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While it’s probably a given, rabid lot that they are, that Battletech fans will own this game, they’ll be making the purchase with good reason. Their lust for nostalgia and accuracy to the series will be richly rewarded, especially in the opening few missions, where the attention to detail is staggering. Everyone else, though, will be too busy gaping at the brilliant use of cell shading to create an animated effect and the surprisingly workable control scheme. Even if you weren’t a Robotech fan, the same addictive mix of action, cool technology and slick storyline might just make you one after a bit of Battlecry gets in your system. If there’s any disappointing part, it’s simply that there wasn’t more. Squad-based multiplayer and Internet support – these are the dreams we can have for a sequel. Until then, this Battlecry will still be triumphant.
Robotech est très beau, mais les niveaux sont un peu vides. La maniabilité est assez rigide, et les missions trop répétitives. Mais les fans de la série devraient trouver leur compte dans cette adaptation de qualité.
If there are any Robotech fans left that
haven’t picked up this game yet, we Highly Recommend
you do so, as you’ll not only pick up a nifty box that may become a collectors
item some day, but you’ll also get a great game that puts you in the director,
and actor’s chair in an exceptionally created Robotech: Battlecry.
One of the biggest surprises and best kept secrets at the 2002 E3 show had to be the demo for Robotech: Battlecry being featured at the TDK-Mediactive booth. Even though their corner booth was well off the beaten path I could still see a huge crowd gathered around the impressive Robotech display complete with giant robots and a 64” plasma screen showing actual gameplay footage.
While this game will appeal to the Robotech and anime crowd for sure, it may also be a lot of fun for the action gamer out there. If you are in to fast paced shooters, this may be a good title for your collection … but I would recommend a rental first due to the control and frustration issues which may be found.
TDK has scored a real winner with this game in particular, as well as the Robotech franchise in general. Battlecry does a good job in straddling that delicate line between pleasing fans and indoctrinating others into the fold. It’s a "come for the streaming missiles; stay to hear Lisa Hayes" kind of thing.
All in all, Robotech: Battlecry is a pretty decent game. While its gameplay isn't the most spectacular thing ever seen in a game, it is quite solid, and provides hours of fun gameplay for fans and non-fans alike. If you're a Robotech fan, or if you're just in the mood for some shooter action, you should take a gander at Robotech: Battlecry. It just might be worth your gaming buck.
Robotech:Battlecry quickly satisfied the Robotech fan in me with its excellent attention to detail in the Veritech fighters. I recommend skipping the tutorial mode just to get the thrill of flying a VF-1 that was 17 years in the making. I do have to admit that it became a different kind of game beyond the first chapter, where the bulk of the familiar Robotech-Macross Saga stories take place. It's a fun arcadey shooter that requires a new set of skills thanks to the transformations but the mountain of missions that sort of run together after awhile prevent Robotech from being a truly great game.
Für ein Lizenz-Spiel ist Robotech: Battlecry gelungen und darf Fans der Serie bedenkenlos ans Herz gelegt werden. Wer Action-Spiele und Sci-Fi-Comics mag, sollte ebenfalls mal reinschauen. Allerdings sorgen Mängel beim Missions-Design, zusammenhängend damit beim Gameplay, und der Langzeit-Motivation für Abzüge.
Overall, Robotech: Battlecry will have a hard time appealing to anyone but die-hard fans of the series, and even then, it is unlikely that it will stay entertaining for more than a few hours. The visual style of the game is a nice digital representation of the Robotech universe but the boring mission objectives, sluggish gameplay, and lackluster voice-acting relegate this title to slightly-above-average status. Rent before you buy.
In the end Robotech: Battlecry is a decent, but unremarkable game. The story, graphics, music, and voice acting will greatly appeal to fans of the show, but I don't see these aspects bringing new fans into the fold. For the Robotech haters among us, the gameplay isn't compelling enough to warrant purchasing the game. My recommendation: fans of the series should buck up for the "Collector's Edition," while others should consider renting it if they've exhausted all other options for giant-aerial-robot fun.
Still, all things considered, Battlecry is a good game for fans of the cartoon. If Robotech authenticity is more important to you than gameplay diversity, then here's your chance to finally join the RDF.
The Robotech cartoons were actually three completely unrelated Japanese animated miniseries that were brought over to the US by Harmony Gold and slapped together to form one long-running show. Battlecry concerns itself exclusively with the first and most famous of these three miniseries, The Macross Saga. You play the role of Jack Archer, an original character who is a pilot for a global military organization called the Robotech Defense Federation (UN Spacy in the show), which was founded to defend an abandoned spaceship that crash-landed on Earth 10 years prior.
Les fans de Robotech pardonneront peut-être à ce titre ses défauts flagrants en termes de plaisir de jeu, de rythme et d'intérêt, mais les autres seront très certainement déçus de voir que le soft de TDK Mediactive n'affiche pas une ambition à la hauteur de la réputation de la série. Un jeu sympathique pour les amateurs de mechas, mais pas réellement convaincant.