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The "Ages" of Myst are the playground of the adventure game fanatic. The game play requires problem-solving skills and patience beyond some players' capacity. There is no "immediate" reward in the series, but solving puzzles create a wonderful feeling of accomplishment in a player who desires more from the gaming experience than blowing away Ewoks. Myst IV is a wonderful continuation of the series -- or a great gateway game for those who want to get into the series -- and I highly recommend it for fans of the adventure genre or people looking for a new experience in gaming.
True, spending hours solving puzzles and reading page after page of journal entries isn't everyone's bag. But for those who love Myst and everything it represents, the latest iteration in the series is what they live for. It addresses many of the issues which plagued earlier installments, mainly the mind-detonating difficulty of Riven, and strikes a balance between the logical and the obscure. It delves deeper into mythos of the Myst universe through a captivating story while still providing enough cushion for beginners. It's also one of the most visually stunning and aurally pleasing "classic" adventure games, since, well, ever.
While there are those that will inevitably complain about the conversion from the PC to the Xbox and how much resolution and control is lost, Xbox gamers will find much to be awed by in the true sense of the word. And the $20 price tag makes it that much more compelling. People who favor puzzles and exploration – or those who’ve long since forgotten the classic PC game series in the move to consoles, cushy club chairs and big screen TVs would do well to rediscover that Myst magic.
If you’re looking for a classic point-and-click adventure chock full of excellent puzzles and a great story then Myst IV is a game you should consider buying. A few imperfections aside, the game is an enjoyable experience for those willing to put up with its slow pace and vast locales.
Your enjoyment of Myst IV will depend upon what type of gamer that you are. If you appreciate good mental exercise and tough puzzles, and have the patience for a slower pace of gameplay, then Myst IV is definitely worth your time. Keep in mind that the game is more in its element on a PC, though. If you lose patience with games after a couple of hours of play, though, Myst IV is definitely not for you. It is a very rewarding game for those who put the time and effort into it, for others it will be far too slow and frustrating.
Did I mention that Myst IV Revelation is only $20? Well with that being said if you are a fan of the series or of the adventure genre then this are definitely worth your hard earned twenty bucks. But if you just don't want to use your mind any more then you have to then this game is probably not for you. For me I found it quite enjoyable and for twenty bucks it just seems like an extremely good deal.
Myst IV packs in a lengthy, memorable journey that's liable to last for days, if not weeks, before it finally reaches a climactic moment that's quite a payoff for all your effort. And it truly does feel like the end of a journey when it happens. Myst has always been an experience as much as a game. Though the series has spawned countless imitators in the adventure genre, it has continued to stand tall among them thanks to its highly cohesive design and relentless attention to artistic quality. Interestingly, Myst IV is the first game in the series that was developed at Ubisoft Montreal, a studio that's best known for making Tom Clancy's Splinter Cell. Nevertheless, the developers at Ubisoft Montreal have produced in Myst IV a sequel that carries on the series' high standards. If you're open to a new kind of experience on your Xbox and don't have the means to play the PC version of the game, this one is worthwhile.
However, despite some improvements, the navigation is simply too clunky and unnatural for Revelation to appeal to anyone but fans of the series. With technology fast improving, it's time the team at Ubisoft took a few more risks with the formula and capitalized on the opportunities that weren't present at the time of Myst's inception—interactive worlds, lifelike physics, advanced artificial intelligence, etc. In the meantime though, Myst IV serves at least as a pleasant reminder that there's more to videogames than "ka-blammo!"
It hurts deep inside my soul to see this pockmark on the face of the Myst franchise. It's not as if the game itself is bad, it's that the technology is so horribly mangled that the delicious puzzle-laden universe is almost unplayable on Xbox.