze Bildschirme zu starren, wenn ich genau weiß, dass ... ach ne, ich mag gar nicht mehr daran denken.
X-Power (Sep 30, 2005)
Ondanks de bedenkelijke prestatie op grafisch vlak (hoekige figuren en dergelijke) slaagt Mortal Kombat Shaolin Monks er wonderwel in om de spelers te vermaken en menig uurtjes zoet te houden. Tientallen geheimen zijn verstopt in de levels (waaronder ook MK II) en zorgen ervoor dat je de game meermaals zal bovenhalen als er volk over de vloer is, want het is pas met twee spelers dat de game zijn echte sterkte kan tonen. Wanneer je het beu bent om samen de wereld te verdedigen kan je in de Versus modus altijd elkaars hersenen in slaan. Ook hier wordt stijl van de Story Mode verder gezet en bekamp je elkaar in grotere omgevingen met obstakels en verschillende plateaus. Een ‘traditioneel’ potje vechten moet je dus niet verwachten in deze MK game, maar daarom is het spel niet minder aan te raden.
GameSpy (Sep 27, 2005)
Even with the rough spots, though, Shaolin Monks is really worth a look. Popping for a rental might be a good idea for anyone without a friend to join in the fun, but for those equipped to jam through the co-op mode, it's a hit.
65 (Oct 26, 2005)
Mortal Kombat Shaolin Monks est un bon substitut si vous avez terminé PoP 2 ou God Of War. Sans avoir le charme de l'un et les qualités esthétiques de l'autre, cette nouvelle incursion de MK dans le monde de l'aventure/action est plutôt réussie. Reste que le jeu se termine rapidement et qu'on note quelques problèmes de jouabilité à s'arracher les cheveux. Néanmoins, Midway semble être sur la bonne voie et on ne peut qu'espérer une suite qui ne serait nullement superfétatoire, loin s'en faut.
The Video Game Critic (Dec 18, 2005)
In general the graphics are about average, although the animation and control are a cut above. Two players can battle side-by-side, but the camera is a real pain. The save points could be spaced better; I played over an hour before locating a new one. Shaolin Monks is a mixed bag. At its best, the game lets you delve into the world of Mortal Kombat like you never could before, but at its worst, it feels like that awful Xbox Teenage Mutant Ninja Turtles game.