User Reviews

A bad game The Holy Moly (21) unrated

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 1.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 1.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.1
Graphics The quality of the art, or the quality/speed of the drawing routines 2.7
Personal Slant How much you personally like the game, regardless of other attributes 1.9
Sound / Music The quality of the sound effects and/or music composition 2.1
Story / Presentation The main creative ideas in the game and how well they're executed 1.9
Overall User Score (10 votes) 2.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Consoles Plus (Sep, 2002)
Un véritable retour aux sources pour cet épisode de Turok. Ambiance palpable, graphisme magnifique... mais attention à la difficulté hors normes !
XBox Solution (XBS) (Oct 02, 2002)
Excellent graphics, action-packed gameplay, killer multi player and lots of blood! That all makes for a great game. The storyline and technical aspects of the game add to the appeal. One thing the developers need to work on, oddly enough one of our favorite areas of the game, is the multi player section. Multi player is great, but could be so much better with the introduction of enemy AI and system link capabilities. Recommended by XboxSolution Staff.
The Next Level (Nov 07, 2002)
I highly anticipated this title, and now that I've thoroughly explored it, I can honestly say that I'm very pleased. Despite the poor initial levels and my other gripes, this game is an adrenaline-filled rush that any action junky will appreciate. It's a shame that many players may never give it enough of a chance to really experience the white-knuckled gameplay it possesses. The Turok series is alive and well and I hope Acclaim is able to build off this already strong foundation.
Game Chronicles (Oct 07, 2002)
I’m very happy to see that Acclaim actually put some extra effort into the Xbox version of Turok: Evolution. In this day of multi-platform releases it is all too easy to program for the lower common denominator and count your profits. This version has been tweaked and tune to make the most of the Xbox system and it really shows.
81 (Sep 23, 2002)
Ein ernst zu nehmender Konkurrent für Halo ist Turok Evolution nicht geworden. Doch dank umfangreicher und großer Levels, passabler Grafik mit kleinen Highlights und den Flugsequenzen als spielerischer Abwechslung sollte sich der Indianer zahlreiche Fans verschaffen können. Einzig das umständliche und veraltete Speichersystem verleidet einem die Aufgabe immer wieder und sorgt für unnötigen Frust. Unter dem Strich zwar nicht mehr als gehobene Durchschnittskost, doch da auf der Xbox noch Alternativen fehlen, ein solider Tipp für Shooter-Fans.
Light on story, heavy on action and gore, Turok Evolution will appeal to fans of the series, but lags a bit behind the design philosophy for most newer shooters. Solid gameplay and excellent multiplayer construction are both hampered a bit by questionable AI routines, but overall, you can have a good time in either pastime. The addition of flight modes similar to linear flyers like Rogue Squadron and Star Fox is an excellent break from the first-person action, and fans of that genre will be pleased to find they can dogfight in multiplayer as well. Graphically, Turok Evolution won’t blow you away, but its visuals are decent enough, and the sound design doesn’t disappoint either. All in all, the leap from the N64 didn’t really change the Turok franchise: It’s still not the best out there, but it’s a strong second in a lot of categories.
Game Over Online (Oct 31, 2002)
When it all comes down to it, Turok: Evolution could have been better. Though the FPS levels are solid in design, the game’s mediocre flying levels constantly get in the way of what is good about the game. If you’re a fan of first-person shooters, you should go ahead and buy Turok: Evolution. For everyone else though, you might want to rent before you buy.
75 (Sep 06, 2002)
Ein Ego-Shooter mit einem so erschreckend schwachen Leveldesign ist mir schon lange nicht mehr untergekommen, allenfalls Serious Sam für den PC kann das noch unterbieten. Dass die Turok-Entwickler es besser können, zeigen sie in den leider viel zu seltenen Außenmissionen, die dank der Dinos einen gewissen Reiz ausüben. Der Rest ist nur solide Balleraction ohne jeglichen Tiefgang, der immerhin größtenteils ansprechend präsentiert wird, ohne aber neue Maßstäbe zu setzten. Fans von Shootern können daher zugreifen, die abschreckenden Fluglevel lassen sich zum Glück mit einem Level-skip-Cheat überspringen. Das Spiel ist ohne ein Checkpointsystem ohnehin schon schwer genug.
I was hoping that I would walk away boasting, “Halo who?”, but I actually found myself thinking, “Maybe I should just play Halo instead?” Before you flip the page and write Turok off completely, it did come close to greatness, and Acclaim’s efforts are commendable, but the execution of gameplay has mixed results.
GameSpot (Sep 05, 2002)
Ultimately, Turok: Evolution is another dose of the prehistoric shooter action that we've seen in previous installments. It's formulaic but done well enough, so if you're into the previous installments or looking for another first-person shooter, then you'll find something to like in it. Don't expect the next Halo from Turok: Evolution, but the game largely accomplishes what it sets out to do, and for Turok fans, that should be just fine.
GameSpy (Oct 09, 2002)
Like many first-person shooters these days, Turok: Evolution tries very hard to be like other games and fails to make its own mark. It has its moments and is worth a rental simply for the first few hours before it becomes repetitious. But with Halo and a host of other games that take advantage of the Xbox hardware available, purchasing is not advised.
IGN (Sep 03, 2002)
Having said all that, I found Turok: Evolution to be a mix of enjoyment and frustration. At times I was thoroughly amused, sniping enemies and causing mayhem, while at other moments I was frustrated and in a state of pure tedium. I can only recommend that the most hardcore of Turok fans pick the title up. Everyone else will want to stick to a rental, because it's definitely worth checking out, especially given that the multiplayer mode is quite entertaining.
X-Power (Sep 25, 2002)
Turok Evolution is een game die er best mag wezen maar het een topper noemen is toch wel wat te hoog gegrepen. De levensduur is prima want met 15 chapters (en die zijn nog eens onderverdeeld in meerdere levels) heb je een hele weg af te leggen alvorens je het einde haalt. De moeilijkheidsgraad is behoorlijk pittig en de wapens zijn dik in orde. Muziek en graphics zijn klasse. Multiplayer stelt niet veel voor.
Game Critics (Sep 25, 2002)
Turok has always been famous for his arsenal, and the bevy of gruesome death-dealers in Evolution does not disappoint. You get poison arrows that make your enemies vomit to death, rockets that blow them to pieces, a "gravity disruptor" that splatters them against the walls, and even a "swarm bore"—a take on Turok 2s "cerebral bore"—that slowly dismembers its hapless victims. Sniper scopes, grenades, a minigun, and many others round out an impressive lineup. The only problem is that Acclaim did away with the quick-select system found in Seeds Of Evil. Trying to scroll through such a large assortment of weapons in the heat of the moment can be tedious and frustrating.
GamePro (US) (Oct 07, 2002)
Turok: Evolution is a worthy FPS for anyone who enjoys this type of genre. However, clumsy computer A.I. and awful multiplayer games nick this game to only a single-player and a nice rental adventure.
The Video Game Critic (Dec 20, 2008)
I like how Turok's stages tend to be short, and the game automatically saves your progress after each. When you take into account a four-player split-screen mode, you have a very respectable Xbox shooter on your hands. Evolution didn't thrust Turok back into the limelight, but those disenchanted with the Nintendo 64 sequels will be pleased to see him return to form.
45 (Sep 12, 2002)
Je le répète Turok Evolution est une déception cruelle. On est vraiment à la limite de se demander si on ne serait pas en train de se payer notre tête. Pas qu'à la limite d'ailleurs. Le titre se révèle presque injouable tellement le gameplay est repoussant et primaire même si la maniabilité est curieusement un peu plus souple ici (hormis le vol). De plus, la réalisation se montre assez moyenne (pour une xbox) durant la moitié du jeu. TE parvient tout de même à se montrer moins bon que ses ancêtres sur N64, bravo, belle performance.
Gamereactor (Sweden) (May 07, 2003)
Jag hade helt klart väntat mig ett bättre, mer välgjort spel när jag först startade Evolution. Genren har gjort stora framsteg de sista 4 åren och det känns som om Turok sovit sig igenom alltihop, utan strävan efter att utvecklas. Det här är ytterst medelmåttigt och bör egentligen enbart tilltala riktigt inbitna fans av de tidigare spelen.
The Age (Sep 26, 2002)
Turok has too many conflicting genres: dinosaurs, armoured lizard men, laser weapons and hightech gadgets. I never thought I'd say this, but there are actually too many weapons. Honestly, there is too much of everything: too many graphics, too much scenery. There is always foliage in your face and you're stuck in an endless cycle of getting lost and disoriented. The Xbox has spoiled us with treasures such as Halo, but Turok and its chunky gameplay fall well short. The mark of a great game is being able to do one thing very, very well, not many things very badly.