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A contexte délirant, personnages et histoire délirants. Et de ce côté-là, Tork : Prehistorik Punk ne déçoit pas. Dynamique, fun et exigeant, on lui pardonne sans mal ses "inspirations" probables par moments plus qu’avérées. Amateurs de plates-formes et de préhistoire sans queue ni tête, il serait dommage d’être passé à côté d’un titre pareil. Un seul conseil : évitez l’interro d’Histoire post session de jeu ou gare aux anachronismes !
There's not much else to say about Tork: Prehistoric Punk except that it's smooth, I enjoyed playing it very much, and I would definitely recommend it to anyone craving some upper middle-class platforming. It won't set the world on fire, but if it had hit the Xbox way back when it was announced a few years ago, it would have had a much better chance of making a name for itself. There's no shame at all in putting out a solid effort like this. The only "bad" thing that could be said about it is that it's not revolutionary. Even so, this bargain-priced horned kid ended up being worth every penny.
If my son wouldn't have had such a good time playing it with me then I might have scored it lower, but since it was a game for little ones, I only felt that I needed to get his qualified, expert opinion. So I asked him as I wrote this very review, and he said "I like it Dad." So it gets the full approval of my son. And so I'll end this review the same way I started it. And that my dear friends, is why this game is perfect for the younger set.
Tork lacks attitude, making him a Prehistoric Pushover. With the tedious gameplay, it’s sure to frustrate any age group that attempts to have some fun with it. The $20 price tag may entice some to pick it up, and if you’re in desperate need of a plat-former, then go ahead, it may provide some fun, but the game is a below average generic prod-uct. There’s nothing new that we haven’t seen many times before and done better. If you’re looking for a game that so far seems to be like nothing else, then it’s probably best to just wait a couple months for Psychonauts.
Tork is just a kid and while he may be prehistoric, he's hardly punk. If Tork had a little attitude, it might actually have been better, but the title is misleading. This caveboy is far from punk. In fact, he looks more like a cuddly toy than anything else. Tork isn't particularly inventive, doesn't have personality, and probably is worth a rental over a purchase. Those who like platformers can find some enjoyment here, but Tork is hardly at the top of its genre.
What it all boils down to is fun factor and the lack of ingenuity in Tork’s gameplay. The game’s fall from grace is now complete and what we’re left with is a mediocre title with uninteresting characters that could have been something special. Sadly we’ve got a game that’s fun towards the end but with a beginning that will have you throwing back sugar pills just to keep your blood pressure up.
Hopefully, platformer fans haven't been holding their collective breath since this game's announcement in 2002. There hasn't been any reason for asphyxiation, because some great platforming experiences have already been released, in the form of Ratchet and Clank, Jak and Daxter, Sly Cooper, and Prince of Persia, to name a few. Then again, three of those franchises are only on PS2, so Xbox-only platformer fans' choices are limited (if you're a huge platformer fan and only have an Xbox, you have the wrong system). Tork is a great game for younger kids, with its easy gameplay and difficulty, but for more seasoned gamers, save the $20, unless you're absolutely dying for a new Xbox platformer experience.
Here's my theory about Tork: Space aliens, hoping to assimilate themselves into humans culture, posed as video game developers. Of course, not wanting to seem strange, they studied games and attempted to emulate what they saw. The result is Tork, which is a virtual compendium of platforming conventions, almost to a bizarre (otherworldly, perhaps?) degree.
Unless you feel some strange attraction to Tork himself, look elsewhere for your gaming needs.
While you could explain away some of Tork's shortcomings because of its budget-minded price, the bar for budget gaming seems to be on the rise, and rushed, uninspired games like Tork aren't worth your time, regardless of how much they actually cost. While the game isn't aggressively broken or anything, that's hardly a compelling reason to play through Tork: Prehistoric Punk.
In the end, Tork is a flawed and problematic game that will stand out as such with a mature audience, but might not show up on the glitch radar of a younger player. If you consider yourself part of the latter demographic, add 2 points to the final score for an appropriate rating. If not, there are probably better things you could be doing than playing Tork: Prehistoric Punk.
Tork: Prehistoric Punk w sumie ma zadatki na tytuł kolekcjonerski. Został wydany tylko w USA i na Xboxa, przez studio developerskie, które w zasadzie stworzyło tylko ten tytuł. Jego początkowa cena była dość atrakcyjna bo wynosiła zaledwie 20$. Jednak gra otrzymała srogie oceny od ludzi z branży i praktycznie nie sprzedała się najlepiej. Tiwak zwinęło się do Ubisoftu, a ich Tork nie okazał się kluczem do sukcesu o jakim marzyli. Na ich ambicje, które wiązali z tą postacią dowodzi próba wypuszczenia figurek z postaciami z gry. Niestety poza krótkim spotem reklamowym, nie znalazłem żadnych informacji na temat tego czy figurki trafiły do sprzedaży detalicznej. Odnoszę wrażenie że pomysł spalił na panewce, a sam Tork umarł śmiercią naturalną. Chociaż w grze musiał przenosić się w czasie by uratować ojca, to jednak sam czas obszedł się z nim brutalnie, zakopując go wśród innych mało znanych tytułów.
There is no single thing terribly wrong with Tork, other than the fact that it's extremely vanilla, uncreative, and by-the-book. I suspect that a younger player might find it more engaging than I, simply because it wouldn't seem so stale to them. But if you've played any better 3D platformers, and you likely have, Tork: Prehistoric Punk is probably not worth your 20 bucks. Oddly enough, I got more entertainment out of imagining what the game would be like in the long run-up to its release than actually playing it. If that's not a textbook case of blandness, what is?
If you do buy this game, like I did, you will likely become addicted to it and play it through within the first few days of getting it. I rarely have time to beat games, but this game was short enough and compelling enough that I wanted to keep playing it until it was finished.