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SummaryIs this finally a successful revitalization of an old series?
The GoodIn Prince Of Persia: The Sands Of Time you play the prince who of coarse is the son of the king of Persia with a vizier helping them who has more intentions than clear by breaking in the Maharajah’s vault and unleashing the sands of time which turns all but The Prince, Farah the maharajah’s daughter and the vizier because they each have a special artifact that protects them The dagger of time, a Medallion, And a staff.
But the dagger doesn’t just protect the prince from the curse it also allows the prince to reverse time when he gets in a sticky situation and you will need it a lot it’s not so helpful in combat but in the platforming elements it is which sometimes it can be difficult to figure out exactly where you are supposed to go the game has a very storybook type feel having the prince narrate the story.
The BadOne of the strange things that happens because he tells the story when you die you’ll say something like “No no, no that’s not how it happened” then how does it happen? As if in the middle of the story the listener blurted out “And then you died?”
The combat also isn't particularly good with a lack of moves and the fact you have to finish the enemies with the dagger of time and the only things you can do is a regular attack and what is called a vault in which you jump over the enemy and attack as you come down which later enemies can block which can lead to some frustrating moments but was fixed in Warrior Within but that’s for another review.