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[Main Title]

Main Title

[Main Menu]

Main Menu

[Training videos serve to get you familiar with the controls.]

Training videos serve to get you familiar with the controls.

[In between missions there will still be news caps to keep the story going.]

In between missions there will still be news caps to keep the story going.

[Close-up on Sam Fisher, the splinter cell.]

Close-up on Sam Fisher, the splinter cell.

[There will be several key members to brief you on each mission.]

There will be several key members to brief you on each mission.

[As it is with Splinter Cell games, normal vision will be nothing short of pitch black.]

As it is with Splinter Cell games, normal vision will be nothing short of pitch black.

[Switching on the night vision makes it easier to navigate with no lights around.]

Switching on the night vision makes it easier to navigate with no lights around.

[Unlike prequels, Splinter Cell 3 gives you a whole plethora of additional objectives aside the main ones, which are always optional but prolong the gameplay on each mission.]

Unlike prequels, Splinter Cell 3 gives you a whole plethora of additional objectives aside the main ones, which are always optional but prolong the gameplay on each mission.

[Two soldiers on your twelve, though with lights around night vision can get too shiny to aim properly.]

Two soldiers on your twelve, though with lights around night vision can get too shiny to aim properly.

[Dragging bodies to shadowy areas will keep alarms at bay and you'll breathe easier.]

Dragging bodies to shadowy areas will keep alarms at bay and you'll breathe easier.

[You can switch the shooting hand for both pistol and rifle which will come in handy for shooting around corners.]

You can switch the shooting hand for both pistol and rifle which will come in handy for shooting around corners.

[Each mission has a general briefing displayed during loading time.]

Each mission has a general briefing displayed during loading time.

[With thermal vision you can register heat signatures... bet these two don't even know how close their threat is.]

With thermal vision you can register heat signatures... bet these two don't even know how close their threat is.

[You can disable the camera with your secondary pistol trigger, but only for a short period of time.]

You can disable the camera with your secondary pistol trigger, but only for a short period of time.

[Sneaking past the wall to avoid being detected by the camera above you.]

Sneaking past the wall to avoid being detected by the camera above you.

[Aside the regular lockpicking, you can force open doors, break them, or stealth open them slightly.]

Aside the regular lockpicking, you can force open doors, break them, or stealth open them slightly.

[This could be called a bank heist if only we wouldn't know Sam so well... he is not here for the money, that's for sure.]

This could be called a bank heist if only we wouldn't know Sam so well... he is not here for the money, that's for sure.

[The new vision mode that lets you see the electricity current, the glowing things around you are computers, circuit breakers, and such.]

The new vision mode that lets you see the electricity current, the glowing things around you are computers, circuit breakers, and such.

[There's no easier way to grab the guard than when they're sleeping.]

There's no easier way to grab the guard than when they're sleeping.

[Using a guard on a retinal scan to open the door for you.]

Using a guard on a retinal scan to open the door for you.

[As missions tend to get rather huge in comparison to game's prequels, a full 3D map is at your disposal, though it may take some time to adjust to it.]

As missions tend to get rather huge in comparison to game's prequels, a full 3D map is at your disposal, though it may take some time to adjust to it.

[Sam now has a knife for silent attacks, and while holding a target you can decide to kill or just render the guard unconscious.]

Sam now has a knife for silent attacks, and while holding a target you can decide to kill or just render the guard unconscious.


 

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