DescriptionThe fight against darkness continues in this sequel to Night Caster : Defeat the Darkness. Defeat the new minions of the executor of evil with magical spells and melee combat, as either Madelyn or her husband Arran (the hero of Night Caster I). The game controls allow the player to control movement in one direction while spells are aimed in another. Magic spells are defined in four different schools - Fire, Water, Dark, and Light. Interactive game music changes to match the events in the game world as they unfold. Supports cooperative play for 2 players.
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|GamePro (US)||Jan 02, 2003||3.5 out of 5||70|
|GameZone||Jan 03, 2003||4.6 out of 10||46|
|All Game Guide||2002||40|
|IGN||Dec 12, 2002||3.7 out of 10||37|
|GameSpot||Jan 13, 2003||1.9 out of 10||19|
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TriviaThe game was meant to be a direct sequel to Nightcaster: Defeat the Darkness - a single player continuation of the original story with the addition of deeper RPG features. However, the publisher demanded multiplayer, with 9 months to go on the project and the developers had to scrap nearly all of the planned features to make multiplayer work in the engine at all. The result is the overly dark, incredibly difficult, Gauntlet style experience that plagued the game since the day it was released.