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It is World War II, and the player takes the role of an American pilot, Captain Lewis Stone, who is thrown into a prison camp of the Nazis. While attempting to escape the camp, Captain Stone discovers that the Germans are developing a secret weapon they intend to use against the Allies. Soon his personal wish of escape turns into a desire to save the world from the destruction the Nazis are planning.

Prisoner of War can be described as a stealth game. Unlike most other games of its kind (e.g. the Thief series), the game relies on stealth entirely, without offering violent options. The protagonist is helpless in the prison camp, and his only weapon is his wit. Sneaking past guards to deliver an important object to a fellow prisoner, hiding items, staying in shadows to avoid being recognized, and other stealth-based activities occupy the largest portion of the game.


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Alternate Titles

  • "战俘" -- Chinese spelling (simplified)
  • "Побег" -- Russian spelling

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Critic Reviews

XBox Solution (XBS) Sep 19, 2002 8 out of 10 80
GamersMark Oct 09, 2002 7.6 out of 10 76
Game Freaks 365 Apr 19, 2003 7.6 out of 10 76 Jul 04, 2002 15 out of 20 75
Worth Playing Sep 26, 2002 7.2 out of 10 72
Game industry News (GiN) 2002 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
GameZone Sep 19, 2002 6.9 out of 10 69
IGN Aug 21, 2002 6.9 out of 10 69
Super Play (Sweden) Jul, 2002 5 out of 10 50
Netjak Sep 17, 2002 4 out of 10 40


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Prisoner of War had two obvious sources of inspiration. One is the Hollywood classic The Great Escape (1963), where Steve McQueen & Co flee a German POW camp. The other is the ZX Spectrum game The Great Escape (1986), which is in turn based on the movie. Prisoner of War recycles many of this classic's key gameplay elements.
Unicorn Lynx (181363) added World War II: Prisoner of War (Xbox) on Sep 11, 2002
Other platforms contributed by Unicorn Lynx (181363) and JPaterson (9555)