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As it stands without the additional downloadable content, Need for Speed Carbon is as solid a racing title as there is out there. It may not be reinventing the proverbial wheel here, but by introducing new racing modes and a completely new way to drive in muscle cars, Carbon is easily worth the 60 dollar price tag.
While many may miss the always-around-the-next corner, full-force police chase excitement from Need for Speed Most Wanted, Need for Speed Carbon still provides an adrenaline speed-rush with the spectacularly exhilarating drift racing down the curvaceous canyon roadways. Although the challenge factor isn’t really high thanks to the virtual absence of police chases, Need for Speed Carbon is yet another fantastic pedal-to-the-metal adventure that the franchise has built its reputation on.
Alors que l'on pensait la série en perte de vitesse, NFS trouve une seconde jeunesse et a fait les bons choix pour nous tenir en haleine, sans aucune lassitude malgré une durée de vie un peu juste. Un bilan très positif pour un titre possédant une véritable identité.
Need For Speed Carbon isn't a revolutionary game and it's far from a stinker. Instead, it's what EA does best, usually. It creates pretty good games with lots of features. Carbon switches out drag racing and Pacific North West backgrounds for drift racing and inner city urban streets. The freaky FMV filtered stuff is back and there seems to be more than ever (too much?). The drifting is an acquired taste (but it's good), the canyon duals are decent changes (though not great), and the crews...well, they suck. Of the myriad new features, the addition of muscle cars and the online functionality are the best. The muscle cars bring real challenge and change to the races and the online games (when lag isn't hampering you) are great cop-chase endeavors.
Ich stehe wieder vor dem gleichen Problem wie schon bei Most Wanted: Wie bewerte ich ein Spiel, das von der Struktur und dem spielerischen Gehalt genau so gut Need for Speed Underground 3 heißen könnte? Illegale Straßenrennen bei Nacht, viele Tuning-Optionen, Verfolgungsjagden mit der Polizei und eine frei befahrbare Stadt - das alles kennen wir schon. Ist das schlecht? Nein, denn wer das bekannte NFS-Gerüst mag, wird auch hier seinen Spaß haben. Dennoch ist Carbon einer der schwächsten Teile der bekannten Serie. Warum? Weil viele bekannte Modi der Vorgänger wie die KO- und Drag-Rennen wegrationalisiert wurden oder an Bedeutung verloren haben (Cop-Verfolgungen), der Umfang viel zu gering ausgefallen ist und die Rennen für geübte Spieler keine wirkliche Herausforderung darstellen.
It’s one thing for the current-gen versions of this game to be not as visually compelling (such as the sense of speed not being as good), but it’s unfortunate that you only race against three other cars during typical challenges. Plus, one of those three is a teammate, so you’re really only got two other competitors out there. Add on the fact that these versions have no online at all, and the differences aren’t minor.
Previous Need for Speeds have dramatically changed the way we look at racing games. Most recently Underground moved the needle on presentation, and Most Wanted revived the gameplay ideas that made Hot Pursuit 2 so beloved. While Carbon is peppered with clever little ideas, ultimately it falls victim to EA's insistence on annually iterating the franchise. It refines previous ideas but lacks that big "wow" factor we've seen in the past. It's thoroughly, thoroughly competent and shouldn't be overlooked, but it really is "Need for Speed Again."
Need for Speed Carbon for the Xbox is a prime example of what you're going to see more and more of as we head deeper into the next-gen era. On the plus side, the game includes a few new innovations -- wingmen, Autosculpting, etc. -- that development came up with in an attempt to make the high-end $59 version leap out as a must-buy game. On the negative side, with the future belonging to the 360, the PS3, and the Wii, corners -- like online play -- will continue to be cut on games for last-gen consoles. That said, if you're still a few bucks short of being able to swing a 360, Need for Speed Carbon isn't a bad way to kill time while you wait for your bank account to grow.
In Carbon, EA have tried to create something new for the series, but aside from the enjoyable canyon duels nothing actually works the way it should. A huge omission is the lack of online play at all, and releasing an Xbox racer without an online component is like building a car without wheels. Need for Speed: Carbon is not a bad game, just one that misses the mark quite considerably.