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Summary"Strike Me Down And I Will Become More Powerful Than You Can Possibly Imagine"
The GoodA Star Wars RPG seems only natural. However it would be years before we ever would get one. It must have been the late 90’s when it was rumored that LucasArts was shopping around the idea. Star Wars fans every where were horrified when it was being whispered that Squaresoft would make the game. Nothing came of this until years later Bioware announced that it was working of such as game for Microsoft’s new Xbox. Would it be the game Star Wars fans have been anticipating?
In Star Wars: Knights Of The Old Republic, you make your PC, to suit your styling. From the get go you can be a Soldier, Scoundrel, or a Scout. Set about 10,000 years before the films it is quite a different galaxy than that of the films. As the game opens the ship you are on is under siege from the Sith. After an initial game tutorial you are thrown into action. From here the ship crashes on the planet Taris. You along with new companion, Carth Onasi, most find the Jedi Knight Bastila. The plot thickens as you rescue the Jedi, and must stop the Sith invasion of Taris. And the Sith Lord Malak.
Later in the game you train to become a Jedi Knight. More specially you can be a Jedi Guardian, Sentinel, and Consular. Each has pros and cons, as well as there own light saber color. Don’t like the assigned color? Than you can change it later.
During your travels to follow in Revan and Malak’s footsteps and gain the “Star Maps”. You will gain the aid of 9 others. And travel to 7 worlds and other places. You can also complete side quest for your self and companions. Including a love quest with the lovely Bastila. If you are a female it is with Carth.
You can choose to follow virtue and the light side, or succumb to the evil of the dark side. Two ends reflect your choice as well as the fates of your party.
The game plays as we have come to expect from an RPG. You explore areas, talk to NPCS and fight. Gain experience, level up, all that good stuff.
Combat is unique. Not unlike other Bioware games like Baldur’s Gate, the combat is turn based in real time. And also based on a dice roll. You have more options here. You can attack, try for a critical attack, a flurry, or power attack. You can use items, and defend. And Jedi can use force powers. Such as heal, force push, and many others. The combat can also be paused at any time. You can also set up a queue of attacks, and what not. You can also switch to the other two in your party at any time.
The fights look more real compared to that of Baldur’s Gate. With characters always in motion. Unlike in most Console RPGS, except maybe Skies Of Arcadia. The combat is also quite fun. More so when battling Sith.
There are also great mini-game including an outer space dog fight!
Thanks to the raw power of the Xbox, this is one good looking game. The inhabitants of the galaxy look realistic. As well as otherworldly when necessary. The areas are all well designed. If a little small. The facial features are astounding. As are the light effects of clashing light sabers.
The Music is pure Star Wars. With tunes directly taken from the films. As well as new music from Jeremy Soule. The composer behind Icewind Dale’s epic score, as well as that of Morrowind and Oblivion.
The voice actors do an amazing job. And there are quite a few famous VO actors here. The sound effects are taken directly from the legendary films. And still sound great.
The BadThe restrictions of using a dice roll are evident. And special attacks are pretty much useless against regular foes.
Many areas seem tiny. They could have been bigger. There is a plot twist midway in the game that is quite lame. And another bad one towards the end. Why Bioware?