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DescriptionIt's 100 years in the future, and hyper-speed racing is a sport watched by millions of spectators around the globe. The competitors are armed to the teeth with a variety of destructive weapons, with the aim of gaining race advantage over the other racers. Furthermore, there are numerous personal rivalries between the drivers, as fierce vendettas are played out on the racetrack.
The game features 16 fast and challenging tracks, which are extensive and non-linear. Competitors race over desert sands, mountain snow, great lakes and city streets in a tournament which takes them all over the world. 16 un-lockable characters, each with a unique and fully-customisable craft, blast towards the finish line accompanied by the progressive dance beats of JXL.
With emotions running high, the competitors enter the fastest show on earth, very much aware that second-place really is nowhere....
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The Press Says
|Game Chronicles||Dec 22, 2002||8.8 out of 10||88|
|GameZone||Sep 23, 2002||8.7 out of 10||87|
|4Players.de||Nov 18, 2002||83 out of 100||83|
|Play.tm||Oct 14, 2002||82 out of 100||82|
|MAN!AC||Dec, 2002||80 out of 100||80|
|XBox Solution (XBS)||Dec 01, 2002||7.6 out of 10||76|
|GameSpot||Sep 10, 2002||7.1 out of 10||71|
|GameSpy||Oct 21, 2002||63 out of 100||63|
|IGN||Sep 16, 2002||6.2 out of 10||62|
|Game Critics||Dec 04, 2002||5 out of 10||50|
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Related Web Sites
- Quantum Redshift -- Official Web Site
Simon Wingate (27) added Quantum Redshift (Xbox) on Jan 02, 2003
Concept, Design & Development:
Curly Monsters Ltd.Curly Monsters are:
Nick Burcombe, Lee Carus‑Wescott, Martin Linklater, Chris Roberts, Andy Satterthwaite, Neil Thompson, Paul Bahr‑Naylor, Andrew McMaster, Jon DugdaleArt:
Curly MonstersStory & Scripting Concepts:
Curly MonstersCharacter Models:
Motek BV Amsterdam, Motek team