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World War II Combat: Road to Berlin (Xbox)

Mature
ESRB Rating
Genre
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MobyRank
100 point score based on reviews from various critics.
2.4
MobyScore
5 point score based on user ratings.

User Reviews

A WWII game so horrible, the Allied soldiers shoot at you instead of the Axis. Spartan_234 (422) 1 Stars1 Stars1 Stars1 Stars1 Stars

Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 2.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 2.0
Personal Slant How much you personally like the game, regardless of other attributes 2.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.5
Overall MobyScore (2 votes) 2.4


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
38
Cheat Code Central
World War II Combat: Road to Berlin is not a good game and one that, like any war, should be avoided at all cost - even as a rental. It's a rushed job that's full of bugs, poor graphics and bad sounds. There isn't one facet of the game that isn't marred by some defect.
20
GameSpot
Every once in a while we come across a game that is almost completely devoid of redeeming qualities. When that game happens to be in a crowded genre like a first-person shooter set in World War II, it casts a darker pall on an already horrible product. World War II Combat: Road to Berlin is just such a game. Road to Berlin is an utter failure from top to bottom, offering ugly, drab graphics, and terrible sound that matches the low quality of the gameplay and game design.
10
Official XBox Magazine
The Road to Berlin may be paved with good intentions, but that doesn't stop this sad WWII shooter from succumbing to every flaw in the big book of videogame design.