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Seriously, though, you Xbox owners old enough to buy M-rated games should all go out there and get this bad boy. It's a fairly unique game that will likely keep your interest piqued and a smile on your face right up until the final brain is eaten. You'll be grateful that you did. Just brush your teeth before you thank me. Please.
Stubbs the Zombie is a fantastic tale of one downtrodden zombie's quest to avenge a brutal death, to mend his fetid heart and to raze the city that defiled his burial ground . With grotesque humor and inspired game design, Aspyr and Wideload add wit and intellect to a genre defined by brainlessness. With high-concentrated doses of style and substance, players who enjoy bloodthirsty parodies, a hunger for brains and own an Xbox should raid their local retailers for a copy today.
There's a famous quote from Bungie on the Halo 2 Collector's Edition documentary saying that Halo was 30 seconds of fun, repeated over and over. Sneak up and melee attack an enemy from behind, throw a grenade, scatter gunfire to attack whoever's left, and pull out your sniper rifle for a few extra hits. His point wasn't to brag about how well those four mechanics worked for the game -- rather, to discuss how to turn something so simple into a full game -- but it's become a famous quote because of how well those four mechanics worked. There were other reasons why Halo was a great game, but the ability to get through each area by juggling a few perfectly designed maneuvers was the key to what made it all fun.
The gameplay in Stubbs is pretty straightforward. Your mission is to kill everyone you see. To do so you have a range of special powers. You can fart and stun the enemy, throw explosive gut bombs, use your hand to control an enemy, and use your head as an explosive bowling ball. In addition, you can perform melee swipes, eat brains, and rip off the arms of your foes which can be subsequently used to beat them in the face. As grotesque and intriguing an arsenal as this sounds, you'll soon find some attacks to be far more effective than others.
Although the gameplay is pretty linear and gets repetitive towards the end of the game, Stubbs mostly overcomes the flaw (and unimpressive graphics) with sheer personality. Stubbs, is a likeable character, the story and dialogue is funny, co-op mode plays just like Halo, and the soundtrack is phenomenal. Stubbs the Zombie isn't quite the masterpiece for the Xbox that it could have been, but is still a great action game that delivers something different. For zombie fans, this one is a no-brainer - pun definitely intended.
Still, as short as it is, Stubbs is an instant classic and should appeal to any gamer with even a slightly morbid sense of humor. It's the perfect Halloween rental, and while it might not contain quite enough game to justify a purchase at full retail price, it's definitely worth picking up at a discount. Even though Wideload and Aspyr haven't even mentioned the possibility of a sequel, we're hoping that Stubbs pokes his rotting head out of the ground again sooner rather than later.
If only the game were longer. The ability to finish Stubbs quickly makes it well suited for rental, though its high production values and addictive gameplay make it a game that's definitely worth playing. It's unique and exciting enough that you should think about adding it to your collection, especially if you decide to wait for a price reduction.
The only things that really kept me going were the side-splitting cutscene and the swinging soundtrack. Stubbs is definitely unique, it just needs to be fleshed out with greater variety to truly captivate.
Stubbs is well worth a rental if you need something fun to play for a while. It won't keep your attention long, but every so often it will be fun to pick up with your friends. I'd recommend one of the many other fall titles out there first over Stubbs.
Stubbs is een uitstekend en origineel spel geworden dat de verwijzing naar slechte B-films niet schuwt. De gameplay biedt op zich niets nieuws maar het is net de creatieve manier waarop de speler hiermee kan omgaan, wat het spel zo leuk maakt. Stubbs: Zombie without a Pulse zal niet door de grote massa gekocht worden maar wel een trouwe aanhang verwerven. Games als deze Stubbs juichen wij graag toe, alleen had het spel wat langer mogen duren. Een ervaren rot cruiset namelijk snel door het spel heen.
Ultimately Stubbs The Zombie in Rebel Without a Pulse is one of those rare experiences that somehow made it to market. Packed full of limitations and issues, the sense of fun and destruction overcomes the majority of flaws on display. As a debut release from Wideload Games, Stubbs shows real promise and we look forward to their next adventure due soon as Hail to the Chimp.
Stubbs is a nice little niche game from new developer Wideload. Eating brains always amounts for a good time and Stubbs really lays down the groundwork that could play into nice sequel. Stubbs the Zombie would qualify for a definite rent, the reason I cannot recommend this for everyone is because you really need to enjoy the B-Movie substance and Stubbs is short. You can comple Stubbs in a weekends time, but its fun while it lasts. If you have a free moment and enjoy BRAINS! Creep around for a while as Stubbs.
It's pretty inconceivable for any game publisher to release an Xbox game, which game engine's based off Halo's game engine --an original Xbox launch title four years ago, during the same month as the Xbox 360 launch, but Aspyr is releasing Stubbs the Zombie in "Rebel Without a Pulse", and they're betting gamers can tell a good concept when they see one.
A prendre comme un petit OVNI lugubre d'humour noir, Stubbs The Zombie est à acheter en connaissance de cause, très court et offrant un gameplay des plus limités, il vaut pour son ambiance amusante et ses séquences drolatiques. Pour amateur de films d'horreur, des années 60 et de la parodie, en occasion de préférence. Les autres peuvent passer leur chemin.
That Stubbs is an increasingly familiar mechanic against the backdrop of increasingly familiar environments is a shame, as it's a likeable game. It simmers with humour and there's a guaranteed laugh in every level – be it Stubbs relieving himself into a pool in order to contaminate the water, or him delivering a passionate speech to his minions consisting solely of the word "brains" in front of an American flag. Stubbs' use of the Halo engine is undoubtedly one of it's main selling points, but unfortunately it's more Library than Assault on the Control Room.
Another notable feature is its cool retro soundtrack, with re-recorded versions of classic songs like Mr. Sandman, Lonesome Town, and My Boyfriend's Back. There's even a hilarious dance bonus stage that plays like the old electronic game Simon. But for all the interesting twists and gimmicks, Stubb's gameplay is somewhat repetitive and boring, although the split-screen two-player cooperative mode does enhance the experience. Some may find Stubbs the Zombie too bizarre to resist, but this is clearly more style that substance.
After my first playthrough of Stubbs the Zombie - which, incidentally, took less than eight hours - I sat and reflected that there were only a handful of moments that I recalled with any degree of clarity. Playing again, with the difficulty level increased, I realised why: it's just an eminently forgettable game. Average execution, terribly repetitive combat, lots of reasonable ideas that don't quite work, a general lack of cohesion: it's not diabolical, but it's far from great. It has some lovely touches - particularly its soundtrack - but it's really, contrary to my expectations, nothing special. Shame.