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XGRA made some bold promises when it was first announced and while it delivers a fun and challenging racing experience it fails to innovate as much as it promised. The courses are longer and there are more of them. The weapons are more advanced and so is the AI of the other racers, so winning will take strategy and skill.
XGRA ist eine gelungene, ultraschnelle Alternative zu konventionellen Rennspielen. Mit besserer Bewaffnung, einem faireren Streckendesign und umfangreicherem Karrieremodus hätte das Spiel zum Hit werden können. Fans des Genres werden diese Schwächen jedoch verkraften können und bekommen mit XGRA ein adrenalinförderndes Rennspektakel geboten, das selbst eingefleischten Racingfreaks alles abverlangt!
XGRA is a fun racer, but if you're expecting something that plays like XG3 -- don't. These are two different games. Acclaim's latest offering has a lot going for it still. Tight, if heavy control, a seriously improved weapon system that makes for a lot of fun, and the insane tracks that XG fans have come to expect from the franchise. This is a bigger game -- more courses and a slightly expanded Season Mode, too. No doubt, die-hard racing fans will find a good amount to be happy over here, especially at XGRA's reduced price tag.
If you are into future racers, then PS2 and Xbox owners may check this out. However, if you are a Gamecube owner that loves F-Zero GX, you'll have no reason for XGRA unless you really look forward to weapons-based combat. Regardless, with the lack of options, customizations and modes, it should get old in its first month.
XGRA will appeal to fans of the genre that have been jonesing for a new worthwhile futuristic racing game and are willing to overlook some of its flaws, but it's flawed enough that it likely won't lure new players into the fold. However, a lot of the potential of XGRA has, in fact, been realized, so unless you're expecting it to raise the bar for this style of game, you ought to get a kick out of it.
XGRA covers most of the bases for a sci-fi racing game with decent gameplay, strong visuals, and nice sound effects. Not feeling in control of the vehicle is somewhat of an issue, but maybe “control” and “400 MPH motorcycle” shouldn’t be used in the same sentence. It would have been nice to see some online support with the title since split-screen multiplayer is slowly becoming a thing of the past. Few race fan gamers will be disappointed with a rental XGRA and some will probably even want to pick it up at its non-premium price. Casual motorsports gamers will need to look elsewhere for a title with a touch more vehicle control.
Pas ultime, mais tout de même marrant, XGRA plaira à coup sûr aux amateurs de F-Zero et autres Wipeoutreries. D'autant que sa réalisation est très acceptable et que le challenge, de difficulté progressive, comprend des objectifs secondaires pour chaque course.
Mind-boggling quick, XGRA is quite possibly the fastest entry in the futuristic racing subgenre?so fast that a lot of time is spent playing knock-hockey against barriers despite tight controls. At least Acclaim revamped the cumbersome weapons system of the game?s prequel, Extreme G3, so that instead of fumbling with your inventory while trying to clear hairpin curves at 600 mph, you snatch weapon-bestowing orbs, freeing you up to concentrate on the race.
It’s not that XGRA is bad per se, it’s that the game has absolutely no soul. None. Zip. Zero. I have never played a game so devoid of personality. The racers and the commentators deliver their lines like robots, and the tracks go from boost to boost in such a way that you feel more like you are connecting dots than racing at hyperspeed in the future. XGRA does have some moments, but they aren’t frequent enough to make you want to buy this game. If you must play XGRA, please rent it first. You will thank me for it later.