User Reviews

Oh dear God it burns! lord of daedra (66) 0 Stars0 Stars0 Stars0 Stars0 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 1.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.2
Graphics The quality of the art, or the quality/speed of the drawing routines 2.5
Personal Slant How much you personally like the game, regardless of other attributes 2.3
Sound / Music The quality of the sound effects and/or music composition 1.5
Overall User Score (6 votes) 2.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Age (Jun 06, 2002)
Night Caster plays and feels like an RPG, with the notable difference that the central character prefers to tackle the eternal darkness as a formidable party of one. The detailed and wellanimated monsters to be confronted in Night Caster are all recognisable creatures from European and Celtic mythology. Every monster, spell and subplot is broken down into the natural elements: fire, water, light, dark etc. Fastaction, spellcasting combat and deep strategy are required at every turn. Arran must align himself with one of the elemental magic schools, thereby having an advantage over certain monsters and being at a disadvantage with others. This game's core innovation is a rather clever control system: direct movement with one analogue stick and aim with the other. Arran's magic orb floats around him and his spells are actually cast through it. Often this proves the deciding advantage in a rather difficult game.
Gaming Target (Mar 21, 2002)
Overall, Nightcaster is a lot of fun, and a great tribute to arcade games, but it’s nothing really out of the ordinary thanks to an awful camera view, limited replay value, virtually no story, and lots of unfulfilled potential. Don’t go buying it without renting it, but it’s certainly a fun game that anyone can play.
GamePro (US) (Dec 26, 2001)
NightCaster is not an RPG. It is an update of Robotron with a fantasy backstory. If you're looking for a new kind of shooter, NightCaster will do, but RPG fans, you're still in the dark.
GameZone (Feb 18, 2002)
I don't know if Nightcaster is for everyone, but I do think that with certain niche gamers it will be a great success. I would highly recommend a rental if you even think you have a smidge of interest in action-adventure, no matter what the setting, since this game brings a different twist to the genre. It's audio/visual facets are pleasant and the controls are amazingly easy to get used to. It might become a bit repetitive or bland to some who aren't big fans of fast-paced action alone though, so go into this one with an open mind.
Armchair Empire, The (Mar 21, 2002)
If one can look over the odd, “brave Sir Arron ran away” combat method, and a ineffective story sewn together from fantasy cliche’s, there is some fun to be had with Nightcaster. Though some of the creature designs look ridiculous, other creatures are quite creepy and organic. Boss-type creatures especially are cool and fun to fight. In the end, if all you are looking for is a cast-‘n-slash action adventure, Nightcaster will serve the purpose. If you are looking for a game with original gameplay, depth, or a great story, there are better places to spend your money.
GameSpot (Feb 06, 2002)
In summation, VR-1 made a valiant effort with its first adventure game, but the game lacks long-term value. Had there been better implementation of the in-game camera, the game would have had a better chance of showing what it had to offer. It's almost a shame that the detail put into the graphics is all but hidden by the overhead view that you're seemingly stuck with. Nightcaster has all the makings of a solid game, but the bumps along the road make it a ride that isn't too comfortable.
Game Revolution (Feb, 2002)
Though it's genuinely fun to romp around killing bad guys, it gets very repetitive. Nightcaster winds up falling into much the same trap as the Gauntlet games - good fun stunted by redundant action. It's a solid adventure (easily dusting Azurik), but greatly limited by its monotonous gameplay. Even if it's only a rental, this game will likely impress even the most jaded student of the arcane ways.
65 (May 30, 2002)
Au final Nightcaster est un jeu sympathique à défaut d'être original mais qui risque de lasser rapidement le joueur en raison d'un gameplay répétitif à souhait et peu savoureux sans la durée. Les combats sont assez bourrins tout en imposant un zeste de stratégie dans le choix des sorts, ce qui deviendra vite gonflant quand les monstres sont de différentes sortes. Le niveau de difficulté est assez élevé, voire décourageant pour une progression qui n'est pas nécessairement très gratifiante.
64 (Aug 01, 2002)
Abenteuerlustige Xbox-Besitzer müssen weiterhin schmachten, denn auch Nightcaster ist trotz des ermäßigten Preises sein Geld nicht wert. Selbst geschenkt, müsste man sich überlegen, ob man sich das chaotische Gameplay, die flache Handlung sowie die nervigen technischen und spielerischen Ungereimtheiten freiwillig geben will. Mit etwas Geduld und Nachsicht wird man teilweise zwar dennoch halbwegs passabel unterhalten, aber selbst dann ist ein Griff zur zwar ebenfalls nicht überragenden, aber definitiv spielbareren Genre-Konkurrenz mit Sicherheit die bessere Wahl. Schade um ein an sich interessantes Konzept, das mal wieder nur halbgar serviert und mit der wichtigsten Zutat - nämlich dem Spielspaß - lediglich beiläufig gewürzt wurde.
GameSpy (Feb 24, 2002)
A combat game in which the combat is challenging because of the limits of the interface. Otherwise, there's very little to recommend it.
62 (May 31, 2002)
Schade, die ersten Spielstunden mit Nightcaster vergehen wie im Flug. Die gelungene Darstellung der Zaubersprüche und die immer neuen Gegnertypen machen Hoffnung auf einen Toptitel. Leider zu schnell wird das Game aber frustig und einfach langweilig. Erwachsene Rollenspiel-Fans dürften sich von der Story ebenfalls nicht unbedingt angesprochen fühlen und für die jüngere Zielgruppe ist das Spiel einfach zu schwer. Wer die Möglichkeit hat, sich das Spiel auszuleihen, wird zumindest zu Beginn aber gut unterhalten.
X-Power (Jun 19, 2002)
Nightcaster is voor het moment één van de weinige adventure games op de X-Box en is dus een zeer welkome aanvulling op het assortiment. De graphics en gameplay zijn goed maar niet van superieure kwaliteit. Als je echt alles uit het spel wil halen zal je toch heel wat uurtjes achter je beeldbuis moeten doorbrengen. Soms een beetje frustrerend als je een heel stukje opnieuw moet afwerken omdat je niet op elk moment kan saven. Maar te makkelijk mag ook niet, toch? Het is vergelijkbaar met Baldur's Gate op de PS2 maar dan grafisch toch iets minder. Sommige bronnen spreken van een repetitief spel ander dan weer van een verslavende factor. Veel hangt af wat voor soort spel je graag speelt maar wat mij betreft is dit game rekening houdend met het aanbod op dit moment zeker het proberen waard.
56 (May 01, 2003)
Except from the very nice battle engine we have a pretty standard game that never ever rises above the rpg mass. A real shame if you ask me.
Graphically, NightCaster eats acid. The textures of the ground and rocks are barely N64 quality. Objects become transparent when you approach them. With the shoddy camera that delays before catching up to you, however, you'll run into a lot of walls. Also, for some reason, enemies are nearly invisible until they're within range of your slow-moving attacks. What up with that?! If Microsoft makes a habit of releasing (or allowing the release of) games like this, Shrek, and Azurik, Xbox will die a horrifying, painful death. Cast this one out. Way out.
Gaming Age (Feb 19, 2002)
All and all Nightcaster brings about some fresh ideas, spawns some average graphics and sound, and gives a unique twist to spell casting. Nightcaster doesn't push the limits of the Xbox, but it is an interesting ride nonetheless. Is it worth a purchase? Only if you have the Xbox as your sole system, and you're thirsting for some sort of adventure game that will tide you over for a few hours. Other fans should rent this one as it is easily beatable in a rental or two, and will be forgotten shortly thereafter. I will say one thing, it's better than the Xbox's other fantasy offerings, especially Azurik.
Game Critics (Apr 23, 2003)
Nightcaster seems like a battle system without a role-playing game. There is little variety or depth to the combat, and even in the presence of assorted power-ups it becomes painfully repetitive after only a short while. The story is very well developed considering the narrowly focused nature of the gameplay, and the idea of multiple schools of magic had potential to be much more fleshed out. But sadly, Nightcaster seems like a simplistic action title masquerading as a role-playing game hastily developed to fill out the Xbox's launch lineup rather than the smartly crafted action-adventure it might have been. Further marred by a below-average presentation (even for a first-generation Xbox title), Nightcaster is a title that has earned the dust it's collected.
The Video Game Critic (May 13, 2003)
In terms of presentation, Night Caster is a fine looking game. Although the graphical detail is mostly lost in the dark environments and high camera angle, the environments are quite lush and the monsters are painstakingly detailed. Likewise the understated musical score and clear, natural sound effects are outstanding. Whether it's the crackling of a fire or a flowing brook, it sounds like its right in your living room. But overall Night Caster is pretty forgettable, and only worth your while if you can pick it up cheap.