How much time do you spend in each single session when you play games?
Saying goodbye to Wong... although not for long.
Ryo continues his journey, still seeking revenge, even if that means breaking the rules.
Letting memories of the past taking the front scene, yet staying mysterious enough for the player.
With such an ingame graphic, who could possibly need pre-rendered cinematics, ya?
Learning moves can be painful, but well worthy.
Throughout the game, you will obtain several photographs, and some you will carry even from the original Shenmue.
Dou Niu will be the toughest foe to defeat, and you shall constantly find yourself chased by him or his men.
After getting to Kowloon, you'll get a sidekick, Ren, a thief who does most of the talking, but in situations like this, even he may be left without words.
Camera showing Kowloon and Hong Kong as Ryo travels to Kowloon in search of Yuanda Zhu.
Ryo is always ready to save girls crazy enough to jump in the wild river during the rainstorm.
Destiny brings interesting people together during this game's events.
As in original, Ryo will still write everything in his notebook in case he forgets.
By default, you will have to navigate your way yourself. But sometimes, you will be able to get a map of a place (lower left corner).
You can examine places up close from 1st-person perspective whenever neccessary.
Shots-viewer allows you to see the shots that you've captured during the game.
Ryo checking out the temple's backyard.
In real, non quick-time event, battles, you can see opponent's and Ryo's health bar. And the speed of the moves.
Walking over the plank on 15th floor requires some quick reflexes and not looking down.
As much as real fights take place, the real fun lies in quick-time event ones.
Press X or get kick in the teeth. Sometimes, even one mistake may prove fatal.
What, only 12th floor? When will I ever reach 40th with so many guards on every floor!?
Mmm, guess busses don't go this road.
You can speed up the dialogue by pressing B button during an ingame conversation. It doesn't work for cinematics quite that way, though.
When you are able to do certain action (e.g. talk, open, etc.), the buttons will shift to appropriate icon to notify you of that.
When Ryo has more things to talk about, the dialogue will be quite selectable.
Catching up with the time. Ryo has to reach certain mountain before it gets too dark. That means, not many mistakes are allowed.
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