DescriptionIn Urban Chaos: Riot Response, you play as Nick Mason, a member of a new anti-terrorist team named T-Zero. Terrorists and gang members have destroyed your city, and your goal is to bring order back to the city while destroying any terrorists and gang members you encounter. Since your enemies are armed to the teeth (usually with meat cleavers, Molotov cocktails, and sawed-off shotguns), you're equipped with a riot shield that can be used by holding the left trigger. It can absorb an infinite amount of projectiles, but you cannot shoot while you are using it. You can get the assistance of firefighters to put out fires, and medics to replenish your health.
Your weapons can be upgraded by earning medals during your missions. You can earn these medals by scoring headshots, arresting enemies with your taser (as opposed to killing them), collecting gang masks, etc. You can even unlock extra missions and weapons by arresting gang leaders at the end of each level, so that the police can interrogate him and find out the gang's next move.
There are no promo images for this game
- "Zero Tolerance" -- Working title
- "Urban Chaos: Violence Urbaine " -- French title
- "Roll Call" -- Working title
Part of the Following Groups
|"There's A Crime Happening Somewhere".||Classic Nigel (150)|
|Be the man behind the shield.||DudeOfMonson (106)|
|Next Level Gaming||Jun 26, 2006||85 out of 100||85|
|X-Power||May 03, 2006||8 out of 10||80|
|IGN||Jun 12, 2006||7.9 out of 10||79|
|GameSpot||Jun 14, 2006||7.8 out of 10||78|
|Game Informer Magazine||Jul, 2006||7.75 out of 10||78|
|Game Informer Magazine||Jul, 2006||7.5 out of 10||75|
|Worth Playing||Jul 14, 2006||7 out of 10||70|
|Jeuxvideo.com||May 22, 2006||14 out of 20||70|
|GamePro (US)||Jun 16, 2006||2.5 out of 5||50|
|Electronic Gaming Monthly (EGM)||Jul, 2006||4.7 out of 10||47|
|Topic||# Posts||Last Post|
|A continuation hopefully?||1||Kain Ceverus (34)
Jul 04, 2007
TriviaDevelopment company Mucky Foot had signed a sequel to Urban Chaos with Eidos, but they could not agree on the course of the game and the design document was rejected three times before Mucky Foot gave up. They believe Eidos was never interested in a sequel, but eventually the name was used again for this Rocksteady title, although both titles bear no resemblance.
Chief Executive Officer: