79
MobyRank
100 point score based on reviews from various critics.
3.1
MobyScore
5 point score based on user ratings.
Written by  :  Strangemodule (12)
Written on  :  Jul 11, 2005
Platform  :  Xbox
Rating  :  3.29 Stars3.29 Stars3.29 Stars3.29 Stars3.29 Stars

4 out of 4 people found this review helpful

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Summary

So many gadgets, so little time...

The Good

This first-person-shooter from Eidos is the unofficial sequel to Deus Ex: Invisible War. That game had lots of multiple paths and gadgets. This game is very similar. Lots of gadgets, from impenitrable shields, bullet-time, and lighting (like Darth Sidius's) are just the start. There are so many ways to do stuff you can play the story mode again and again and... well, you get the idea. Let's not forget the graphics. While not PC-quality, they come pretty darn close. The neon lights, highly detailed objects, and gun effects make this pretty to look at. Speaking of guns, they go from the norm (carbines, shotguns) to the really futuristic (H.E.R.F., a gun that specializes in disabling electronic stuff, like droids) are a real blast to use.

The Bad

Ok, time for the bad. First, the story seems ripped from the the recent war in Iraq stories (the WMDs, you know), and is really predictable. Secondly, the AI isn't too inspiring; they don't really act smart to today's standards, and charge you when they can. Lastly, and it pains me to say this: the Xbox Live multiplay sucks. Dreadfully. When I logged on, usually only one server was on (playing deathmatch), noone really was using voice (an almost neccessary thing today), and the battles themselves were just giving me a worn out feeling. Trust me on this: if you want multiplay, grab some friends also owning this game and play system link. Period

The Bottom Line

So, I hope I rest my case on this review. If you were the impatient reader let me sum it up to you really quickly:

good in single-player, bad in multiplayer.



Merchant Title Platform Price  
Amazon
Project Snowblind Xbox $0.58  
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Project: Snowblind    
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