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Critic Reviews

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Game Freaks 365 (Mar 28, 2005)
Had they released it last summer though, it would have been Midway's worst game ever. It's still one of the worst that we've seen from a top-quality developer like Midway. With some of my favorites this generation (i.e. Psi-Ops, The Suffering, etc.), NARC is a budget-priced disappointment. We expect better from you Midway.
While the ability to brutalize the citizenry as a crooked cop may hold your attention for a few sadistic minutes, NARCs limited execution doesn't even deserve the title of being a poor man's GTA.
50 (Apr 30, 2005)
Well for $20 you could do worse, but you can certainly do better. NARC looks pretty average and the script relies on 4 and 5 letter words, with repetitive music. The controls could have been handled better and the difficulty is rather easy. As for the power up system, what was Midway thinking when they allowed it to be included in this game? The violence is one thing, but this could be said that this promotes drug use and could bring even more groups against the Video Game industry. All in all, NARC is rentable and the $20 could be better spent picking up a PSone greatest hits game.
50 (May 27, 2005)
Pourvu de contrôles imprécis, d'une réalisation à l'arrache, d'un gameplay bancal et de missions pénibles, d'une atmosphère impalpable, NARC parvient pourtant à vous garder collé à votre pad pendant des heures... Mais non je rigole. Mais c'est dommage, c'était rigolo de prendre de la marijuana pour descendre des dealers de coke. Et encore, pas tant que ça.
Put simply, NARC is a mess. Every time it starts to show a little potential, it blindsides you with a nearly unplayable mission, amazing camera failure, or a flat-out boring sidequest. Unlike other low-scoring games, NARC doesn’t amuse me with its awfulness or enrage me, it just makes me sad to see some interesting concepts go to waste and fills me with revulsion at the thought of ever playing it again.
The 1980s arcade classic N.A.R.C. was an incredibly violent game for its time, but sat proudly on a strong anti-drug message. The "update" (I use the term loosely) is a third-person shooter that pulls a total 180, instead incorporating heavy drug use as a lynchpin to the gameplay. Your stance on that is up to you.
GameSpy (Mar 31, 2005)
As it stands, NARC is a testament to how times have changed over the past two decades. When the original was released, things were as clear as black and white. The good guys fought the bad guys and drugs were bad. With the new game, the good guys ARE the bad guys, drugs make everything better, and life is one big ugly mess of less-than-entertaining grey.
Defunct Games (May 12, 2005)
I know a lot of people will be tempted to pick up the game at its $20 price point, but don't do it; this game isn't worth it even if they give it to you for free! Wait for San Andreas, because NARC is one drug that is tough to get out of your system. I'm not saying everybody is going to hate it, but I would hate to meet the person who loves it.
Gamereactor (Sweden) (May 29, 2005)
Narc är ett praktexempel på varför man vill ogilla TV-spelsindustrin. Om ett lyckat koncept generar tunnland med pengar, i det här fallet GTA-serien, tar giriga utgivare som Midway efter. Men där GTA-spelen handlar om att göra karikatyrer på tidsepoker och samhällsaktuella ämnen, är Narc bara en ful och missbildad klon, som vill stjäla pengar från dumma spelköpare.