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Pour cette version officielle, même constat : le jeu est particulièrement fin et détaillé graphiquement, mais sa jouabilité laisse un tantinet à désirer, par manque de simplicité et précision.
So toll Shrek auf der Xbox auch aussieht, so wenig Substanz bietet das schnell monoton werdende Gameplay. Bereits ein flüchtiger Blick hinter die prächtigen Kulissen genügt, um gravierende spielerische und technische Mängel zu enttarnen. Allen voran die hakelige Steuerung und die unübersichtliche Kameraführung. Nach einiger Spielzeit fallen dann auch noch das unausgereifte Speichersystem und der eigentlich geringe Spielumfang negativ auf. Zwar lassen sich im erst später verfügbaren Rennmodus unter extremem Zeitdruck noch hilfreiche Cheats freispielen, aber hat man einmal alles gesehen, sinkt die sowieso schon laue Motivation fast auf null. Lasst Euch von der beeindruckenden Optik nicht blenden, auch wenn Jump`n`Runs auf der Xbox bisher noch Mangelware sind, und hebt Euer Geld lieber für spielerisch hochwertigere Titel auf.
With little to say, Shrek has
to explore a detailed world and perform good deeds for its citizens, so that he can push back an evil fog,
created by the game's baddie. With the advantage of victimless cartoon violence, the demonstrative
Shrek can kick, punch, throw, wallop, fart on and burp at any opposition. The action is smooth and fast,
and the addition of a new cast of characters created by the legendary Todd McFarlane certainly makes
it a worthwhile addition to any Shrek collection; although for the record, it must be said that this
reviewer's brandnew Xbox, which has already crashed once and been taken in for repair, seems
determined to show this game only in black and white. It will play all the other games perfectly and,
unfortunately, it made it much harder to truly appreciate what should have been a very colourful and
TDK's attempt to create a full fledged platformer comes off as clumsy, with controls that are much too complicated when married to the simplicity of the gameplay, and with a camera that works against you, rather than for you. The structure of the game quickly becomes repetitive, and more importantly, the individual goals of the game just aren't fun. Shrek may wow you with its beautiful visuals, but play around in his world too long and you'll find yourself longing for your TV and a copy of Shrek... the DVD.
The detail within the worlds will often amaze you and will, without a doubt, sell you on the graphical prowess of the Xbox. But these amazing visuals have come at a price--as a gameplay experience, Shrek is pretty unsubstantial. Only the youngest of players will find its gameplay compelling in the least, and even they, by now, have become accustomed to something more.
Malgré son aspect graphique tape à l'œil, Shrek sur Xbox ne convainc que très peu en raison de son gameplay sans finesse et de son côté trop répétitif. Même les plus grands fans de l'ogre se lasseront rapidement de ce titre. Une belle déception !
Shrek is a graphical achievement with gorgeously rendered interior and exterior textures, stunning real-time lighting, and awesome shadow effects. The sprawling, fairy-tale inspired worlds are fantastically designed and detailed, and by boasting emotionally expressive features and a ridiculous amount of polygons, Shrek himself is a visual marvel. The thing is, once you’ve taken your jaw off the floor, you’re stuck with a dull and frustrating game that’s too difficult for younger players and not engaging enough to hook older gamers.
In the end, Shrek disappoints on too many levels. Sure the graphics are fabulous, but the gameplay, sound effects, replay value, level design, and camera system are so poor that few people will find this game fun. It's titles like this that make me wary of any game sporting a license.
So in the end, it's not the wizard Merlin who is Shrek's enemy, it's the curse of the movie license. A few lucky games have escaped the curse (probably through the use of sacrificial animals) like the mysteriously terrific Goldeneye and several of the solid Star Wars titles. Alas, poor Shrek was not so lucky.
Game Informer Magazine
If there was ever a reason to have game producers taken out and publicly beaten, Shrek is it. Perhaps it would teach them to stop insulting our intelligence with gameplay that is so bad even a child can hate it. I mean come on, fart and burp jokes in one game? That’s just not right. I pity the fool that buys Shrek!
The fact that Shrek isn't a top-tier title does not come as a surprise, but with all the work that went into making it visually outstanding, taking the time to bring the gameplay up to standards would have really paid off. As it stands, the release of Shrek seems to have come only to coincide with the release of the movie's DVD.
Game Informer Magazine
The game looked poor at every stage in its development, so I guess it’s no surprise that TDK has handed gamers a world-class turd in the form of Shrek, the first (but probably not the last) substandard platformer released on the Xbox. Every system has to have them, so I guess it’s good for Microsoft to just get it out of the way on launch day. I’m trying to think of anything positive to say about this game, so I guess I’ll mention the nice textures. However, the Xbox is a platform that makes it very easy to have nice textures, so that’s kind of praising someone for being able to drive at 65 mph in their car.