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Worms Forts: Under Siege (Xbox)

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
In the last Worms game, Team 17 decided to make the jump to the third dimension with a game aptly titled Worms 3D. Making such a significant change to the PC classic was a bold move but resulted in a number of flaws. Worms: Forts Under Siege adds some new strategic elements to the formula but doesn't address the problems that the first three-dimensional game suffered from.
There’s a lot to like in Worms: Forts Under Siege; the comical delivery, the dizzying amount of weapons and combat types, and the simplicity of the interface. These positives don’t totally overshadow some negatives that keep this from being one of the better turn-based titles on the market. Gamers will spend an inordinate amount of time trying to fetch crates which are the difference between victory and defeat. The overhead map is the main tool used to locate these treasures but it doesn’t quite cut it. You can’t easily tell your current worm’s position from it, nor can you gain a sense of direction either. The brevity of each turn (60 seconds, with some of this time dedicated to building) causes many turns to be burned just searching for these all-important crates.
Ce Worms Forts : Etat De Siege est globalement décevant. Si le nouveau principe de jeu qui vous oblige à construire et à défendre des bases paraissait sympathique au départ, à l'usage on perd un peu de ce qui faisait tout l'intérêt des anciens Worms : les combats brutaux, rythmés et furieux entre nos chers petits vers. Dorénavant le rythme du jeu est plus lent. De plus, le gameplay est largement perfectible à cause du manque de précision dans les tirs et les sauts. Le titre reste tout de même sympathique surtout en multijoueur, mais l'esprit n'y est plus. On s'amusait vraiment plus dans les épisodes en 2D.
You get the feeling from playing Worms Forts: Under Siege! that over the past 10 years Team17 has simply grown tired of developing Worms games. That it tries to shake things up with the new base-building mechanic is admirable, but new mechanics aren't what the Worms series needs. The most glaring omission in Worms Forts: Under Siege! is some genuine enthusiasm.
Gamezone (Germany)
Worms Forts: Unter Belagerung führt ein neues Gameplay-Element ein welches nicht ganz aufgeht. Zwar ist die grundlegende Idee des Burgenbaus durchaus in Ordnung, die praktische Umsetzung aber hätte noch etwas Feintuning verlangt. So nämlich endet jedes Spiel mit dem unberechenbaren Sudden Death, da die Partien ohne ihn nie enden würden. Die Singleplayer-Kampagne ist zudem so langweilig ausgefallen, dass sie eher als Schlafmittel als zur Unterhaltung herhalten kann. Richtig Spaß kann der Titel eigentlich nur in der Gruppe zu wenigstens drei menschlichen Spielern machen, wobei man wohlwollend über die billige und fehlerbehaftete Grafik hinwegsehen kann. Zwar ist der aktuelle Teil der Serie wesentlich besser als das misslungene Worms 3D, richtig gut aber ist es nicht geworden. Zu zäh ist die gesamte Präsentation ausgefallen und zu unausgereift das allgemeine Gameplay. Trotzdem, für ein Spiel in geselliger Runde taugt es allemal.