DescriptionIn Urban Chaos: Riot Response, you play as Nick Mason, a member of a new anti-terrorist team named T-Zero. Terrorists and gang members have destroyed your city, and your goal is to bring order back to the city while destroying any terrorists and gang members you encounter. Since your enemies are armed to the teeth (usually with meat cleavers, Molotov cocktails, and sawed-off shotguns), you're equipped with a riot shield that can be used by holding the left trigger. It can absorb an infinite amount of projectiles, but you cannot shoot while you are using it. You can get the assistance of firefighters to put out fires, and medics to replenish your health.
Your weapons can be upgraded by earning medals during your missions. You can earn these medals by scoring headshots, arresting enemies with your taser (as opposed to killing them), collecting gang masks, etc. You can even unlock extra missions and weapons by arresting gang leaders at the end of each level, so that the police can interrogate him and find out the gang's next move.
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- "Zero Tolerance" -- Working title
- "Urban Chaos: Violence Urbaine " -- French title
- "Roll Call" -- Working title
Part of the Following Groups
|"There's A Crime Happening Somewhere".||Classic Nigel (150)|
|Be the man behind the shield.||DudeOfMonson (106)|
|GameSpy||Jun 15, 2006||4.5 out of 5||90|
|Next Level Gaming||Jun 26, 2006||85 out of 100||85|
|X-Power||May 03, 2006||8 out of 10||80|
|GameSpot||Jun 14, 2006||7.8 out of 10||78|
|GameLemon||Oct 03, 2006||7.7 out of 10||77|
|Lawrence||Jul 10, 2006||7.5 out of 10||75|
|Game Informer Magazine||Jul, 2006||7.5 out of 10||75|
|4Players.de||May 18, 2006||70 out of 100||70|
|Jeuxvideo.com||May 22, 2006||14 out of 20||70|
|Electronic Gaming Monthly (EGM)||Jul, 2006||4.7 out of 10||47|
|Topic||# Posts||Last Post|
|A continuation hopefully?||1||Kain Ceverus (34)
Jul 04, 2007
TriviaAlthough it is named after Urban Chaos, which is also published by Eidos, it has absolutely nothing to do with that game. "Urban Chaos: Riot Response" was chosen by Eidos because the other two names used during development (Roll Call and Zero Tolerance) were used by other games.
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