|Steal this Review!||MasterMegid (900)|
|Acting||The quality of the actors' performances in the game (including voice acting).||3.3|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.1|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.4|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.4|
|Sound / Music||The quality of the sound effects and/or music composition||3.5|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.4|
|Overall MobyScore (16 votes)||3.4|
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Thief 3 is a worthy successor to the Thief games of 1998 and 2000, Garrett is back and sporting a new coat and toys.
This is a very unique and interesting stealth game. It is fairly easy to get into and will provide many hours of entertainment. Don't miss out on this, there is so much fun to be had in this title. A must have for thief fans.
Finally, the game also excels in the story department. While in most games you’re presented with a bare bones story merely for the sake of giving you some abstract reason for what you are doing, but Thief is different. You’re presented with a very compelling, well thought out story that keeps you driving forward. As simple as this may sound, the story of the game really will add a lot to your enjoyment of this game, as well as helping with the immersion factor.
Thief 3 bietet Ego-Schleicherei auf höchstem Niveau. Wer an den bisherigen zwei Teilen von Thief Freude hatte, dem wird der dritte Teil ebenso gefallen. Auch Einsteiger können zugreifen solange sie sich im Klaren sind, dass hier viel geschlichen und so gut wie nie geschossen wird. Ich hätte mir mehr spielerische Freiheiten gewünscht, vor allem bei den Waffen, und nicht zuletzt eine effektivere Grafikengine. Ein Pflichtkauf für Fans der Reihe ist Thief 3 meiner Meinung nach daher nicht.
I've pillaged around in the Thief universe's perpetual darkness again with Ion Storm's "Thief: Deadly Shadows," and while I enjoyed myself and the bag of goodies on my back fattened with each long, challenging mission, a few of its contents were frankly a pain to carry around.
In the years since Looking Glass created the stealth genre, it's gravitated more towards action, with Splinter Cell, Hitman, and Tenchu always leaving the option, however small, for a "guns blazing" scenario. Thief: Deadly Shadows, however, is not stealth action. The pace is gradual--so gradual, in fact, that if I hadn't been reviewing this game, I probably would have given up after a few sessions. I'm glad I stuck with it, though. The goodness creeps up on you. It takes a while for Deadly Shadows to get going, but once it does, it will grip you.
Thief: Deadly Shadows definitely has its moments, and then it has things like its artificial intelligence issues and frequent loading times. The game was developed jointly for the PC and Xbox and feels a bit out of place on both platforms, as though sacrifices needed to be made in both cases. Fans playing the PC version will wonder why the developer bothered to incorporate an optional behind-the-back, third-person perspective, which works pretty well and looks pretty good but isn't nearly as atmospheric and ultimately isn't as useful as the first-person view, which lets you see and hear the world in clearer detail. Those playing the Xbox version of the game will frown at the sluggish, often choppy frame rate, which represents an obvious compromise that was made in exchange for the dynamic lighting and other fancy special effects.
Xbox Nation (XBN)
Überthief Garret is back in Thief: Deadly Shadows, the latest entry in Warren Spector and Ion Storm's cult series. It has to be said the third- and first-person game gets off to a rocky start and has a few continuing problems, but if you're willing to stick it out through a couple of slow-paced early levels, it quickly hooks you and won't let go.
Minor difficulties aside, Deadly Shadows is a fitting continuation of an excellent series. Without the guns, gadgets, and radars of modern-themed games, it's a much tenser experience, and the cunning level design and excellent sound effects draw you into its world. The variable difficulty levels mean no one should get seriously stuck, but there's still plenty of challenge for those that want it. The master thief has returned to steal your time -- we advise you let him!
There's something so pleasingly honed about the overall structure of Deadly Shadows and how that integrates with the gameplay mechanic - and in terms of getting your money's worth, there are few games that suck you in quite as much. Playing for long periods never felt like an obligation - there was rarely a time when we were playing just to see what came next, but more because we wanted to. If it wasn't for the dreadful lack of optimisation we'd be celebrating Thief's arrival on console a whole lot more, but even so, Deadly Shadows is the kind of console game you could have only dreamed of a few years back and it definitely bodes well for the future. For now, it's almost the complete package and warrants your attention.
Très impressionnant dans les premières minutes de jeu, Dark Project dévoile peu à peu des défauts dont on aurait aimé pouvoir se passer. Les soucis d'IA sont évidemment pointés du doigt mais il n'y a pas que ça. Quelques petites défaillances graphiques ainsi que des animations trop raides nous font aussi arriver à la conclusion que le troisième volet de Thief aurait pu faire encore mieux, bien qu'il reste malgré tout un très bon titre, merci à la force de son univers.
The things Thief: Deadly Shadows does right, it does very well, and some very good stealth gameplay can be found here. However, you can’t help but notice the flaws. The City could have been much larger with more to explore, Garrett could have used a lot of new moves, and the optimization issues will almost certainly drive you a little nuts. Even though Deadly Shadows is a fun game, a myriad of smaller problems keep it from truly stealing the show.
Game Informer Magazine
Despite sensationally attractive visuals and familiar gameplay techniques that have worked for other games, Thief doesn't have the innovation or sound mechanics that gamers demand and can easily get from titles like Splinter Cell. It's a decent play, but it didn't steal my heart the way that I hoped.
Game Freaks 365
The shortcomings might not exactly outweigh the positives, but the overall lack of polish affects the gaming experience present in this title. The graphical errors, slow load times, and dimwitted artificial intelligence turn what could have been a contender in the stealth-action genre, to a tolerable alternative.
Among the many rules and bits of wisdom handed down at game reviewing university, one of the most important is this: Never, ever admit ignorance. As a game reviewer, your job is to be an unquestionable authority, a minor diety whose sacrosanct opinion is the result of mighty deliberation and profound insight. So I'm going to start this review off on the wrong foot by mentioning that I've never really played the first two Thief games. I know a fair deal about them, sure, but never did get around to taking the plunge. However, most Xbox gamers are going to be in the same boat. Bereft of all the baggage that comes from being a long-time Thief fan, perhaps I can offer some useful insights into how appealing of a transition Thief: Deadly Shadows makes onto Xbox.