User Reviews

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Critic Reviews

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Worth Playing (Mar 26, 2006)
Would you play a fighting game without learning how the game works, or finding out how to execute each character's special techniques? How about Gran Turismo without learning how each specific car handles? Would you take on a new game by playing it exactly like one that is distantly related to it at best? If you found out that if the game didn't truly play that way, wouldn't you do your best to research?
XBox Front (Mar 29, 2006)
Wer sich in der Spielgeschichte auskennt weiß: Für die einen gab es Sonic für die Anderen gab es Mario. Schon damals hat sich abgezeichnet, dass die beiden Spiele und deren Spieler verschiedene Wege gehen werden. Was nicht heißt, dass eine der Spielfiguren als Verlierer dasteht. Beide Figuren haben es geschafft sich in der Spielgemeinschaft zu etablieren. Zum ersten Mal in der Konsolenwelt bekommt Sonic nun mit Sonic Riders auch ein eigenes Rennspiel. Bei Sonic ging es schon immer um Geschwindigkeit in jeder Hinsicht. Er ist in seinem Universum eindeutig der schnellste zu Fuß. Doch jetzt ist alles anders, zum ersten Mal werden Sonics Gegner genauso schnell sein wie er. Sonic Riders versetzt das Spiel in eine neue Geschwindigkeitsdimension.
71 (Mar 22, 2006)
Auf dem Papier hört sich der Titel eigentlich perfekt an. Leider hält er nicht ganz das was er verspricht. Sind Geschwindigkeit, Abwechslungsreichtum und das typische Sonic-Feeling zweifellos vorhanden, kränkelt es diesmal leider ein wenig in Sachen Gameplay. Zu viele Anzeigen, zu undurchsichtige Levels, schwer kontrollierbare Airboards und ein bissiger Schwierigkeitsgrad lassen den kessen Igel leider über sein Ziel hinausschießen. So reiht sich Sonic Riders leider nur zu den guten aber nicht herausragenden Racern ein – Schade, ich hätte dem Kulthelden mehr gegönnt.
TeamXbox (Feb 24, 2006)
There comes a time in the life cycle of every platforming character, where they wake up one morning and take a long look at their life. They aren’t releasing games like they used too, and now the fans that made them big are starting to move on to “mature” games, with “violent” themes. Thus, our cute and warm characters are left with but two options. The first is to hijack a cab and go do some pimp slapping and killin', or, to star in their very own kart racing title. The best of the genre have ventured into this racing world, with varied results. Mario, Crash Bandicoot, and even little Diddy from Donkey Kong have made the transition from leaping platforms, to collecting brightly colored fruit on a race track. The newest mascot putting his license to the test? Sonic, in the aptly named Sonic Riders.
66 (Oct 07, 2009)
Haciendo un paralelismo con las carreras de monoplazas tan en boga hoy en día, se podría decir que este título tiene un chasis eficiente al que no acompaña un propulsor potente. La sólida estructura de Sonic Riders, su abanico de modos y opciones, se ven diluidos por los problemas con la base jugable, frustrante en ocasiones, soportable en otras y ni carne ni pescado las restantes. La serie debería de haber debutado con mejor pie.
GameSpot (Feb 27, 2006)
Like most popular platformer franchises, the Sonic series has dabbled in the racing genre in the past with games like Sonic R for the Saturn. Despite the fact that Sonic's already-speedy nature might seem like a perfect fit for a racing title of some sort, the results of these attempts have been disappointing thus far. Sonic Riders is the latest attempt to get Sonic back on the race track, though this one eschews the typical kart- and foot-racing brands of racing one would usually find in a racer starring popular platformer heroes. Instead, Riders gives Sonic and pals their very own Back to the Future II-style hoverboards, which they can use to dart and dash around wacky tracks of varying levels of difficulty. Unfortunately, Sonic Riders isn't really all that much better than any of Sega's previous attempts to make Sonic a racing hero, simply because it can't quite manage to keep its diverse and chaotic racing mechanics together into one cohesive package.
IGN (Feb 23, 2006)
Someone at Sonic Team has really got to lay off the Marketing for Dummies books. Undoubtedly discovering that players sometimes gravitate toward games with guns, the pioneering Japanese studio last year created Shadow the Hedgehog, which was more or less Sonic Adventure with weapons. The added shooting mechanics were arguably the weakest additions to the formula. Now comes the racer Sonic Riders, a concept that initially seems to make sense for SEGA's speedy mascots. After all, Sonic R for the defunct Saturn console had potential and the best bits about recent hedgehog games have been the frenzied, rollercoaster areas.
X-Power (Mar 24, 2006)
Het is duidelijk dat Sonic Team meer uit Sonic Racers had kunnen halen. Er zijn heel wat aspecten van het spel die goed zitten, maar ook een paar die de ervaring wat negatief kleuren. De controle over de verschillende boards kon strakker en de kunstmatige intelligentie van je tegenstanders is niet altijd perfect. De snelheid, visuele flair, de verschillende modi en het spectaculaire slipstream-racen maken dan weer wel veel goed.
58 (May 04, 2006)
Auch wenn die Idee von Sonic Riders keine schlechte ist, rasen Sonic und Co. dem Spielspaß auf ihren Hoverboards einfach zu oft hinterher. Die Geschwindigkeit stimmt, aber die Steuerung reagiert teils viel zu träge. Die Strecken sind hübsch und abgefahren, aber einfach zu unübersichtlich. Zudem wird der Spielfluss durch undynamische Boxenstopps gehemmt, während das primitive Tricksystem trotz nettem Luftstrom-Feature auf Dauer einfach zu wenig zu bieten hat. Dabei kann sich der Umfang durchaus sehen lasen. Der an den Haaren herbei gezogene Story-Modus oder die drögen Arenenwettkämpfe entlocken einem hingegen lediglich ein müdes Lächeln. Über sinnfreie Hintergrundgeschichten und spaßfreie Zusatzmodi kann man bei einem Rennspiel jedoch hinweg sehen, aber das unausgewogene Spielerlebnis lässt den Überschalligel einfach nicht aus dem Racer-Mittelmaß heraus schießen.
While Sonic Riders is quite colorful and features some of the gaming world's most beloved and cool characters, it leaves you puzzled as to why Sega would bother even advertising this stinker. Save your bucks, folks, and get a better game. You'll thank yourself later.
Diehard GameFan (Mar 08, 2006)
While it’s nowhere near as depressing as offerings like Shining Tears, Shining Force Neo, or Shadow the Hedgehog, Sonic Riders is a wholly unmemorable experience that most gamers will likely not even have a reason to play. Some interesting game concepts are bogged down under lame flaws and control issues that shouldn’t have made it past play testing. There are far better racing games available, and for that matter, far better Sonic games too.
The majority of your gameplay time will involve trying and retrying the courses, feeling out the alternate routes. Sure, you've got to pull off a few tricks here and there to keep up your momentum, but SSX it ain't.
50 (UK) (Mar 17, 2006)
But then the operative word here is "can". Occasionally Riders is very fluid and exciting, and you can almost see the ghost of old-days Sonic the Hedgehog peeping out as you move between branches and try to stay in control. But for the most part, it's overly complicated, and dominated by things designed to stop it being fluid and exciting. And after a while, whenever you bounce off a wall or stop dead in a pitstop you didn't need or mean to go into, and that woman loudly explains how rubbish you are, you stop noticing the good things. Rather like the way the game forces you to the manual in search of explanation only to find an advert for a better racing game, it's unapologetic about ruining things for itself.
Game Freaks 365 (Mar 07, 2006)
SEGA is 0-for-2 on good Sonic games in the last few months. Aside from Sonic Rush on the Nintendo DS, they haven't put out a fantastic, or even acceptable, Sonic game for years. What's the deal? Is it really that hard to take such an iconic, impressive, and lovable character and make a good game out of his speed and intensity? Is it really a better idea to throw a hover board underneath him and his friends and take away any feeling of control? Seriously, what were they thinking? Sonic's creator Yuji Naka should be so ashamed. I really don't like being so harsh on a video game, but Sonic Riders isn't worth your money. It isn't worth your time, and it isn't worth having Sonic's name and image plastered on the cover. If you want to play a mean trick on your kids, buy them Sonic Riders - they might enjoy it just as much as Shadow the Hedgehog.
The general feeling this game conveys is confusion and chaos, akin to being flushed down a jet-powered toilet. If that sounds fun to you, I say go for it.
50 (Mar 16, 2006)
Sonic Riders a pour lui sa réalisation en plus de quelques idées intéressantes comme le système de turbulence et les figures à réaliser indispensables pour faire remonter sa jauge d'air, mais tout cela est en grande partie gâché par une jouabilité vraiment médiocre, par un nombre de circuits assez faiblard aux tracés mal pensés et par un niveau de difficulté trop élevé.
GamePro (US) (Mar 01, 2006)
Sonic Riders' box touts the blue speed demon's fifteenth anniversary, but recent years have been unkind to his reputation. Between uneven adventures and a lousy gun-toting spin-off, one had to wonder if designers had lost sight of what made Sonic appealing.
GameSpy (Mar 07, 2006)
Think back to the heyday of SSX, Tony Hawk and all things extreme. Talk about missed opportunities. Sega could've named this Sonikk Riderzz XXX. Cross-promotional tie-ins with Mountain Dew, Johnny Moseley and Jackass could have had all the kids in line to buy Sonic's madcap racer. If only someone had foresight, maybe we wouldn't be receiving a lukewarm, SSX clone-ish, Sonic racing game in the year 2006. Still, I didn't even see one Sonic Riders billboard during any of the snowboard events of this winter's Olympics…which causes me to question Sega's enthusiasm for its hero's latest exploits.
The game does deserve props for its innovative approach towards drafting and the starting line, but the remainder of the content is a mangled mess of blue fur and something rank.