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Multiplayer Design and XBox Version by Nerve Software | | President, Game Director | Brandon James | | Vice‑President, Content Director | Christian Cummings | | Lead Programmer | Sean Mitchell | | Programming | Brian Matt, Darin McNeil | | Art & Design | Jay Brushwood, Josh Jay, Brian Patenaude, Aaron Smith, John Turner, Sung Hoon Yi | Produced by Activision | | Producer | Steve Rosenthal | | Associate Producer | Jason Kim | | Sr. Executive Producer | Laird M. Malamed | | V.P. North American Studios | Mark Lamia | | PC Producer | Jonathan Moses | | Production Testers | Matthew Beal, Kekoa Lee-Creel | | Intro Movie Director | Trey Watkins | | V.P. Global Brand Manager | Dusty Welch | | Brand Manager | Kevin Kraff | | Associate Brand Manager | Yoko Nakao | | Senior Publicist | Michael Mantarro | | Director, Corporate Communications | Michelle Schroder | | V.P. Creative Services & Operations | Denise Walsh | | Marketing Creative Director | Matthew Stainner | | Creative Services Manager | Jill Barry | | Business & Legal Affairs | Gregory Deutsch, David Kay | | QA Project Lead | Henry Peter Villanueva | | QA Senior Project Lead | Matthew McClure | | QA Manager | Marilena Morini | | Single Player and Co-Op Floor Lead / Database Manager | Peter Beal | | QA Testers | Aaron Justman, Ben Harrelson, Bernie Leon, Chris Wagener, Dustin Thomas, Edward Vernon, Geoffrey Olsen, James Patton, Jesse Shannon, Keefe Kwan, Lee Cheramie, Michael Cook, Mike Ortiz, Paul Williams, Scott Soltero, Shane Sasaki, Taylor Livingston, Timothy Toledo, Siôn Rodriguez y Gibson, Jacob Biegel, Aaron Camacho, Nicholas E. Weaver, Jason Naglic, Daniel Kannard, Kop Tavornmas, Alex Cortez, Ryan Ramsey, Paul Colbert, Michael Wesby | | Sr. Manager, Customer Support | Bob McPherson | | Customer Support Leads | Gary Bolduc (Phone Support), Michael Hill (Email Support), Rob Lim (Information and Escalation Support) | Prologue Levels by Three Wave | | Level Design | Dan Gold, Michael Goodhead, Maciej Kowalski, Michael Labbe | Egyptian Texture and Model Design | | Design Teams | Splash Damage Ltd, Mad Doc Software | ID Software | | 3D Engine | id Sotware's Quake III Arena technology | | Production, development and technical assistance | id Sotware | Originally developed by Gray Matter Studios | | Directed by | Drew Markham | | Executive Produced by | Greg Goodrich | | Art Direction by | Michael Kaufman | | Programmed by | Sherman Archibald | | Character Artist | Corky Lehmkuhl | | Technology and A.I. Programming | Ryan Feltrin | | Texture Artist | Claire Praderie | | Technical Design Lead | Dan Koppel | | Lead Level Designer | Richard Farrelly | | Level Designer | David Kelvin | | Models and Animation | Jason Hoover | | Animator | Dominique Drozdz | | Scripting | Michael Denny, Jeremy Luyties, Chad Bordwell | | Writer and Sound Design | Steve Goldberg | | Production Coordinator | Victoria Sylvester | | Controller | Max Yoshikawa | | Additional Programming | Rafael Paiz, Joseph Aurili | | Additional Level Design | Mal Blackwell | | Spec. Ops. Consultants | Kevin Vance, Thomas Lindberg, Clay Mottern | Intro Movie - Blur Studios | | Creative Director | Timothy R. Miller | | CG Supervisor | Jeremy Cook | | Lead Animator | Paul Taylor | | Motion Capture | John Bunt | | Visual Effects Producer | Sherry Wallace | | Film Coordinator Producer | Al Shier | | Animators | Brandon Davis, Tom Dillon, Asier Hernáez Lavina, Kirby Miller, Marlon Nowe, Derron Ross, David Stinnett, Tim Wallace, Jeff Weisend | | Concept Art | Ed Lee | | Sound Design | The Bakery | Game Cutscene Rework - Mondo Media | | Executive Producer | Phill Simon | | Producer | Sarah Castelblanco | | Director | Marco Bertoldo | | Technical Director | Eric Ronay | | 3D Artists | Richard Estrada, Tomer Litvin, Art Matsuura, Gustavo Ramirez, Michael Shahan, Dann Tarmy | Voice and Motion Capture | | Casting Director ‑ Voice | Kris Zimmerman | | The Director | Tony Jay | | Jack | James Alcroft | | Higgs, German #2 | Neil Ross | | Heinrich | Jonathan Cook | | Murphy | Charles Napier | | Helga, Female #1, Egyptian Woman and Child | B. J. Ward | | German #1 | Drew Markham | | Monk | Peter Renaday | | German #3 | James Kevin Ward | | Female #2 | Gaille Heideman | | German #4 | Cam Clarke | | BJ Blazkowicz | Matthew Kaminsky | | Agent One | Jim Piddock | | Army Major, Egyptian #3 and Prologue German #3 | Brian Mysliwy | | Egyptian #1 and Prologue German #1 | Brian George | | Egyptian #2 and Prologue German #2 | Steven Jay Blum | | Mocap Actor | Brian Simpson | | Mocap Actress | Danelle Folta | | Voices recorded at | Atlantis Group | Music & Sound Effects | | Music Composer | Bill Brown | | Period Music | Todd Cochran | | Weapon Design and Additional Effects | Soundelux Design Music Group | Packaging and Manual Design | | Design | Ignited Minds LLC |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Gary Bolduc, 163 other games Michael Hill, 159 other games Marilena Morini, 154 other games Steven Jay Blum, 136 other games Denise Walsh, 126 other games Bob McPherson, 102 other games Jill Barry, 101 other games Matthew McClure, 99 other games Rob Lim, 85 other games James Kevin Ward, 82 other games Michelle Schroder, 80 other games Laird M. Malamed, 79 other games Gregory Deutsch, 78 other games Timothy R. Miller, 70 other games Siôn Rodriguez y Gibson, 69 other games Neil Ross, 69 other games Cam Clarke, 69 other games Kris Zimmerman, 68 other games Steve Rosenthal, 66 other games Mark Lamia, 63 other games Dusty Welch, 60 other games Aaron Camacho, 59 other games Henry Peter Villanueva, 58 other games Matthew Stainner, 47 other games Bill Brown, 45 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Return to Castle Wolfenstein: Operation Resurrection, a group of 112 people Return to Castle Wolfenstein, a group of 83 people Return to Castle Wolfenstein (Game of the Year), a group of 83 people Soldier of Fortune II: Double Helix, a group of 34 people Call of Duty: United Offensive, a group of 31 people Spider-Man 2, a group of 31 people Call of Duty 2: Big Red One (Collector's Edition), a group of 30 people Enemy Territory: Quake Wars, a group of 27 people Tony Hawk's Pro Skater 4, a group of 26 people Spider-Man: The Movie, a group of 26 people Call of Duty, a group of 26 people DOOM³: Resurrection of Evil, a group of 26 people True Crime: Streets of LA, a group of 25 people 007: Quantum of Solace, a group of 24 people DOOM³, a group of 24 people Tony Hawk's Underground, a group of 23 people X-Men: Legends, a group of 23 people X-Men: Legends II - Rise of Apocalypse, a group of 23 people Star Trek: Elite Force II, a group of 22 people MTX Mototrax, a group of 22 people DOOM³ (Limited Collector's Edition), a group of 22 people Marvel Ultimate Alliance, a group of 22 people Kingpin: Life of Crime, a group of 21 people Marvel Ultimate Alliance (Special Edition), a group of 21 people Shrek 2, a group of 21 people
Credits for this game were contributed by Corn Popper (66198) |
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