games.1c.ru (Publisher's website):
www.nintendo.com – GameCube:
Он очнулся в исследовательской лаборатории и теперь не может вспомнить ничего, кроме собственного имени. Все, кого он встречает на своем пути, бояться его или хотят убить. Таинственная организация охотится за ним, как за опасным зверем, желая заполучить живым или мертвым. Но Джон Ваттик, искалеченный и лишенный памяти, не так беззащитен, как может показаться на первый взгляд. Чудовищные эксперименты превратили Джона в могущественного телепата, возможности которого позволяют контролировать как неодушевленные предметы, так и живых людей! С таким оружием Джон становится грозным противником для любого, кто попытается встать у него на пути, а желание узнать правду и наказать виновных делает его еще опаснее.
Игра издана на DVD-носителе.
- Используйте разнообразные телепатические способности, такие как Исцеление, Телекинез, Обладание и Проекция;
- Исследуйте секретную базу, укрытую далеко в Сибири, и огромную медицинскую лабораторию, где проводились опыты над Ваттиком – и не только над ним!
- Узнайте историю Джона, чтобы понять, как он стал подопытным кроликом сумасшедшего ученого;
- Раскройте правительственный заговор и уличите тех, кто принимал в нем участие
Contributed by Klaster_1 (57845) on Feb 11, 2011.
Ad in Computer Bild Spiele, November 2004 (German):
Exciting and different, Second Sight flexes its psychic muscle.
Intriguing only begins to describe Second Sight, the new third-person
thriller from TimeSplitters developer Free Radical.
Two intertwining storylines
Wide variety of weapons and psychic abilities
When Dr. John Vattic wakes up from a coma, he discovers scars all over
his body and remembers almost nothing. Stuck in a faceless research
facility, he quickly finds out that he is the experiment.
During his escape, he realizes that he possesses paranormal powers. As
Vattic gradually masters his newfound abilities, he also begins to
recalls events six months previous in Siberia, when he accompanied a
Special Forces unit investigating a mysterious laboratory. Something
must have gone terribly wrong on that mission...
You play as Dr. Vattic, a string bean with the power of the world in his
head. The good doctor uses his psychic abilities, stealth and weapons
knowledge to discover what happened on that fateful trip to one of the
most remote areas of the world.
Play in Two Worlds
When Vattic starts to remember what happened in the past, Second Sight
doesn't go to a cut scene-- it goes to a cut level. You control Vattic
as he fights alongside the Special Forces unit in Siberia investigating
a psychic research project that uses children as test subjects.
Although Vattic is a psychic naysayer, he soon discovers that he
possesses psychic powers and can communicate with the children. He also
carries the responsibility of healing his troop members and infiltrating
the enemy's stronghold. Is Vattic simply remembering what happened or is
he changing the future?
In the 10 levels set in the present, Vattic relies heavily on stealth
moves and his psychic skills to unlock doors and evade the men in black.
The seven Siberian levels focus on more conventional run-and-gunplay.
Second Sight keeps statistics on what type of psychic powers you use,
how far you've traveled and who's spilled more blood: you or the enemy.
Even without the psychic powers Vattic possesses, Second Sight would
make for a good shooter. Vattic's psychic abilities turn this game into
a strategic challenge and a load of fun to play.
Vattic possesses five psychic abilities: Telekinesis, Healing, Psi
Attack, Charm and Projection. The coolest of the five has to be
Projection. Any run-of-the-mill psychic can leave his body like it's a
dopey party trick. When Vattic leaves his body, however, he can possess
another body. In his new skin, Vattic can, for a limited time, scout
ahead, access computers and highly secured rooms or press buttons to
unlock doors. Most impressively, he can make the possessed enemy shoot
and kill his fellow guards.
The mellower Charm ability briefly renders Vattic invisible and allows
him to calm down frantic friendlies. Healing lets him patch up others as
well as himself.
The Psi Attack converts Vattic's psychic energy into a massive attack
against a bad guy. It's very effective in stealth situations, but drains
about half of Vattic's psychic power meter.
Telekinesis plays a big role in the game, but isn't used as frequently
as you might think. At first, Vattic uses telekinetic powers to distract
guards. Later, he uses the power to disable cameras, flip switches and
lift items. When his power becomes great, Vattic can use his telekinetic
powers to lift and throw people. Sometimes this results in their
demise. Other times it just knocks them out. Use Telekinesis to force
snipers perched high above you to the ground, then move on.
In our first run through of the game, we used Charm twice as much as the
other powers. Gameplay is quite flexible, though, so you may find
yourself using Telekinesis or Psi Attack more.
Two difficulty levels add replayability.
After you learn the controls, which doesn't take long, every other
aspect of the game falls into place. The voice acting accentuates the
action and gives the characters real personalities. Second Sight keeps
the voice drama from being over the top.
Vattic doesn't talk like some beefy hero stereotype. He talks like your
teacher (unless your teacher is a beefy stereotype). His everyman
appearance and wry sense of humor makes him one of the most believable
game characters we've seen in a long time. You'll soon find yourself
engrossed in his twisting story.
Entertaining dialogue certainly helps, too. Of particular note is
Vattic's evolving relationship with Siberian squad-mate Jayne Wilde,
whose well-argued willingness to suspend disbelief forms a worthy foil
to Vattic's skepticism. Even his name is a mild joke: "vatic" means
Vattic might sound like a teacher, but he shoots like a man possessed.
With a sniper rifle in his hand, he can hit a head from a half-mile
away. The scope of the gun shows in the bottom right of the screen and
although locking onto a target isn't simple it's not difficult and won't
give you a headache.
The game pauses while you switch between a weapon and a psychic ability.
You choose from three cameras in which to view the game: first-person,
third-person and third-person rotating. Third-person rotating lets you
use the C Stick to move the camera 360 degrees. You'll use this one most
often. The first-person view is effective in some shooting situations,
but you're unable to walk while in this mode. Your targeting becomes
better, of course, but your mobility is limited too much. Besides,
Vattic is a pretty good shot in third-person rotating camera mode. And
if you're looking for blood spatter and bullet holes, you've come to the
If there is a gripe about Second Sight, it would be that moveable
objects are too moveable. When you rev up your telekinetic power, blue
swirls help you target the items that your power can affect. Some of
these items are security cameras and fire hydrants. Others are boxes and
miscellaneous debris. The problem is when Vattic runs into a box, it
looks like he's playing poor-man's kickball. As soon as he comes in
contact with a moveable item, it moves. We're not talking a little nudge
here. If you make Vattic spin in the middle of a group of boxes, he
looks like a 150-pound tornado the way the boxes go flying. It's a
little cartoony, but it doesn't take away from the scope of the game.
Put this one down on your list of must-haves. It's the complete package
of solid story, fun, challenge and adventure.
Contributed by Evil Ryu (49843) on Sep 11, 2005.
Außer den Kräften in Dir
Verändert. Verwundert. Vergessen. Das war ein Fehler...
Ein zerschundener Körper im militärischen Forschungslabor. Kein Gedächtnis. Aber mit paranormalen Fähigkeiten, die weit über die menschliche Vorstellungskraft reichen. Wer das verbrochen hat? Die Antwort gibt's nur bei Second Sight, dem faszinierend-verstörenden Mystery-Thriller mit jeder Menge Nervenkitzel, Shooter- und PSI-Action!
Contributed by Xoleras (66447) on Oct 30, 2004.