Viewing Release: All Xbox Dreamcast

[Saying goodbye to Wong... although not for long.]

Saying goodbye to Wong... although not for long.

[Ryo continues his journey, still seeking revenge, even if that means breaking the rules.]

Ryo continues his journey, still seeking revenge, even if that means breaking the rules.

[Letting memories of the past taking the front scene, yet staying mysterious enough for the player.]

Letting memories of the past taking the front scene, yet staying mysterious enough for the player.

[With such an ingame graphic, who could possibly need pre-rendered cinematics, ya?]

With such an ingame graphic, who could possibly need pre-rendered cinematics, ya?

[Learning moves can be painful, but well worthy.]

Learning moves can be painful, but well worthy.

[Throughout the game, you will obtain several photographs, and some you will carry even from the original Shenmue.]

Throughout the game, you will obtain several photographs, and some you will carry even from the original Shenmue.

[Dou Niu will be the toughest foe to defeat, and you shall constantly find yourself chased by him or his men.]

Dou Niu will be the toughest foe to defeat, and you shall constantly find yourself chased by him or his men.

[After getting to Kowloon, you'll get a sidekick, Ren, a thief who does most of the talking, but in situations like this, even he may be left without words.]

After getting to Kowloon, you'll get a sidekick, Ren, a thief who does most of the talking, but in situations like this, even he may be left without words.

[Camera showing Kowloon and Hong Kong as Ryo travels to Kowloon in search of Yuanda Zhu.]

Camera showing Kowloon and Hong Kong as Ryo travels to Kowloon in search of Yuanda Zhu.

[Ryo is always ready to save girls crazy enough to jump in the wild river during the rainstorm.]

Ryo is always ready to save girls crazy enough to jump in the wild river during the rainstorm.

[Destiny brings interesting people together during this game's events.]

Destiny brings interesting people together during this game's events.

[As in original, Ryo will still write everything in his notebook in case he forgets.]

As in original, Ryo will still write everything in his notebook in case he forgets.

[By default, you will have to navigate your way yourself. But sometimes, you will be able to get a map of a place (lower left corner).]

By default, you will have to navigate your way yourself. But sometimes, you will be able to get a map of a place (lower left corner).

[You can examine places up close from 1st-person perspective whenever neccessary.]

You can examine places up close from 1st-person perspective whenever neccessary.

[Main Menu]

Main Menu

[Shots-viewer allows you to see the shots that you've captured during the game.]

Shots-viewer allows you to see the shots that you've captured during the game.

[Ryo checking out the temple's backyard.]

Ryo checking out the temple's backyard.

[In real, non quick-time event, battles, you can see opponent's and Ryo's health bar. And the speed of the moves.]

In real, non quick-time event, battles, you can see opponent's and Ryo's health bar. And the speed of the moves.

[Walking over the plank on 15th floor requires some quick reflexes and not looking down.]

Walking over the plank on 15th floor requires some quick reflexes and not looking down.

[As much as real fights take place, the real fun lies in quick-time event ones.]

As much as real fights take place, the real fun lies in quick-time event ones.

[Press X or get kick in the teeth. Sometimes, even one mistake may prove fatal.]

Press X or get kick in the teeth. Sometimes, even one mistake may prove fatal.

[What, only 12th floor? When will I ever reach 40th with so many guards on every floor!?]

What, only 12th floor? When will I ever reach 40th with so many guards on every floor!?

[Mmm, guess busses don't go this road.]

Mmm, guess busses don't go this road.

[You can speed up the dialogue by pressing B button during an ingame conversation. It doesn't work for cinematics quite that way, though.]

You can speed up the dialogue by pressing B button during an ingame conversation. It doesn't work for cinematics quite that way, though.

[When you are able to do certain action (e.g. talk, open, etc.), the buttons will shift to appropriate icon to notify you of that.]

When you are able to do certain action (e.g. talk, open, etc.), the buttons will shift to appropriate icon to notify you of that.

[When Ryo has more things to talk about, the dialogue will be quite selectable.]

When Ryo has more things to talk about, the dialogue will be quite selectable.

[Catching up with the time. Ryo has to reach certain mountain before it gets too dark. That means, not many mistakes are allowed.]

Catching up with the time. Ryo has to reach certain mountain before it gets too dark. That means, not many mistakes are allowed.


 

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