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Game Informer Magazine
Some say that shoddy graphics, a repetitive soundtrack, a low number of enemy types, and thrown-together cutscenes plague the PS2 version of RLH. Gladly, each of these issues has been touched up, making the Xbox version a simple escapist title that's worth picking up.
Next Level Gaming
There are a couple of additions to the game though that really made me bump up the score. First off, there is downloadable content from Xbox Live. Vivendi is working on having some exclusive mini-games and skins available right at the game's launch. Now that's more than just taking a game and porting it. So bonus points for that! Run Like Hell is really one of only 3 horror survival games on the Xbox. I think it's worth renting to see if you like it.
The Xbox is home to great survival games like Silent Hill 2 and Fatal Frame. Run Like Hell, fits accurately on the big ‘Box. If you are jealous of Gamecube owners flaunting their latest Resident Evil games, pick up Run like Hell for $30, you’ll get a good bang for your buck. Xbox Live download support also promises extra goodies.
Game Informer Magazine
Seeing a continue option pop up immediately upon death sort of neuters the drama. RLH's graphics are below Xbox standards, in my opinion. In all though, it's a good time for fans of this genre.
Game Freaks 365
Game Freaks 365 is usually kind to mediocre titles, such as Run Like Hell and we would like to continue our tradition. RLH (Run Like Hell) offers detailed graphics and textures, along with a realistic presentation of the gaming world. Remarkably, I thought of RLH as a cheap version of Halo, without the colorful characters, multiple weapons, and multiple vehicles. Fortunately it does keep you entertained and asking for more.
Die Xbox-Version des Sci-Fi-Horrorspektakels erscheint in Deutschland in einer winzigen Auflage und wird auch nicht lokalisiert. Dabei ist das düstere Abenteuer gar nicht mal so schlecht - bis auf das leichte, aber stetige Ruckeln der Grafik und das recht geradlinige Gameplay. Außerdem gibt es nur wenige verschiedene Monsterarten, wodurch der Grusel- und Überraschungsfaktor schnell nachlässt. Dank der tollen Präsentation ist der Titel dennoch ein solides Survival-Horror-Game in der Tradition von Resident Evil oder Silent Hill.
There is a lot to be desired in RLH, but there are several promising points in the game as well. If you like your games with an involving storyline and easy, RLH will probably be right down your alley. Other gamers will find a multitude of other Xbox titles to better occupy their time.
Add to this a hackneyed story and a goofy soundtrack that can't decide whether to copy Silent Hill or Rob Zombie, and you have a survival/horror game that's tolerably playable but hardly a must-own. It could've been a better game if Interplay took a few more months to polish it, but...well...it didn't. At least the price is appropriate.
The last time I checked, survival horror games were supposed to be scary. The only thing frightening about Run Like Hell is the prospect of having to play through it more than once. The incessant combat feels like filler designed to make the game longer. So do the plentiful and unoriginal puzzles. What's left? Not much. While Run Like Hell isn't quite "Throw your controller at the screen" awful, it's bad enough that there's really no reason anybody should even think about buying it. Until another worthwhile survival horror game makes its way to the Xbox, you'd be better off just playing Silent Hill again. This one should have stayed on the PS2.
RLH was an often-delayed game for the PlayStation 2 that didn't turn out so well, despite all the time it spent in development. Now, the game has now surfaced on the Xbox. Even with the addition of a new level and some downloadable Xbox Live content, the core game is still roughly the same--a sci-fi action adventure game that, much like its PlayStation 2 counterpart, feels rushed and unfinished.
The solid sound design is complemented by the Xbox-enabled Dolby 5.1 output; having nasty alien sounds reverberating in your room counters the animation problems pretty well. The music ranges widely, often doing the lion's share of the work when it comes to scares, but it's not woven into the game as seamlessly as it might be, with too much of the game played in near-silence. Boss battles feature the nu-metal stylings of Breaking Benjamin, and while the jolt of adrenalin is welcome, the sound is way out of context with the quieter, creepy body of the game.