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The game rocks. Go buy it…now. If you’re still waiting to get an Xbox, I’ve only got one thing to say, ”Halo.” However, right after Halo, think about SSX Tricky, as this game is enjoyable no matter what your skill level is, although you may need to practice a bit to get the hang of it.
For those of you who own all three consoles, or are simply sizing up which version will be the best: The controls within the PlayStation 2 version are the most intuitive and user friendly, but the game does run smoothly on the Xbox. With enhanced bump-mapped snow textures, refined shadow casting, and a consistent framerate, the Xbox version is the most finely polished of the three. A must-have for snowboarding enthusiasts.
With the exception of some extra bump-mapping and a bit of all-round smoothness, the graphics remain largely unchanged, which is a shame when you consider the relative power of the Xbox and what might have been attempted, but overall, this eclectic mixture of snowboarding, boardercross and outrageous stunts dwarves any of the niggles we could care to mention, conspiring to keep you glued to your TV screen for hours. The delightfully smooth split-screen multiplayer modes and added DVD-style Making Of content seal the deal. Amped can keep its realism - if you don't own the PS2 version of Tricky, and you can deal with a bit of a challenge, then SSX Tricky is the cocktail of exaggerated physics, daring stunts and unrivalled longevity you've been waiting for.
The bottom line is that SSX is special. And the reason for that is the incredible replayability and the pure game design it offers. It's constantly rewarding you with new tricks, new unlocked features, and new and different play modes designed to keep you playing. Playing to knock out a hated AI rival who's become your foe, to master that extremely difficult new trick, to play with a newly unlocked character, or, maybe only to better your own score. The game never becomes boring and you'll be playing a long, long, time before you exhaust all the possibilities, and then you can find someone else to play. Best of all the game can be enjoyed as a pure racer, you don't have to perform tricks, so it's still fun for the, um, less coordinated among us. This makes SSX Tricky a perfect addition to the Xbox library, something any game would want to own. Hey, "To rock around, it's right on time… (Here we go!)"
There are a few games I think that every XBox owner should have in their libraries and SSX Tricky is one of them. There is lots to do and see, tricks to pull off, characters to get aquatinted with, courses to fly down – and all with an “E” rating. The detractions don’t pull down the experience, snatch it up.
SSX Tricky is a fun game whether alone or with a group of friends. While it does have its drawbacks, like the shoddy framerates, SSX Tricky brings so much more to the table that framerate is something easily forgotten. At the end of the day, SSX Tricky is simply a blast to play. With insane, over the top tricks, voice acting that will crack you up, and a DJ that wants you to “call your mama in the room and show her how great you are”; this game, even now, will hold a high spot in the ranks for a while.
With so many versions of this game around, SSX Tricky has a lot to live up to if it wants to be commercially viable. Fortunately, the game is a blast. The XBox version proffers fast racing, gorgeous graphics and a great sense of style. Add in the DVD extras and enough gameplay to last many weekends, and you have a definite winner on your hands. If you want a game to pick up and play any time, to show off to your friends and to have a blast with, SSX Tricky is a solid choice.
SSX Tricky is a good example of how a gaming company can get away with re-packaging the same experience for new systems and get away with it. There's enough newness in Tricky --the Uber Tricks and Rivalry system-- to differentiate it from it's predecessor but still make the game work as a whole. So if you played it to death or missed SSX on the PS2, on Xbox you're getting the best version possible. Having one of the two new levels open at the start of the game and significantly altering the old levels with new shortcuts and such like we see in Tricky, certainly would've helped a remixed game like Tony Hawk 2x.
SSX Tricky permet donc de passer quelques bons moments, mais il manque néanmoins d'innovation dans les modes et dans la réalisation.
SSX Tricky for the Xbox looks slightly better than the PlayStation 2 and GameCube versions of the game, but its unstable frame rates can occasionally hamper the gameplay experience. Despite this problem, the gameplay has remained hectic, the new trick system adds substantial depth, and the overall production is top-notch. If you're looking for a snowboarding game for your Xbox, SSX Tricky is the best option on the console. But if you have a choice, the PlayStation 2 version is still recommended.
SSX Tricky is a stellar game, and blows snow in the face of Micro-soft’s Amped. I doubt any but the most hardcore SSX players will be able to notice any significant differences between this and the equally great PlayStation 2 game. Other than some nice bump-mapped textures, this is a carbon copy.
This game just screams for more user customizability. How about a create-a-boarder feature? You'll find that in just about every other snowboarding game under the sun and it really would have been terrific in SSX Tricky.
It's an enormous game and works brilliantly, allowing you to earn points to customise your character and unlock all the courses. SSX Tricky makes the perfect companion to Xbox's other, far more serious, snowboarding game, Amped.
Overall, this game is pretty cool and fun, but I prefer the graphics, characters, and realism of Amped.
Un portage que l'on aurait souhaité beaucoup plus novateur. Cette version Xbox n'apporte rien de neuf aussi bien en termes de contenu qu'au niveau de la réalisation. Mais le soft reste toujours aussi explosif et hallucinant. A réserver uniquement à ceux qui ne connaissent pas le premier SSX et recherchent un titre plus fun que réaliste.
Een spel waar de gameplay de scepter zwaait in combinatie met een goede soundtrack en level design. Het feit dat je telkens medailles moet winnen voor je verder kunt naar een volgend level, houd je tijdens het spelen op de toppen van je tenen. Je wordt dus beloond voor je goede prestaties. Grafisch is het kleurijk en smooth met op bepaalde momenten (beperkt) een afname van de framerate.
Maar vooral de toegankelijkheid en het adrenalinegevoel tijdens een helse afdaling maken van dit spel een waardige toevoeging aan je games kollectie.
Overall, this game is pretty good, but you will probably have to have a big attention span to get past its flashy gimmicks. The game is more gimmicks than game and that is where it falls short.