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Critic Reviews

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X-Power (Oct 22, 2003)
Het eindverdict: Wallace & Gromit In Project Zoo is rekeninghoudend met de doelgroep een degelijke game. Gamers van tot pakweg 10-11 jaar zullen zeker het nodige plezier aan dit spel beleven, de oudere gamer daarentegen zal dit te makkelijk vinden en alleen enige uitdaging vinden in het lokaliseren van alle geldstukken. Ontwikkelaar Bam Entertainment spreekt van 10 à 15 uur alvorens je het spel voltooid, maar om dit aantal uurtjes spelplezier te halen zal je als geoefende gamer toch wel vrij intensief op zoek moeten naar de 180 muntjes. Toch moeten we dit soort games zeker aanmoedigen zodat de jongste Xboxertjes een springplank hebben naar het grote werk dat later op hen staat te wachten.
Game Chronicles (Nov 01, 2003)
At the end of the day Wallace & Gromit just doesn’t bring anything new to the platform table, but then again, there is a significant lack of quality platform games available for the Xbox. Most recently, Voodoo Vince stole our hearts (or at least poked at them with tiny needles). In the Xbox world where platform games are a rare find, gamers may be a bit more tolerant of this particular game.
IGN (Oct 07, 2003)
Frontier has done an excellent job of creating a platformer that's authentic and true to the world of Wallace and Gromit, but it's done a rather shoddy job at creating a good platformer. Based on the classic 3D formula set out by Nintendo's Super Mario 64, Wallace and Gromit adds a few touches of ingenuity here and there, but falters in several departments, whether it's technical or tuning, or camera problems or irregular and poor framerates (though I guess framerates are technically a department). Wallace and Gromit is a good thing for kids.
GameSpot (Oct 21, 2003)
Wallace & Gromit in Project Zoo is a game that could prove entertaining for fans of Nick Park's peculiar pair, but, as a 3D platformer, it's simply not that impressive. When you add the game's relatively short length (of around six hours) to the overall lack of polish, Project Zoo isn't a terribly attractive purchase, but it can make a decent rental.
60 (Nov 03, 2003)
Rha, non après Futurama qui m'est très cher, voici qu'une autre de mes séries d'animation préférées a également droit à une adaptation vidéoludique moyenne. Le jeu est sympa d'un point de vue visuel mais le gameplay étant ce qu'il est, on s'arrache les cheveux devant les problèmes de caméra et le maniement du personnage avec en tête de liste des sauts crispants au possible. J'en pleure tiens.
GamerDad (Jun 08, 2004)
While the charming story and characters will make fans want to play the game simply to see what happens next, unfortunately at some point in the game they will get frustrated. That's because, on a basic level, Wallace and Gromit in Project Zoo is a horrible game. Play control is sluggish and unresponsive, and Gromit is one video game character in desperate need of a double jump. You'll die A LOT simply because you never know if Gromit will grab onto that next ledge or plummet to the bottomless pit below. Worse yet, the camera angles are absolutely atrocious, and you'll wrestle with moving the camera around more than controlling Gromit. I guess fans will have to wait for the upcoming feature film to get a real new Wallace and Gromit fix.