Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (2 votes)
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Overall the game looks dull, like old film left out in the sun. It’s all grey and brown. The characters animate like corpses and the enemy are all clones of one non-descript Japanese soldier. The sound effects are decent and the music is actually good but after hearing the same sounds and tunes, you’ll probably want to turn the volume off. Hey, while you’re up, you might as well turn the TV off as well.
We'll stay away from complaining that World War II Combat: Iwo Jima is just another war shooter in the long list of generic clones. It's much worse. Budget titles have their place in the videogame world, but there is almost nothing present here to warrant more than a passing glance.
As if to prove a point about just how awful video games can be, publisher Groove Games has released World War II Combat: Iwo Jima, the second game in a series that debuted earlier this year with the terrible Road to Berlin. Don't let the generic title fool you--this game is anything but innocuous. Iwo Jima is so dreadfully awful that when playing it, you'll feel more than just the sting of regret from throwing your $20 away. You'll feel frustration, anger, confusion, and amazement at the overwhelming dearth of quality, inspiration, and general effort in this title. Every single aspect of World War II Combat: Iwo Jima, from the punishing checkpoint system and generic mission design to the hideous graphics and bug-ridden gameplay make for a game that is completely without merit. If Iwo Jima proves anything, it's that if ever there were a series that doesn't deserve to be a series, it's the World War II Combat games.