||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (9 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
What can I say? SpiderMan 2's swinging mechanics impressed me a lot and it is more fun to swing around the city of New York than it is to actually try to finish the game. The game itself has a nice mix of fighting and timed swinging challenges to keep you busy for a while. Then, after you have beaten the game you can continue to fight crime and purchase ability upgrades to try to get a full 100% completion. This will not be easy, since there are a ton of things to find and do and you will probably be more interested in just swinging around the city of New York. But remember, "with great power comes great responsibility" and the job of Spider-Man cannot be all fun and games. So, get to work, Spider-Man.
Spider-man 2 is an adventurous and accurate version of the comic book/movie hero. Although the game has a short story it has hours upon hours of extras complete. Spider-man 2 is one of the best comic book / video game adaptations ever made. Pick this sucka up!
It isn’t easy being a superhero, especially a superhero that is burdened with great power and the responsibilities that come with it. It is also not easy juggling two identities and, as we can see with Peter Parker, having to forsake the love of your life for the demands of being New York City’s protector really doesn’t leave time for life’s littlest pleasures. Spider-Man 2 for the Xbox picks up a year later after the incidents of the first game when Spidey took on the psychotic Green Goblin. Once again the game follows in the footsteps of the blockbuster summer movie of the same name.
It sounds like hype, but it's fact: This is indeed the best Spider-Man game yet made. From the rich combat system to the simple, inexhaustible joys of swinging through the city, Spider-Man 2 delivers the experience web-slinger fans have been begging for since time immortal.
Although both Rockstar Games and Treyarch will probably cringe at the sound of the phrase, Spider-Man 2, the fourth game in Activision's comic-book based series, is, without a doubt, Grand Theft Spider-Man -- a clear fusion of the ideas in Grand Theft Auto and the Spider-Man series. That's a good thing; a very good thing. Critics and gamers alike have been calling for something like this since the day GTA III stole Christmas in 2001, and now Activision and Treyarch have done something wonderful.
As a Spiderman fan for over a decade, I have been waiting quite a while for a game that accurately recreated the experience of being Spiderman. Several games have attempted to do so, while several others have merely opted to exploit the name of the biggest pop-culture icon of the 20th century without any real desire to remain faithful to the source material. In the same year, the same summer, that we have received the best superhero movie of all time, we have also received the best superhero game of all time – and they both happen to feature the best superhero of all time. The game certainly is not without problems, but in the area that counts most – the gameplay, Spider-Man 2 provides an experience unlike any other before it. A must own for fans of the character, and definite rental for those who enjoy the open-ended gameplay structure.
Whether swinging around NYC or taking care of missions, Spider-Man 2 has plenty of options to keep you entertained all summer long.
The first 15 minutes of Spider-Man 2 are the best ones. Not because they are particularly different from any other 15 minutes in the game, but because you experience them for the first time. After that, you will experience more or less those same 15 minutes a hundred times or so, and whether you like the game will most likely depend on how much fun you have doing those same things over and over.
Spielerisch mit Anleihen bei der immensen Bewegungsfreiheit eines GTA und versehen mit einem Story-Mix aus Film und neuen Elementen gibt es nur ein paar Punkte, die am Motivationsbarometer nagen und die größtenteils technischer Natur sind. Hier ist vor allem die Akustik anzukreiden: Selten war New York so leise. Abgesehen von sporadischen Sprachsamples, die sich allesamt schnell wiederholen, klingt der Ausflug in den Big Apple eher wie ein Abstecher ins Museum: Zudem könnten die freien Missionen gerade in der Anfangsphase etwas Abwechslung vertragen, da einem die ersten Stunden abseits der Story-Aufgaben nur mit 08/15-Aufträgen versüßt werden. Dem gegenüber stehen das grandiose Höhengefühl, die eingängige Steuerung und gut inszenierte Action. Kurzum: Spider-Man 2 ist unterhaltsam, macht eine Menge Spaß und kann zudem für sich den Titel des bislang besten Superhelden-Spieles beanspruchen.
Gelungene (Konsolen-)Umsetzung des Blockbusters: Während die PC-Version eher simpel und kurz ausgefallen ist, glänzen die Konsolenableger mit großem Handlungsspielraum sowie toller Steuerung. Dennoch fehlt es auch hier an den überzeugenden Feinheiten, um es zum Hit zu schaffen. Die Nebenmissionen werden schnell zur Routine, durch die schwache Musikuntermalung leidet auch die Atmosphäre. Alles in allem ist jedoch ein unterhaltsames Actionwerk heraus gekommen, das nicht nur Freunde der Spinne mit zahlreichen Geschicklichkeitstests fordert. Die PC-Variante enttäuscht durch linearen Ablauf und wenig fordernden Spielelementen. Die Konsolen-Versionen sind also klar vorzuziehen.
While Spider-Man 2 has some issues, nearly everything is outweighed by the fantastic web-slinging and the huge city environment. If we continue to see Spider-Man games that break new ground like this one, our favorite wallcrawler will still be swinging from the rooftops in another 40 years.
Schon wieder eine Filmlizenz? Peter Parkers Abenteuer sind der Hintergrund dieses Actionkrachers und sollen Spider-Man im Kino und auf der Konsole zu neuen Höhenflügen verhelfen. Das ist gelungen. Überzeugend und richtig spannend.
In closing, I would like to say that the game is acceptable for the most part; I only recently started using the advanced moves after beating the game, and having the whole city to play in is a lot of fun. Unfortunately, you really only beat up thugs in the same manner most of the time, the story missions that has to do with the movie are appalling, and the whole thing seems like it could have been a lot better. This isn't to say that it isn't a good game; it just isn't a great game. It is also short as well, doing the story mode and what-not at even a relaxed pace, not racing through and spending a lot of time just swinging in the city, I was able to complete it in 12 hours. It can get frustrating as well, but all in all, it is a pretty fun game, just a tad bit unpolished and doesn't live up to its full potential.
Gelungene Filmumsetzung mit zahlreichen Möglichkeiten, die trotz verbesserungswürdiger Grafik bei jedem Spider-Man-Fan im Regal stehen sollte.
The Video Game Critic
Spiderman 2's main storyline did hold my interest however, and there are plenty of surprises and secrets to discover. When all is said and done, Spiderman 2 may be remembered more as an impressive technical feat than a fun game.
Generally speaking, the Marvel Comics legend Spider-Man has always done reasonably well for himself in the world of video games. That trend continues with the latest team-up from Activision and Treyarch in Spider-Man 2. Though the movie-themed game bites off a little more than it can chew with its attempt at an open-ended design, it gets a few key mechanics right and gives you just enough things to do to offset what would have otherwise been a pretty short, simple game. It's still worth checking out as a companion piece to the movie, even though its terrific first impression doesn't hold up throughout the entire length of the experience.
Whether you should buy it or not is a matter of how much you want a superhero game that leaves you feeling unbeatable and unique when you're swinging with effortless grace around the city, but then tarnishes that brilliance by serving it alongside some badly judged missions, less than brilliant visuals and our old chum the dodgy camera. Ironic, considering the trouble Peter Parker has getting his snaps bought by the Daily Bugle. Just don't let anyone fool you into believing this is a classic. There's no doubt it's a great game at times, and probably one of the best released in what has been a barren summer, but with more polish we would have been talking about an essential title rather than a hit and miss experience, and that's what's on offer here.
Spider-Man 2 is een zeer degelijke game met een filmlicentie die, in mijn ogen, nog veel meer kan opleveren. Treyarch is geen slechte developer, maar in de handen van nog iets bekwamere mensen zou deze Spider-Man een echt geweldig spel kunnen opleveren. Tot het zover is zitten we met een redelijk middelmatig spel dat zich redt van de 5 of 6 score door een stap in de goeie richting, vooral qua bewegingvrijheid. Dit is hoe de superheldengames in de toekomst moeten zijn... maar dan hopelijk beter qua (gevechts)gameplay, graphics en geluid. Het spel IS echt fun, en ik zou het zeker iedereen aanraden om eens te huren en eventueel daarna te kopen. Maar het kan nog veel beter, en ik vind dat we dat ook mogen verwachten van een grote naam als Spider-Man. Misschien afspraak bij Spidey nummertje 3 ?
A son crédit, Spider-Man 2 a ses déplacements en toile fabuleux qui sont un petit bonheur vu le plaisir certain qu'on éprouve en se laissant tomber du haut d'un immeuble, ses combos variées et nombreuses et un caractère assez addicitif. Mais contre lui il a sa réalisation en dents de scie tendance très moyen, des missions ultra redondantes pour rester poli, des combats trop simples ou trop prise de tête etc. Bref, un fourre-tout de qualités et de défauts. Indispensable pour les fans, moins pour les autres. Avec plus de soins et surtout une bonne dose d'inspiration dans ses missions, le soft aurait eu de quoi faire date. Là... il a ses promenades en toile.
Whereas Treyarch’s previous Spider-Man game was great for its time, it doesn’t feel like Spider-Man 2 did much to build on its predecessor. If you factor in the poor character models, horrendous draw distance, oft-mediocre voice acting, and incidental story, Spider-Man 2 comes down to a single gimmick: the excellent web slinging. Don’t get me wrong, there’s plenty of mindless fun to be had in the game, simply racing about and beating down evil, but there are far meatier games out there. As a game you could conceivably beat in the space of one rental, you’re certain to get your money’s worth at a video store, but as a long-term purchase, why not spend your money on the original if you can find it?
Video Game Talk
Spider-Man 2 has the foundation of a phenomenal game, but the small handful of supervillains, having to pore through the same few types of missions incessantly, and its short length leave it better suited to a rental. I highly recommend checking out the game, just for the exceptionally well-implemented experience of soaring through Manhattan on a webline if nothing else, but I'd suggest holding off on a purchase until the price tapers off into the $29.99 range.
The game is enjoyable, especially for those who like to get 100% completion levels in their game playing experiences, and should at least be rented by fans of the movie and/or superhero. Spiderman 2 is a fantastic foundation for any future sequels, but right now it just isn't as good as it should have been.
G4 TV: X-Play
To be fair, there is a heck of a lot to do in Spider-Man 2, even after completing the story. There are a total of 605 tokens to find, 300 time-based swinging challenges, and various side missions on the street. It’s just an awful lot of the same thing. Like one of Doc Ock’s mechanical tentacles, the side missions are merely a way to artificially extend the game’s length that still seems meager at 10 hours. Since there are essentially no meaningful rewards for completing the laundry list of tasks, you have to wonder whether Spider-Man 2 was released before it was fully complete. While this is the best Spider-Man game to date and a must-buy for web-heads, repetition and brevity make it a rental for everyone else.